Thread for DECADENCE
Comments
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I like when you've got a kick-butt IM40 generator team - something like Iceman and Deadpool - and you get off a recharge, then get to calculate the order in which you use your powers so that you can use them all before killing the enemy. For example:
Note that recharge (plus AP gathered from matches) should leave you with enough to fuel Ice green and double blue, XDP red, and either Ice or XDP purple, and that match damage has whittled down one opponent at least a it before it can go off.
Option 1 (for people with class):
- Fire Ice purple, amping green
- Fire Ice green, killing 2 opponents
- Mop up with a power or match damage
Option 2 (for scumbags):
- Fire XDP purple (optional)
- Fire Ice green, killing weakest opponent
- Use Ice blue to stun strongest
- Fire XDP red to regain any needed health and kill another opponent, leaving only the stunned one
- Instead of firing Ice blue to finish last opponent, make matches to whittle down health and/or set up XDP countdown tile matches
- If remaining opponent revives, either match countdowns to finish them OR use the blue you still have to stun again
- By now, you probably have enough yellow to recharge again. Do it.
- Make weak matches until opponent wakes up again (this is the real indicator that you're not only decadent, but a truly gratuitous scumbag)
- Fire red.
Inefficient? Sure! If you're not in a hurry, though, it's satisfying as hell.0 -
scottee wrote:Decadence used to be the norm before the true healing change. You'd use OBW to prolong matches forever, stealing and healing till everyone was at full health before dealing the final blow.
Did the same with Spider-Man's old yellow ability. Those were the days.
Does anyone else remember when you could heal a character by leveling them once? Ahh memories..0 -
Using unneccessary special powers at the end of the match, even though I know it will hurt OML. It's fine, he'll heal it back at the start of the next match.0
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