2000+ pvp scores

Eec411
Eec411 Posts: 48 Just Dropped In
edited August 2016 in MPQ Tips and Guides
Can someone tell me how a person can score over 2000 points in pvp with 2 championed non-boosted 4* as their highest level characters?

I've seen absurd scores, but most of the time I see rosters with often multiple championed 5*s. My roster has 13 championed 4*s at the top, and yet I can sometimes barely crack 1000 points. The times I have a boosted 4* I can maybe hit 1300, but I still get constantly attacked post shield. Are these people just spending 100s of hp on shields to do this?

I'm baffled
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Comments

  • stochasticism
    stochasticism Posts: 1,181 Chairperson of the Boards
    viewtopic.php?style=1&f=7&t=47777&p=544377#p544365

    Tl;dr: baking and out of game coordination.
  • Eec411
    Eec411 Posts: 48 Just Dropped In
    Unless you're coordinating with literally everyone in the slice, I don't see how that's possible. You're going to get hit by people in game. Can anyone actually divulge how to even set this up?
  • jredd
    jredd Posts: 1,387 Chairperson of the Boards
    alliance coordination and a lot of hp i guess.

    was in one slice where the top 9 guys were all in the same alliance. the guy in 1st had 6500+ the next 8 were all over 4500.

    they all had bomb rosters though.
  • Akari
    Akari Posts: 492 Mover and Shaker
    Point scales vary across slices, but the general idea is, you can get to 1000 or so fairly easily without shielding with a lot of champed 4*, boosted or not. If boosted, maybe you can go slightly higher. Anything over 800 is going to be hit a lot by climbers though, so you basically need to use shields and then hop from whatever your ceiling is (varies per roster, per pvp, per slice). How well you hop depends on, as mentioned above, out-of-game LINE coordination.
  • acescracked
    acescracked Posts: 1,197 Chairperson of the Boards
    edited August 2016
    No Line app needed.

    1. Don't go s2
    2. Climb to 400 to 500 points and float.
    3. With 8 hours or less left in event climb to 1k. Never hit a target with less than 45 points, higher the point value the better. Use a 3 hour shield once you hit at least 950 or higher.
    4. Do random skipping until you find three 65+ point targets preferably cupcakes.
    5. 2 to 2.5 hrs after you used the 3hr shield break hit those 3 targets and be FAST. Boost if you need to. Use an 8 hr shield.
    6. Do random skipping until you find three 65+ point targets preferably cupcakes.
    7. With 5 mins left in event break hit those 3 targets and be FAST. Boost if you need to. Pray you don't get hit before event ends.

    Once you start getting the feel of hitting 1300 regularly... down the road maybe climb earlier and contribute your own cupcakes to help others. That will be a discussion for another day. icon_e_smile.gif

    Edit: 2k scores is just more of the above with many extra shield hops. Getting to 2k with 4* rosters does kind of require Line. I think you could still do it without Line but you'd be burning a ton of ISO on skips.
  • Eec411
    Eec411 Posts: 48 Just Dropped In
    Great advice to get to 1300, thanks!

    This still doesn't explain how someone with the roster I mentioned can get to 2200 with over 15 hours to go though
  • like1tiger
    like1tiger Posts: 76 Match Maker
    Eec411 wrote:
    Great advice to get to 1300, thanks!

    This still doesn't explain how someone with the roster I mentioned can get to 2200 with over 15 hours to go though

    I dont have any 4 stars worth using i have 21 champed 3 Stars with most of the good ones champed.
    I float to 450, then with 1 day left then climb above 800 and 3hr shield i then look for 3 cupcakes, this could take a while if not in shield room but u will find them,
    I load my best team hit all 3 using boosts, unshield defeat all 2 add the 210 points then reshield for 8 hours i then load 3 more cupcakes and hit them as soon as i have them and repeat shielding with 24 hours. i then wait til the end and break hitting my 1300 its not to bad. i spend 525 on shields but get alot back if can get the hp rewards and finish t50 alliance and personal.

