Change the way the "shield" part of the power works completely, and use the fortify mechanic instead to allow Cap to fortify friendly attack, strike, or protect tiles. This could either be done passively, one per turn (increase the max number of total fortified tiles as covers increase), or it could fortify multiple tiles on the board when the power is fired (number increasing as covers increase)
DeNappa wrote: Great writeup! A note on Black Bolt yellow though; while I agree that it's probably not the greatest power out there, I think it is one power that does comply with the 'even 1 cover will help out' philosophy. Do you think it would work better as a passive, for example one like Peggy's?
GrimSkald wrote: Bolt's yellow really shines when you couple him with other incomplete 5*s. My OML is 4/2/2, my BB is 3/5/2, I do like playing them together as BB makes OML better all around. But yeah, if I ever get to a place where I have a lot of 5*s, that will be a tiny buff to one power.
Polares wrote: GrimSkald wrote: Bolt's yellow really shines when you couple him with other incomplete 5*s. My OML is 4/2/2, my BB is 3/5/2, I do like playing them together as BB makes OML better all around. But yeah, if I ever get to a place where I have a lot of 5*s, that will be a tiny buff to one power. The problem is also that it is one of those annoying powers than when it gets fired by the AI is basically hurting your own team never helping it. Imagine that you pair him with OML, he will fire BBolts yellow before you get enough yellow to transform OML, so basically this team in AI hands is much easier to defeat. If you pair him with IM46, the same, it will fire BBolt yellow before IM's yellow most of the times. The same with Strange. Even GG's yellow, which is not that great as an active, is better than this one! BBolt as part of a team of 5s is better as a 5/5/0 (if he could get to 450 level of course). This useless power just makes him worse :S
GrimSkald wrote: Black Bolt is a sub average defensive character anyway as the AI doesn't prioritize charged tiles. While the charged tiles do add to the luck factor of a match (and therefore increase the chance of getting roundly toasted by a bad cascade,) the fact that the living player can prioritize them while the AI does not is definitely a detraction defensively.
Vhailorx wrote: Re: BB's yellow What if it was turned into a star-lord style yellow? So every time the ai uses a power, he spawns a motivation tile that turns his team into 5/5/5s. Would that become a useful power? I suppose the problem is that even with that revision, i still don't see how you would ever spec BB anything other than 5/5/3, which means he only adds one cover level; and making your characters 5/5/4 isn't nearly as useful. I am also eager to hear what you whales think of Strange now that you have had him for a month or so. 3* strange is a huge boon in PVE, I imagine 5* strange is the same. Does he have any PVP value at all? His blue is a great stun, but it overlaps with BSS (the 5* who benefits most from stuns).
Vhailorx wrote: Re: BB's yellow What if it was turned into a star-lord style yellow? So every time the ai uses a power, he spawns a motivation tile that turns his team into 5/5/5s. Would that become a useful power? I suppose the problem is that even with that revision, i still don't see how you would ever spec BB anything other than 5/5/3, which means he only adds one cover level; and making your characters 5/5/4 isn't nearly as useful.
Polares wrote: Vhailorx wrote: Re: BB's yellow What if it was turned into a star-lord style yellow? So every time the ai uses a power, he spawns a motivation tile that turns his team into 5/5/5s. Would that become a useful power? I suppose the problem is that even with that revision, i still don't see how you would ever spec BB anything other than 5/5/3, which means he only adds one cover level; and making your characters 5/5/4 isn't nearly as useful. BBolt yellow's as a passive, I have doubts that it would really be an improvement. On one side, not having to pay the cost is an improvement, but on the other hand, being an active and being able to decide when you want to cast it is an advantage. Ie, imagine you have a 3/5/5 PH (like most of us have), and she is close to death, and you now AI will most certainly kill her in the next few turns, you can then fire BBolt yellow to raise her green to 5 so she can come back easily. But I have to say, his yellow is so bad, that at least as a passive you would know that AI is not going to waste yellow AP to fire it. And I agree no one would have a build different than 5/5/3 (even though black at 3 does most of the work already, so If yellow was just a bit good, a 5/3/5 build would probably be usable), so I am going to say that it would be an improvement For me the real improvement would be if yellow would add levels. Imagine adding 50 levels to your team for six rounds. This would be an improvement.
Vhailorx wrote: Or you could give yellow two effects. It could add covers to non-champed characters, or it could add champ levels to champs. That would make it a useful tool for transitioners, but would also preserve it's value for established rosters. Hell, given the strength of 5* champ levels, that would make it a near essential feature of 5* play, right?
Polares wrote: PS: Adding 50 levels would be much easier to any level of play than adding powers. Even for 4 or 3 rosters, adding some extra levels to those would be big. Even for not champed chars adding levels would make them stronger.