Nahiri's 3rd ability animation vs token spawn animation
Plastic
Posts: 762 Critical Contributor
So it just came to mind how quickly her third ability reinforces creatures and I don't see why this can't be applied to other cards that trigger multiple reinforcements out of the gate (All of Garruk's abilities, every thopter, every hasted land, etc). Thoughts?
0
Comments
-
agreed! those card animations r waste of time and annoying0
-
I also agree.0
-
An excellent point, sir.0
-
There's a difference, mechanically, between spawning tokens and reinforcing a creature through spells and effects,
When you spawn a token, it actually triggers effects that trigger when a creature enters the battlefield. This does not occur with reinforcing through spells and effects, so in essence if we used the reinforce mechanic instead of the summon mechanic you'd lose out on all these triggers.
It's an issue we'd love to fix, eventually. It falls into additional polish, which isn't always easy to schedule when we have so much stuff to do.0 -
Hibernum_JC wrote:There's a difference, mechanically, between spawning tokens and reinforcing a creature through spells and effects,
When you spawn a token, it actually triggers effects that trigger when a creature enters the battlefield. This does not occur with reinforcing through spells and effects, so in essence if we used the reinforce mechanic instead of the summon mechanic you'd lose out on all these triggers.
It's an issue we'd love to fix, eventually. It falls into additional polish, which isn't always easy to schedule when we have so much stuff to do.
In QB, cards that take less time are more powerful cards, so you could make the argument that it's an issue of card balance if you wanted to.0 -
I'd rather we lose out on trigger effects honestly. Personally, I try to avoid token spawning decks because they're annoying to sit through with animations.0
-
Hibernum_JC wrote:There's a difference, mechanically, between spawning tokens and reinforcing a creature through spells and effects,
When you spawn a token, it actually triggers effects that trigger when a creature enters the battlefield. This does not occur with reinforcing through spells and effects, so in essence if we used the reinforce mechanic instead of the summon mechanic you'd lose out on all these triggers.
It's an issue we'd love to fix, eventually. It falls into additional polish, which isn't always easy to schedule when we have so much stuff to do.
The game should be able to know beforehand if that's the case.0 -
Maybe making it so that tapping the screen skips the animation while triggering the effect at the same time?0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements