Has anyone pulled a Ulvenwald Hydra yet?
andrewvanmarle
Posts: 978 Critical Contributor
I'm'really hoping for one myself but I haven't'seen any in play... kinda wondering if it is lootable....
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I haven't myself but I know people who have, and I've certainly played against them.0
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Yes people do have it.
There is also one person with days undoing and hydra in kiora.
Hope no one will ever have together with these card access to engulf the shore and exert influence.
Such a deck would be overpowered beyond belief0 -
I have it, and it is as good as it looks. If you can play it early or when the opponent doesn't have any creatures in play yet, you practically just win.0
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Mcjordan wrote:I have it, and it is as good as it looks. If you can play it early or when the opponent doesn't have any creatures in play yet, you practically just win.
Personally, I would NOT be surprised a for a second if it gets nerfed in terms of mana cost. It is quite cheap for the potential!0 -
HomeRn wrote:Mcjordan wrote:I have it, and it is as good as it looks. If you can play it early or when the opponent doesn't have any creatures in play yet, you practically just win.
Personally, I would NOT be surprised a for a second if it gets nerfed in terms of mana cost. It is quite cheap for the potential!
Right, but you control when you play it. Also, the card is at worst "deal 3 damage to opponent's first creature" for 7 mana, and at best "kill off every creature and win the game in 5 turns".0 -
I remember drooling over this when I saw it in the card list. Haven't gotten one myself, but saw one for the first time earlier today in Terrors. Ugh, it did some fair damage before I could get it destroyed (held out on dropping creatures as they were guaranteed to just die running up against it).0
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tbh, i dont feel this card to be that overpowered...0
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Morphis wrote:Yes people do have it.
There is also one person with days undoing and hydra in kiora.
Hope no one will ever have together with these card access to engulf the shore and exert influence.
Such a deck would be overpowered beyond belief
I've been testing several variations of this deck and it almost generates too much mana. I was originally running Fertile Thicket, Omnath, and Pyromancer's Goggles over Part the Waterveil, Dreadwaters, and Day's Undoing--but each card seemed to limit the deck's effectiveness.
Fertile Thicket was a good initial push, but later became dead weight in addition to being outperformed by the Hydra itself. Omnath clogged the board and made my Exert Influences dead draws in the late game. Pyromancer's Goggles with Nissa's Renewal simply slowed the games down too much.
I've tried several cards in those three slots, and the closest replacement has been Gaea's Revenge. Nothing has come close to beating the deck, though--so I quit trying to perfect it for the time being. This build is all about speed.0 -
Feagul wrote:Morphis wrote:Yes people do have it.
There is also one person with days undoing and hydra in kiora.
Hope no one will ever have together with these card access to engulf the shore and exert influence.
Such a deck would be overpowered beyond belief
I've been testing several variations of this deck and it almost generates too much mana. I was originally running Fertile Thicket, Omnath, and Pyromancer's Goggles over Part the Waterveil, Dreadwaters, and Day's Undoing--but each card seemed to limit the deck's effectiveness.
Fertile Thicket was a good initial push, but later became dead weight in addition to being outperformed by the Hydra itself. Omnath clogged the board and made my Exert Influences dead draws in the late game. Pyromancer's Goggles with Nissa's Renewal simply slowed the games down too much.
I've tried several cards in those three slots, and the closest replacement has been Gaea's Revenge. Nothing has come close to beating the deck, though--so I quit trying to perfect it for the time being. This build is all about speed.
Going for speed, your opponents won't have the chance to put out many strong creatures most of the time. I'd swap Omnath or Fertile Thicket for Exert Influence if you're doing QB.0 -
Is the image I posted viewable?
EDIT: Looks like you're suggesting to replace Exert Influence with Omnath. I found Gaea's Revenge to be preferable to Omnath on the off chance some removal was thrown my way. It's splitting hairs at that point, though.0 -
I've been testing several variations of this deck and it almost generates too much mana. I was originally running Fertile Thicket, Omnath, and Pyromancer's Goggles over Part the Waterveil, Dreadwaters, and Day's Undoing--but each card seemed to limit the deck's effectiveness.
Fertile Thicket was a good initial push, but later became dead weight in addition to being outperformed by the Hydra itself. Omnath clogged the board and made my Exert Influences dead draws in the late game. Pyromancer's Goggles with Nissa's Renewal simply slowed the games down too much.
I've tried several cards in those three slots, and the closest replacement has been Gaea's Revenge. Nothing has come close to beating the deck, though--so I quit trying to perfect it for the time being. This build is all about speed.
Have you tried Woodland Bellower? I wonder how that would do once it grabbed hydra over and over....0 -
Feagul wrote:Morphis wrote:Yes people do have it.
There is also one person with days undoing and hydra in kiora.
Hope no one will ever have together with these card access to engulf the shore and exert influence.
