Webbed wonder?
Comments
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Can't help but wonder if they needed the extra day to make sure anniversary events line up correctly0
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Pongie wrote:Can't help but wonder if they needed the extra day to make sure anniversary events line up correctly
This is probably the best case scenario, a rip off the plaster moment that's actually going to have long term benefits.0 -
Wjohnson992 wrote:Quebbster wrote:Wjohnson992 wrote:Guess they are just gunna give it boss treatment and have done away with slices. Why they must screw around with a system that works I'll never know
Give the reds a break, man! They're too busy finalizing the powers/costs for the new characters coming out this Fall!0 -
Quebbster wrote:Back in March, I asked Hi-Fi if Wolverine was indeed going to be essential in Enemy of the State as the rewards preview showed. He looked into it an confirmed the in-game display was in error and when the event started Ghost Rider was the 4* reward and then the Essential in Enemy of the State. Then Wolverine was essential in Venom Bomb after EOTS.
Personally I think no one realized that Wolverine was locked out of the first half of Enemy of the State until I pointed it out, so they did a quick fix and swapped in the next character on the schedule instead. Ghost Rider in Venom Bomb has lots of appeal.
Tl:dr version: I absolutely think the devs screw up from time to time. Not a lot, but every now and then.
Yeah, I remember that. You made a great catch and saved EoTS for everyone0 -
And here I was giving them the benefit of the doubt thinking this was done to stop pve and pvp end times from damn near overlapping.0
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I usually take 15-18 hours between PvE anyway (end slice 4 at 11pm, late join the next day around 5-6pm.), so I didn't even notice.
PvE is such a time suck, I'm kind of amazed people want the final grind-start grind cycle to never end.0 -
The Herald wrote:One day without PvE and the playerbase goes insane...
Remember when there used to be a "day off" in between PVE events?
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The Viceroy Returns wrote:The Herald wrote:One day without PvE and the playerbase goes insane...
Remember when there used to be a "day off" in between PVE events?0 -
Piro_plock wrote:The Viceroy Returns wrote:The Herald wrote:One day without PvE and the playerbase goes insane...
Remember when there used to be a "day off" in between PVE events?
#neverforget
Hard and easy subs in simulator that both ran parallel at the same time.
This game has seen a lot of weird ideas in PVE over the years.0 -
Bowgentle wrote:Piro_plock wrote:The Viceroy Returns wrote:The Herald wrote:One day without PvE and the playerbase goes insane...
Remember when there used to be a "day off" in between PVE events?
#neverforget
Hard and easy subs in simulator that both ran parallel at the same time.
This game has seen a lot of weird ideas in PVE over the years.
It may even have been Nick Fury's official release event.0 -
Bowgentle wrote:Piro_plock wrote:If I remember correctly, in some events there were also 12h subs. Two grinds a day... Ugh.
#neverforget
Hard and easy subs in simulator that both ran parallel at the same time.
This game has seen a lot of weird ideas in PVE over the years.
Last night / today was kinda of nice to not have to worry about another PVE grind for a while.
Agreed on the PVE oddities throughout MPQ's history, but I'd say the day break between PVE's is something they should think about bringing back.
Unlike back when this was a thing, there's at least DDQ to play during this day break to keep players going. It might even be a good time to run a 4DDQ actually, even if out of rotation.
As mentioned in many threads throughout the years, an option to reset the Prologue for harder enemies with better rewards as a "new Game +" type of deal would be very welcome. The Prologue tab is untouched by most players once they enter 3 star progression land and after getting all of the HC rewards.0
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