    If i want to go higher i wait longer to shield, this event i climbed to 1100 as i got lucky with some cupcakes appearing from 700. i then shielded, hit cupcakes shielded for 8 hours then hit 3 more after 8 hours then im over 1500 then i shield and hit another 3 getting me to 1700 keep repeating, 3,8,3,8,3 you can climb as high as u like even with no good 4 stars.
  • Kjeldbjerg
    Kjeldbjerg Posts: 117 Tile Toppler
    Eec411 wrote:
    Great advice to get to 1300, thanks!

    This still doesn't explain how someone with the roster I mentioned can get to 2200 with over 15 hours to go though

    Sure it does:
    Get to 800, # and queue 3 cc of 75 each.
    Hit them and # again. You get 225 points on each hop, shields refresh after 8 hrs. Only ceiling is how much you wanna spend on # and your own management of the refresh timers.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Eec411 wrote:
    Are these people just spending 100s of hp on shields to do this?

    Yes. As others said, 2k is just a function of doing a bunch of shield hops, and if you do nothing but hit cupcakes on your hops, almost any roster can do 2k.

    There's at least one person who does 2000+ consistently with a 7 cover, level 277 OML and either a 2* or 3* champ (of which there are only 2 on the roster). No 4* on the roster above lvl 103.

    That said, yeah, you're doing something wrong if you can't crack 1k with 13 champed 4*, because chances are at least one is boosted every week. This upcoming week with IMHB/Iceman, it's entirely feasible to get to 1300+ before even first shield.

    Communication helps, but it's plenty doable without. Just don't wait til the end of an event. Everyone plays the end of an event, so more people = more hits.
    Getting to 2k with 4* rosters does kind of require Line. I think you could still do it without Line but you'd be burning a ton of ISO on skips.

    You spend a lot of ISO skipping to finding a specific target, there's not a ton of savings versus looking for randoms. That's not really where the advantage of LINE is.

    The advantage of LINE & communication is simply avoiding the hits in the 700+ range, which can be managed by boosting to shorten your match length and understanding the dead spots in shield timing.
  • jimstarooney
    jimstarooney Posts: 576 Critical Contributor
    Also something thats not been pointed out on this page.if u have kept mpq alive on your phone u should be able to double your last q,meaning if u have 3 75pts qs unless u get hit its a 300pt hop.
  • jobob
    jobob Posts: 680 Critical Contributor
    Eec411 wrote:
    Unless you're coordinating with literally everyone in the slice, I don't see how that's possible. You're going to get hit by people in game.
    You're going to get hit, sure, but you take a lot less hits. My alliance family is 5 or 6 alliances. We have truces with a handful of other alliance families that probably altogether total another 10 or so alliances. Add in some personal truces, and that's probably 300+ fewer unfriendlies that I have to worry about. That's not an insignificant number.
  • stochasticism
    stochasticism Posts: 1,181 Chairperson of the Boards
    jobob wrote:
    Eec411 wrote:
    Unless you're coordinating with literally everyone in the slice, I don't see how that's possible. You're going to get hit by people in game.
    You're going to get hit, sure, but you take a lot less hits. My alliance family is 5 or 6 alliances. We have truces with a handful of other alliance families that probably altogether total another 10 or so alliances. Add in some personal truces, and that's probably 300+ fewer unfriendlies that I have to worry about. That's not an insignificant number.

    Especially since the percentage of people in your MMR range covered by those truces is very high. Players at a lower progression level may not benefit as much from said truces , especially when talking about 3* as there are so many more random players out there at that mmr range.
  • Eec411
    Eec411 Posts: 48 Just Dropped In
    That's fascinating. Do you have to check every match you find before playing the match? Doesn't this contradict this idea that speed is everything to reduce exposure?
  • stochasticism
    stochasticism Posts: 1,181 Chairperson of the Boards
    Eec411 wrote:
    That's fascinating. Do you have to check every match you find before playing the match? Doesn't this contradict this idea that speed is everything to reduce exposure?

