Pack opening Disappointment
Comments
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I bought two of them when I first started playing so that I could build a decent deck. I got 2 guaranteed rares and one other from the packs. Most of what I got were commons and uncommons and a **** ton of duplicates. I won't be buying again, especially considering that I'm Canadian and the prices are roughly 35 bucks per.
Love the game, not impressed with the money grubbing.0 -
Good to see I'm not the only one. Ive bought roughly 50 packs over the last month. Seven duplicate rares in a row.
Maybe they'll fix the random generator when they check their next quarterly report and see the little squiggly red line nosediving. People aren't going to support a free game with real money if you charge a redonkulous amount of money for products that aren't worth the cost.
Fix the engine, stop ripping us off. We love the game, so help us continue to love it. There's a lot of hate right now because we've been saying these things for quite some time and it's like nobody cares. We are aware that dupes are inevitable. Part of life. But it's obviously a broken system, or you wouldn't have 2/3 of your players saying the same thing. If the issue isn't acknowledged soon, you will notice your profits and player base dropping sharply. I assume the devs read this, so please guys, listen to your players. Filter out the ignorance and frustration and realize that it is a problem, and needs to be addressed. Thanks.0 -
I'd be curious to know, what proportion of the rares do people already own from the sets they're getting duplicates in?0
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Well in my case, very few. I'm a new player and so I shouldn't be receiving doubles like that considering the huge card selection. Nothing worse than seeing your new rare pop up and you have to convert the duplicate....tears form in the corner of my eyes when it happens.0
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For the tally:
Opened BFZ booster.
2X dominator drone
2X herald of kozilek
1X blight herder (duplicate)
Random. Pfft.
I'm keeping track from now on. 8th duplicate rare in a row.
Realized something else that tickles me. Minimum 20-30 SOI boosters overall. Still don't have true-faith censer. Huh. A rare common. Weird.0 -
Should I feel guilty for my luck?
Picked up a big box last night. One mythic, five rares, none of them duplicates (though 46 of the commons and uncommons were dupes).0 -
Another SOI fat pack.
All duplicates common/uncommon (no true-faith censer still) and...get ready...9th duplicate rare.(deathcap cultivator)
NINTH.
At this point, I'm getting ready to mail someone a turd.
And just because I'm already irritated, I'll go ahead and say 200 piddly runes for a rare is shady. If I spend a hundred bucks and get nothing but duplicates of duplicates, which is super-duper shady to begin with, I should at least get a decent amount of runes to crush. That would help ease the sting, if only slightly. It should be on the order of 1000 minimum for a rare, 5000 for a mythic. Even that's like "meh" but reasonable.
I'll also point out that this is a recent development. At some point, after one of the updates, most everybody just stopped pulling new rares. Enough people have experienced this to warrant a looking into, at least. The longer it goes on like this, the more it'll appear intentional, i.e. the drop rates were purposefully altered to "encourage" players to spend more money on crystals. It'd be like a cigarette company only putting in 10% of the normal amount of nicotine to force people to smoke more so they make more money.
I just don't comprehend how on earth the people behind this game don't seem to give a **** that their players are angry, they feel cheated and ripped off, and have every right to feel that way. We're not talking about 8 hour basic boosters here. People spend money, they get screwed, they tend not to spend more money to get screwed again. Business 101.0 -
MaxMagic420 wrote:Another SOI fat pack.
All duplicates common/uncommon (no true-faith censer still) and...get ready...9th duplicate rare.(deathcap cultivator)
NINTH.
At this point, I'm getting ready to mail someone a turd.
And just because I'm already irritated, I'll go ahead and say 200 piddly runes for a rare is shady. If I spend a hundred bucks and get nothing but duplicates of duplicates, which is super-duper shady to begin with, I should at least get a decent amount of runes to crush. That would help ease the sting, if only slightly. It should be on the order of 1000 minimum for a rare, 5000 for a mythic. Even that's like "meh" but reasonable.
I'll also point out that this is a recent development. At some point, after one of the updates, most everybody just stopped pulling new rares. Enough people have experienced this to warrant a looking into, at least. The longer it goes on like this, the more it'll appear intentional, i.e. the drop rates were purposefully altered to "encourage" players to spend more money on crystals. It'd be like a cigarette company only putting in 10% of the normal amount of nicotine to force people to smoke more so they make more money.
