R106 Hot Fixes *Updated 08/03/16)
Comments
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DayvBang wrote:jobob wrote:Frostbyte2 wrote:jobob wrote:There's also a bug with Moon Knight... Lunacy does not go into effect until turn #2
Passive abilities never go into effect until turn two when you are attacking.
As another general rule, abilities that place a tile based on current board conditions (Blade, Scarlet Witch, Luke Cage, Iron Fist, etc.) do not take effect on the very first turn.
The new patch move Peggy and Moon Knight into the second category. Notably, these two both have a constant effect but also have an animation at the beginning of battle to show that the passive ability is in play. I suspect that this distinction is where the problem crept in.0 -
As it was identified by your team, can we know under which circomptances the Nova Rocket Man Airborne damage is not as high as it should so we can at least work around it until it is fixed?
As far as I saw so far, with limited observations, it seems to be related to an enemy that would get downed by the damage is when it seems do less damage. Otherwise it seems to work as intended.
I just maxed out the character for the next boosted cycle. Kind of disappointing timing.
EDIT: I've now seen it in other situations than downing an opponent (although there was a lot of strike tiles on the board so it might've downed the opponent) so I am not certain what drives the damage not to be what it is suppose to.0 -
What is the ETA on fix for the Team Up bug? Is the time frame shorter than the ETA on a post acknowledging the champed TUs are bugged?
Or is this being done on purpose? *tinfoil hat*0
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