    It's not as hard as it sounds, especially if you play the same slice as you get to know the players playing at the higher levels. Usually just checking the alliance name is sufficient for knowing if a player should be skipped either by truce or common BC. There are also many alliances whose players hit 2k that do not participate in this system at all and hit whatever they find.
  • jobob
    jobob Posts: 680 Critical Contributor
    Especially since the percentage of people in your MMR range covered by those truces is very high. Players at a lower progression level may not benefit as much from said truces , especially when talking about 3* as there are so many more random players out there at that mmr range.
    Very good point, stochasticism.
  • jobob
    jobob Posts: 680 Critical Contributor
    Eec411 wrote:
    That's fascinating. Do you have to check every match you find before playing the match? Doesn't this contradict this idea that speed is everything to reduce exposure?
    Yes, you check every match. Like stochasticism said... it's not as daunting as it sounds at first. You pretty quickly learn who is friendly and who isn't (and if you have no personal truces, just alliance-wide, the alliance check is very quick).

    Also, as he pointed out, it does tend to help more as your MMR shrinks further when you get a better roster. Speed is only important as you near and pass your "float" point. Speed isn't an issue at all if you're only going for 2,000 in an event where the top score is 5,000 and you have a good enough roster.
  • grunth13
    grunth13 Posts: 608 Critical Contributor
    Eec411 wrote:
    That's fascinating. Do you have to check every match you find before playing the match? Doesn't this contradict this idea that speed is everything to reduce exposure?

    It's not as hard as it sounds, especially if you play the same slice as you get to know the players playing at the higher levels. Usually just checking the alliance name is sufficient for knowing if a player should be skipped either by truce or common BC. There are also many alliances whose players hit 2k that do not participate in this system at all and hit whatever they find.

    Since most of the other people told you how to get to 1300 (even though you asked about how to get to 2k), let me truly answer your question. Out of game coordination is the KEY. Most are on line when they are playing past 1300 in pvp because you just can't get there without spending massively for an awesome roster. So, for the example you have said originally--people in 4 star land, you will probably get to 800 to 1k before your first shield. At this point your mmr will make it much easier to find cc than people in 5 star land because there aren't as many people in your mmr that high up. So, during your shield, you will q 3 cupcakes, aka cc, because people will post when they have placed a cc (most likely need to skip like 5-10 times to get that cupcake. Once you have 3, most will be worth 60-75 points for you, you will decide when you want to unshield. You hit those cc and as jim said earlier, you can hit the last one q'd 2 times if you have left the app on. Now since people that are hitting you have to hit your a team, it will take them much longer to take 75 or less points from you then it takes you to hit a cc 2-3 times. Therefore, net 75 to 150 points. People in 5 star land won't be able to q you because you aren't in their mmr so only people in 4 star land will hit you. Also, most will stay out for about 10-15 minutes maybe even 30 minutes and eat their original 3-4 cc and probably another 3-4 maybe more depending on how daring they feel, during that time. That is a positive of minimum 300 from the original 4 and another 300+ from the next 4+ that you q (remember you are watching people post when they have posted a cc) making it a 600+ point hop if you are not hit. If you are hit, it will be most likely 2-3 times making it still approximately a 400 point hop. You do this 3-4 times and voila you have your magic 2k on a 4 star roster.
  • jobob
    jobob Posts: 680 Critical Contributor
    grunth is much smarter than I am. Listen to him.
  • grunth13
    grunth13 Posts: 608 Critical Contributor
    jobob wrote:
    grunth is much smarter than I am. Listen to him.

    You are the statistics master icon_e_smile.gif
  • grunth13
    grunth13 Posts: 608 Critical Contributor
    There used to be a player (I forget his ign name) who regularly scored 2k with a level 120 roster. He hopped a lot, but boy did he score!!!