I just don't comprehend how on earth the people behind this game don't seem to give a **** that their players are angry, they feel cheated and ripped off, and have every right to feel that way. We're not talking about 8 hour basic boosters here. People spend money, they get screwed, they tend not to spend more money to get screwed again. Business 101.0 -
glggwp wrote:MaxMagic420 wrote:Another SOI fat pack.
All duplicates common/uncommon (no true-faith censer still) and...get ready...9th duplicate rare.(deathcap cultivator)
NINTH.
At this point, I'm getting ready to mail someone a turd.
And just because I'm already irritated, I'll go ahead and say 200 piddly runes for a rare is shady. If I spend a hundred bucks and get nothing but duplicates of duplicates, which is super-duper shady to begin with, I should at least get a decent amount of runes to crush. That would help ease the sting, if only slightly. It should be on the order of 1000 minimum for a rare, 5000 for a mythic. Even that's like "meh" but reasonable.
I'll also point out that this is a recent development. At some point, after one of the updates, most everybody just stopped pulling new rares. Enough people have experienced this to warrant a looking into, at least. The longer it goes on like this, the more it'll appear intentional, i.e. the drop rates were purposefully altered to "encourage" players to spend more money on crystals. It'd be like a cigarette company only putting in 10% of the normal amount of nicotine to force people to smoke more so they make more money.
I just don't comprehend how on earth the people behind this game don't seem to give a **** that their players are angry, they feel cheated and ripped off, and have every right to feel that way. We're not talking about 8 hour basic boosters here. People spend money, they get screwed, they tend not to spend more money to get screwed again. Business 101.
Just make individual cards available for cash.
This way everyone will shut up and start supporting the game. No wait... It'll just make everyone complain about it being pay for play.0 -
Sadly that's true. It would.
But I think lowering the price point would be their best move. The crystals are way overpriced. If I spent like six bucks for a big box and got diddly, I'd be like whatever. But if I spend in the neighborhood of 50-100 real buckaroos, I expect fair value for my investment. 9 duplicate rares consecutively is not fair value.
I just want them to fix it so the game stays alive. These are the types of issues that kill good games. This is a good game. But if they consistently, unabashedly rip off their players, which they don't have very many of to begin with, eventually they won't be making a profit anymore. They'll lay off the staff, shut down the server, and that's that.
All because they didn't listen to their community on the issues that matter. Outrage at a kiora nerf, they hear that just fine. Dozens of players all saying they feel cheated, they seem to be deaf and blind.0 -
It's worth remembering that for established players who have well above half of the rares, the expected result for any single rare card gained is that it's a duplicate. Bad luck on top of this is always frustrating, but it's an expected outcome of a simple uniform RNG that this will happen to some players. A game design point worth making is that it's generally both desirable and possible to manage player grief from severe bad luck in various ways. E.g. in Hearthstone, if you haven't opened a legendary in the last 39 packs within a set, you get a guaranteed one in the 40th pack out of pity.
I agree the crystals are overpriced. But the fact that prices have gone back to normal after the recent discounted crystal sale suggests that any increase in sales volume wasn't enough to increase profit. (Personally, I'd be unlikely to spend real money even if they cost far less.)0 -
Volrak wrote:It's worth remembering that for established players who have well above half of the rares, the expected result for any single rare card gained is that it's a duplicate. Bad luck on top of this is always frustrating, but it's an expected outcome of a simple uniform RNG that this will happen to some players. A game design point worth making is that it's generally both desirable and possible to manage player grief from severe bad luck in various ways. E.g. in Hearthstone, if you haven't opened a legendary in the last 39 packs within a set, you get a guaranteed one in the 40th pack out of pity.
I agree the crystals are overpriced. But the fact that prices have gone back to normal after the recent discounted crystal sale suggests that any increase in sales volume wasn't enough to increase profit. (Personally, I'd be unlikely to spend real money even if they cost far less.)
Real pvp and individual cards for cash would see their sales explode.0 -
Pqmtg- wrote:Real pvp and individual cards for cash would see their sales explode.
Of course you can individually pay for some selected cards already, and it seems lucrative for them. They could make all cards available that way, but it would have a good chance of destroying the variety in the game. Not sure it would be a good thing for the game experience.
