Terror in the Shadows – Feedback
Comments
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I've gone against Sarkhan twice.
That being said, I haven't had to build sub-par decks to meet objectives -- the decks I built are holding up just as well in QB.0 -
bken1234 wrote:I've gone against Sarkhan twice.
That being said, I haven't had to build sub-par decks to meet objectives -- the decks I built are holding up just as well in QB.0 -
https://goo.gl/photos/sqbCFsUSTA1B984X7
I have faced Warcin at least 20 matches so far this event. Any planeswalker.0 -
Personally i like the Terrors events the most. The simple reason for that is that the quick game play (enrage) and the 5 max nodes allow me to both work fulltime and play all of the possible games of the event.
I do really like Enrage, and would like to see it implemented in Quick Battle, Story Mode and other Events. But it frequently screws up the secondary objectives.0 -
EDHdad wrote:I do really like Enrage, and would like to see it implemented in Quick Battle, Story Mode and other Events. But it frequently screws up the secondary objectives.0
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Corn Noodles wrote:EDHdad wrote:I do really like Enrage, and would like to see it implemented in Quick Battle, Story Mode and other Events. But it frequently screws up the secondary objectives.
Exactly. I don't understand why people here complain about challenging games. The point is not to let you win every game easily.0 -
Corn Noodles wrote:EDHdad wrote:I do really like Enrage, and would like to see it implemented in Quick Battle, Story Mode and other Events. But it frequently screws up the secondary objectives.
If anything, they should make the challenges harder to do, so that we don't have to deal with tiebreakers.
In my gold bracket, there are multiple other people with perfect scores. What this means is:
I have to wake up at 9am (event start) and do the first round of nodes asap. Then,
I have to wake up at 5am (last round of nodes) and do them asap.
I'd rather not have to set a ridiculous alarm clock just so I can beat the tiebreakers. This aspect of the game is incredibly tedious, and it leads to player burnout among the top players.0 -
The fight for 10th place and the mythic was really tight in the coalition battles today. We were in 10th all event, then dropped out of 10th in the last hour. One guy had an excuse, he was in Vegas, but we had some people who left hundreds of points on the board. That's a lot of work for a rare.0
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Exactly. I don't understand why people here complain about challenging games
20 wins for a prize = fun challenging game.
70 wins for the exact same prize = long boring grind.0 -
EDHdad wrote:Exactly. I don't understand why people here complain about challenging games
20 wins for a prize = fun challenging game.
70 wins for the exact same prize = long boring grind.
Let's just do 1 win for the prize. Half the people get to be tied for first.
You prefer 20 games. I prefer 70. It's not fun at all to have 20 people tied for first with perfect scores.0 -
Pqmtg- wrote:EDHdad wrote:Exactly. I don't understand why people here complain about challenging games
20 wins for a prize = fun challenging game.
70 wins for the exact same prize = long boring grind.
Let's just do 1 win for the prize. Half the people get to be tied for first.
You prefer 20 games. I prefer 70. It's not fun at all to have 20 people tied for first with perfect scores.0 -
Feagul wrote:Pqmtg- wrote:EDHdad wrote:Exactly. I don't understand why people here complain about challenging games
20 wins for a prize = fun challenging game.
70 wins for the exact same prize = long boring grind.
Let's just do 1 win for the prize. Half the people get to be tied for first.
You prefer 20 games. I prefer 70. It's not fun at all to have 20 people tied for first with perfect scores.
You mean other than to get people to play the game at least twice a day?0 -
Pqmtg- wrote:Feagul wrote:Pqmtg- wrote:EDHdad wrote:Exactly. I don't understand why people here complain about challenging games
20 wins for a prize = fun challenging game.
70 wins for the exact same prize = long boring grind.
Let's just do 1 win for the prize. Half the people get to be tied for first.
You prefer 20 games. I prefer 70. It's not fun at all to have 20 people tied for first with perfect scores.
You mean other than to get people to play the game at least twice a day?0 -
Not sure why you would think there's an "enough" point when it comes to encouraging play.
The best result for them would be people playing every waking hour.0 -
Pqmtg- wrote:Not sure why you would think there's an "enough" point when it comes to encouraging play.
The best result for them would be people playing every waking hour.0 -
It isn't that it's 20 games or 70 games or 1 game per event. It's that, for the first 20-25 wins, you get something every 4-5 wins - some runes, some crystals, some cards. Then this comes crashing to a halt and you get to play 50 straight games for no additional benefit.
The "additional" part of "additional benefit" is the key difference, in my mind, between "fun" and "grind".
And the reason this matters is because I don't want to let my coalition down. When it was just me playing in an event, I was fine stopping after maxing out the incremental awards.0 -
EDHdad wrote:It isn't that it's 20 games or 70 games or 1 game per event. It's that, for the first 20-25 wins, you get something every 4-5 wins - some runes, some crystals, some cards. Then this comes crashing to a halt and you get to play 50 straight games for no additional benefit.
The "additional" part of "additional benefit" is the key difference, in my mind, between "fun" and "grind".
And the reason this matters is because I don't want to let my coalition down. When it was just me playing in an event, I was fine stopping after maxing out the incremental awards.
Then maybe you need to find a coalition that's okay with members stopping when they max their personal progression.0 -
EDHdad wrote:It isn't that it's 20 games or 70 games or 1 game per event. It's that, for the first 20-25 wins, you get something every 4-5 wins - some runes, some crystals, some cards. Then this comes crashing to a halt and you get to play 50 straight games for no additional benefit.
The "additional" part of "additional benefit" is the key difference, in my mind, between "fun" and "grind".
And the reason this matters is because I don't want to let my coalition down. When it was just me playing in an event, I was fine stopping after maxing out the incremental awards.
So it's your choice and you hate the choice you make, so the game should change so you don't hate it as much?0 -
+5 Ribbons if you match all your gems using only your left ring finger.
Really separate the men from the boys.0 -
Ohboy wrote:So it's your choice and you hate the choice you make, so the game should change so you don't hate it as much?0
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