4* PVP: Why not?
Comments
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TxMoose wrote:Meander wrote:The only arguement I can think of is 4* gets more into the haves and have nots by further alienating the non-4* players, but honestly PVP does this already, soooo....
There already is an event they can't compete in for a reeeeeeaallly long time...it's called PvP.
See if you don't have 4* then you can't compete meaning 3* and below players can't earn decent prizes. Separate the two tiers into 2 events and you solve that problem while having a negligible effect on 4* players since they don't see them that much anyway.
As for why not? My only hypothesis is that people don't like change , even when they ask for it (see pve change for reference) people like familiarity and too much change makes people uncomfortable and complain.
That's my only (and admittedly weak) hypothesis0 -
OneLastGambit wrote:As for why not? My only hypothesis is that people don't like change , even when they ask for it (see pve change for reference) people like familiarity and too much change makes people uncomfortable and complain.
That's my only (and admittedly weak) hypothesis
IDK, i get pretty excited when they change things up. Even small things like the change in mission difficulty announced last night.
I always take it as a sign; if the game stops being updated and tweaked, it means the company is no longer putting resources into the game and it will die soon.0 -
simonsez wrote:There's no reason why players with an underdeveloped roster would have to know any of that content is there. Again, isn't this how pretty much all games work? You get past a certain point, and new tinykitty gets unlocked. Do players of those games complain in the beginning that everything isn't unlocked from the start?
Given that hiding events has never happened, I can't see why that would have to start. I agree that other games work that way but it isn't how this has worked up to now. (Not to get distracted, but I think there is a growing expectation that everything should be unlocked at the start. Or at least some means to do so; witness the rise of "time-saver" purchases in many games now. Barf.)
For argument's sake, what would the threshold be to see the 4* events? Having one/two/three/x fully covered? Leveled? Championed?0 -
OneLastGambit wrote:There already is an event they can't compete in for a reeeeeeaallly long time...it's called PvP.
See if you don't have 4* then you can't compete meaning 3* and below players can't earn decent prizes. Separate the two tiers into 2 events and you solve that problem while having a negligible effect on 4* players since they don't see them that much anyway.
As for why not? My only hypothesis is that people don't like change , even when they ask for it (see pve change for reference) people like familiarity and too much change makes people uncomfortable and complain.
That's my only (and admittedly weak) hypothesis0 -
You don't need a separate PVP. You simply need to make it so there is a featured 4* each pvp in addition to the featured 3*. The center character on your team can be either the loaner 3* (same as now), your own 3* (same as now), or your own 4* featured (new). That's it. It would allow full 4* teams to play, and would bridge the current gap between 5*'s and everyone below them. 1*/2*/low 3* teams would not see these teams, as they would be too high level for them, so it wouldn't impact early-stage gameplay at all.0
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El Satanno wrote:For argument's sake, what would the threshold be to see the 4* events? Having one/two/three/x fully covered? Leveled? Championed?0
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simonsez wrote:Slarow wrote:You don't need a separate PVP.
well u'll enjoy oml/phx/featured 4*'s life.
only way to change things up is to make pvp's that don't allow 5*'s.0 -
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something they could bring back is combined arms pvp but modify it so you have to use a 4*/3*/2*. also max cap everyone to level 270 instead of +50 or +100 on others.0
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Slarow wrote:You don't need a separate PVP. You simply need to make it so there is a featured 4* each pvp in addition to the featured 3*. The center character on your team can be either the loaner 3* (same as now), your own 3* (same as now), or your own 4* featured (new). That's it. It would allow full 4* teams to play, and would bridge the current gap between 5*'s and everyone below them. 1*/2*/low 3* teams would not see these teams, as they would be too high level for them, so it wouldn't impact early-stage gameplay at all.0
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Friendly reminder. Posting data mined information and/or code from the game is against the rules. Please don't make me bring out the hammer.0
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Someone asked about criteria to play a theoretical 4* PVP. There should be none. Just like PVP now there should be a 1/1/1 base level + featured boost version of the character available to anyone that wants to play.
BRING ON LEAGUES!0 -
simonsez wrote:El Satanno wrote:For argument's sake, what would the threshold be to see the 4* events? Having one/two/three/x fully covered? Leveled? Championed?
I suppose covering one would be enough to see the competition, but might it not yet be discouraging as your competition will surely be rolling deeper than that? This is especially painful if you are unfortunate to fully cover Loser Hulk first.
I kinda think it all boils down to the 5* tier breaking everything. Of course, if we're speculating a 4* tier of event, it might make good sense to ban 5* from the 3* tourneys. So you'd have the events as they are now sans 5*, and a 4* edition as the NHB event.0 -
GritsNGravy wrote:Slarow wrote:You don't need a separate PVP. You simply need to make it so there is a featured 4* each pvp in addition to the featured 3*. The center character on your team can be either the loaner 3* (same as now), your own 3* (same as now), or your own 4* featured (new). That's it. It would allow full 4* teams to play, and would bridge the current gap between 5*'s and everyone below them. 1*/2*/low 3* teams would not see these teams, as they would be too high level for them, so it wouldn't impact early-stage gameplay at all.0
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So many good suggestions here! Let me make my own pitch...
There are plenty of rewards-based arguments for 4* PVP, but I'd like to see it for how it would create Problems. Note that capital "P" - I'm talking about puzzle-based Problems that must be addressed. These make the game fun - sometimes awesomely, sometimes maddeningly - in how they force you (to varying degrees) out of your box.*
Think back on these most recent PVPs. Required Blade and required Spidey are the WORST, right? Either you're gonna bleed, or it's gonna take FOREVER. Believe it or not, though, these are good problems because they must be dealt with. That doesn't mean you can't still bull through with your OMLs and your Icemans and your Short Pants and what have you, get off my lawn, but the problem persists in every match.
(For contrast, I'd put up heroics as a ... well, let's say "less good" problem. In this case, rather than facing a persistent problem with your full range of tools, you are faced with changing problems and limited to only certain tools, which may not be up to the job. If I'm a good enough carpenter, I can build a variety of things with my toolbox, but take away all my hammers and it might just not be possible. Also I'm not union, which is a whole thing).
So: Problems. Imagine Cho PVP rolling around now that people actually have him covered (they all LAUGHED). Imagine Star Lord, or IW, every match. True, this may sound like hell to you rather than heaven, but each requires you (and the people you talk with) to crack the code if you want to play optimally. That's what makes it a puzzle. And the other nice thing about PVP is the problem duration is short (2.5 days), so if you really can't hack it, something else will be along soon. I like anything that drops a new range of (solvable) puzzles in front of me, and that's a big part of why I'd like to see 4* PVP.
* If you really can't stomach my use of "fun" here, swap in "challenging" or "engaging" to get the same basic essence of what I'm saying.0 -
I would love to see 4* PVP. Maybe when 6* start rolling out, it'll happen.
Seriously though, we need more variation in PVP in general.0 -
What would be the point of a 4* centric PVP? What problem would it alleviate? Instead of being forced to occasionally use **** 3*s, you'll be forced to occasionally use **** 4*s?0
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Run the event like a lightning round, so it doesn't count for the season, and focus on large ISO prizes in the reward structure.0
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Konman wrote:What would be the point of a 4* centric PVP? What problem would it alleviate? Instead of being forced to occasionally use **** 3*s, you'll be forced to occasionally use **** 4*s?0
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