Real pvp on the other hand sounds cool to try, but I wouldn't want AI mode to disappear completely. Real pvp would need move timers, and I already play enough "non-interruptible" games...0 -
Today was mythic day for me: engulf the shore from a free pack,behold.the beyond+discend upon the fishermen from the 150 ribbon booster. ****.
Also lol at opening two anwers to runaway carriage just before it get nerfed.
Previous pulls from the last 6 big boxes I bought were decent also: 2 zenzikar+shadow+white+blue+black= 24 rares (including duplicates) and 3 mythics(harness,tazri,quarantine field)
best rares were playground, prism array, unholy hunger, noyan dar,welcome to the fold and nephalia moondrakes.
Btw I feel the main issue is that you have a limited choice about the content of your packs so the ones you want the most might be full of duplicates.
That and the lack of a bigger booster option with more cards that could have 3 guaranteed rares and enough cards to pretty much guarantuee at least a mythic(85% chance?)
I'd also suggest the devs to implement a second free guaranted rare if you found none in your big booster.0 -
I have said this to D3go since they started this game.
The rare rate is extremely broken. It has never been addressed.
I have share you pain in a 1 rare over 14 packs and before the rare guarantee I've opened in the past 14 packs with ZERO rares !
I opened a 14 pack today. I got 5 rares....shame is they are all duplicates.....
What they need to do is either:
1) Leave the Rare rate the same,but each rare you get is one you don't have.
2) Increase the Rare rate, and leave the duplicate issue.
3) Or and this what I have been saying since they rotated BFZ and OGW out is - Have Rares and Mythics in the sets available to buy for gems. 80 for a Rare and Maybe 120 for a Mythic. You'll get people getting the Rare and Mythic cards they want.
But hey.....it's a money machine...0 -
Cross-posting from another thread on drop rate:
Eldritch Moon and v1.7.1 just dropped and it appears they may have improved drop rate. I just opened 2 Big Boxes of the SOI block. I pulled 2 Mythics & 3 Rares from one and 2 Mythics & 6 Rares from the other. Better yet, all of the cards were unique from one another except 2 of the Mythics.
Each one of these results (5-8 Rare/Mythics from one big box) is better than my last 3 big boxes combined. No exaggeration. These are the first Mythics I've pulled from a big box in months. And to get 5-7 unique rares from a single box is a better return than I've seen since the beginning of 2016.
I represent just one anecdote, but I hope I'm not alone. This is my best haul in far too long. I hope this signals a change. Maybe we're finally seeing some light after a long, dark run.0 -
Eldritch Moon and v1.7.1 just dropped and it appears they may have improved drop rate.
I opened a Big Box and got 0 Mythic, 1 rare and the rest were common / uncommon. I'm not sure the drop rate improved. I do think that with Eldrich Moon cards, it's possible that the uncommons are seeded at the normal rate of commons, the rares at the normal rate of uncommons and the mythics at the normal rate of rares.0 -
KroNoS wrote:MADAFAKA wrote:I spent 1200 crystals last week on SOI. You guys obviously know the outcome. In case you dont', I got 0 mythic, 3 rares (1 new) and all dupes.
why are we getting duplicates within a pack?
I got up 4X (copies) and many other X (copies) of the same cards within a pack. If they designed packs such that you do not get duplicates within a pack, problem solved.
well.. they are simulating a TGC (trading card game)
you WILL get duplicates. if they designed it to never repeat anything everyone would have everything pretty quickly
They can't have it both ways. If they are going to simulate a trading card game, then they have to give us a real way to deal with our duplicates. The conversion system right now for runes is just a complete joke. The reason CCGs get away with it is because players can do something with their extra cards. Trade or sell them to buy more packs. Even the game they base this on, MTG, gives you a least 1 rare in every booster pack you opened (at least it did when I played).0 -
Considering the number of Olivias I see, I have to believe that a lot of people purchased her for $30 cash.
I really don't understand why they don't just make every card available for $30 cash.
Or, make single cards available for the price of a Big Box. 600 crystals for your choice of one card.0 -
I agree, but not 30 bucks.
Maybe a store like the planeswalker store so u can spend gems to get the cards YOU WANT.
I opened a 14 pack box yesterday of SOI/EMN and got 5 rares.......all the same......all duplicate......
I am convinced the rare and mythics are graded as well....so there are common mythics and rares you get.
Considering how long ive played and boxes ive opened theres are so many rare i just have never seen.0
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