Such a deck would be overpowered beyond belief
I've been testing several variations of this deck and it almost generates too much mana. I was originally running Fertile Thicket, Omnath, and Pyromancer's Goggles over Part the Waterveil, Dreadwaters, and Day's Undoing--but each card seemed to limit the deck's effectiveness.
Fertile Thicket was a good initial push, but later became dead weight in addition to being outperformed by the Hydra itself. Omnath clogged the board and made my Exert Influences dead draws in the late game. Pyromancer's Goggles with Nissa's Renewal simply slowed the games down too much.
I've tried several cards in those three slots, and the closest replacement has been Gaea's Revenge. Nothing has come close to beating the deck, though--so I quit trying to perfect it for the time being. This build is all about speed.
The only card i did not think of is dreadwater.
Recently for mastery I used it and acknowledged its potential.
With so many chances of 4 matches given by gem conversion is at the very least a great card...
Maybe the best for the "non obvious" slot.0 -
Morphis wrote:That's exactly what I meant.
The only card i did not think of is dreadwater.
Recently for mastery I used it and acknowledged its potential.
With so many chances of 4 matches given by gem conversion is at the very least a great card...
Maybe the best for the "non obvious" slot.
I wish Dreadwater was activate instead of trap. I haven't tried it with this deck (I run a similar one), but I can imagine you accidentally popping your own traps due to cascades and gem conversion. Do you have that problem Feagul? Also, Engulf the Shore seems like an odd choice considering the idea would be everything should either be stolen or would die to your massive hydra.0 -
Mcjordan wrote:Morphis wrote:That's exactly what I meant.
The only card i did not think of is dreadwater.
Recently for mastery I used it and acknowledged its potential.
With so many chances of 4 matches given by gem conversion is at the very least a great card...
Maybe the best for the "non obvious" slot.
I wish Dreadwater was activate instead of trap. I haven't tried it with this deck (I run a similar one), but I can imagine you accidentally popping your own traps due to cascades and gem conversion. Do you have that problem Feagul? Also, Engulf the Shore seems like an odd choice considering the idea would be everything should either be stolen or would die to your massive hydra.0 -
Feagul wrote:Mcjordan wrote:Morphis wrote:That's exactly what I meant.
The only card i did not think of is dreadwater.
Recently for mastery I used it and acknowledged its potential.
With so many chances of 4 matches given by gem conversion is at the very least a great card...
Maybe the best for the "non obvious" slot.
I wish Dreadwater was activate instead of trap. I haven't tried it with this deck (I run a similar one), but I can imagine you accidentally popping your own traps due to cascades and gem conversion. Do you have that problem Feagul? Also, Engulf the Shore seems like an odd choice considering the idea would be everything should either be stolen or would die to your massive hydra.
Makes sense. Thanks for the deck list, I like it.0 -
fox1342 wrote:Plastic wrote:Have you tried Woodland Bellower? I wonder how that would do once it grabbed hydra over and over....
I find it tends to grab another bellower most often. Which is fine, 32/28 isn't bad. But I'm normally hoping for something else.0 -
This is the third post where people seem to like Day's Undoing. I mean, the card is decent, but every time I've run it it seems to help the opponent out way more than it helps me out because it gives them a new hand.
Can someone explain to me why it's so good and how people are using it?
FYI I only have Jace for blue.
I suppose you could run a deck with 3 and under cast cost stuff and just run the game for like 10 minutes each time it's your turn, but that would get boring, and be kind of useless.0 -
Squirreljester wrote:This is the third post where people seem to like Day's Undoing. I mean, the card is decent, but every time I've run it it seems to help the opponent out way more than it helps me out because it gives them a new hand.
Can someone explain to me why it's so good and how people are using it?
FYI I only have Jace for blue.
I suppose you could run a deck with 3 and under cast cost stuff and just run the game for like 10 minutes each time it's your turn, but that would get boring, and be kind of useless.0 -
Rootbreaker wrote:It's too slow for quick battle, but very powerful for events. You play with some cheap and/or situational cards, and you get a mana advantage compared to other card drawers, even really cheap ones. It costs 10 mana, and discounts the hand you draw by 15 total, so it's +5 mana. It's certainly dangerous to play against people with cheap decks who are playing their hands out, but a lot of enemies will have cards stuck in their hands anyway, so you're not helping them much at all. You even shuffle away their hand, so if they have spent some time charging up a card, you can get rid of it.
I do see the value in removing a hand of my opponent's saved up big cost cards, and I hadn't thought about the mana it adds like you put it. Maybe I'll take another look at it. One thing I wish it did, since it does say both players "draw 5 cards", is count toward things like Sphinx's Tutelage when my opponent is drawing his cards. I have quite a few decks in paper magic based on hurting my opponent while he's drawing cards, but Day's Undoing never triggers Sphinx's Tutelage.0
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