R106 Hot Fixes *Updated 08/03/16)

David [Hi-Fi] Moore
David [Hi-Fi] Moore Posts: 2,872 Site Admin
edited August 2016 in MPQ General Discussion
Hello all,

Here are the hot fixes arriving in Daily Patches, after the R106 update:
(*Note: This thread will only be updated when relevant info is available. Some Daily Patches may not contain hot fixes.)

August 3rd
• Fixed a bug where Nova's power Takeoff was not correctly turning into Rocket Man when other teammates' powers created Black Strike tiles.
• Fixed a bug where Nova's power Rocket Man was not correctly changing to Takeoff when all friendly Black Strike tiles were removed.
• Fixed a bug where The Punisher (MAX)'s power Army of One was not changing back to Punish when allies returned from a Stunned state.

*Note* We have identified and addressed the issue where Nova's power Rocket Man was not doing as much damage as expected when the opposing character returns from airborne. This is not a bug we can hotfix and it will be part of the R108 Release.


July 29th
• Fixed a bug where The Hulk (Bruce Banner)'s Gamma Ray Experiment & Smartest Guy in the Room powers did not scale past Level 450.
• Fixed a bug where Teisatsu's Turn to Smoke power was still being activated when Teisatsu was stunned.
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Comments

  • stochasticism
    stochasticism Posts: 1,181 Chairperson of the Boards
    "David wrote:
    Moore"]Hello all,

    Here are the hot fixes arriving in Daily Patches, after the R106 update:
    (*Note: This thread will only be updated when relevant info is available. Some Daily Patches may not contain hot fixes.)

    July 29th
    • Fixed a bug where The Hulk (Bruce Banner)'s Gamma Ray Experiment & Smartest Guy in the Room powers did not scale past Level 450.
    • Fixed a bug where Teisatsu's Turn to Smoke power was still being activated when Teisatsu was stunned.

    Thank you!
  • DFiPL
    DFiPL Posts: 2,405 Chairperson of the Boards
    "David wrote:
    Moore"]Hello all,

    Here are the hot fixes arriving in Daily Patches, after the R106 update:
    (*Note: This thread will only be updated when relevant info is available. Some Daily Patches may not contain hot fixes.)

    July 29th
    • Fixed a bug where The Hulk (Bruce Banner)'s Gamma Ray Experiment & Smartest Guy in the Room powers did not scale past Level 450.
    Fixed a bug where Teisatsu's Turn to Smoke power was still being activated when Teisatsu was stunned.

    Me gusta.
  • jobob
    jobob Posts: 680 Critical Contributor
    There's also a bug with Moon Knight... Lunacy does not go into effect until turn #2
  • jobob wrote:
    There's also a bug with Moon Knight... Lunacy does not go into effect until turn #2

    Passive abilities never go into effect until turn two when you are attacking.
  • jobob
    jobob Posts: 680 Critical Contributor
    Frostbyte2 wrote:
    jobob wrote:
    There's also a bug with Moon Knight... Lunacy does not go into effect until turn #2

    Passive abilities never go into effect until turn two when you are attacking.
    Not true. Moon Knight's has always gone into effect round 1. Peggie's does also. Pretty much all of them but Cage, Fist, and SW.
  • The Bob The
    The Bob The Posts: 743 Critical Contributor
    Thanks for the Turn to Smoke hot fix!
  • mpqr7
    mpqr7 Posts: 2,642 Chairperson of the Boards
    Thanks for fixing the turn to smoke bug!! I know others have already thanked you, but we are all very grateful.
  • TLCstormz
    TLCstormz Posts: 1,668
    It's about time.....
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Hot fixed are good. Thanks demi!
  • TazFTW
    TazFTW Posts: 695 Critical Contributor
    A hot fix that doesn't involve banners and yet it includes Banner...
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    jobob wrote:
    Frostbyte2 wrote:
    jobob wrote:
    There's also a bug with Moon Knight... Lunacy does not go into effect until turn #2

    Passive abilities never go into effect until turn two when you are attacking.
    Not true. Moon Knight's has always gone into effect round 1. Peggie's does also. Pretty much all of them but Cage, Fist, and SW.
    As a general rule, passive abilities that offer a constant effect take effect from the start of the battle. This includes Peggy's cost effects, damage reaction abilities (Thing, Deadpools, etc.), and effect-on-match abilities (Moon Knight, Daken, Jeans Grey, etc.).

    As another general rule, abilities that place a tile based on current board conditions (Blade, Scarlet Witch, Luke Cage, Iron Fist, etc.) do not take effect on the very first turn.

    The new patch move Peggy and Moon Knight into the second category. Notably, these two both have a constant effect but also have an animation at the beginning of battle to show that the passive ability is in play. I suspect that this distinction is where the problem crept in.
  • Jack0fAllGames
    Jack0fAllGames Posts: 65 Match Maker
    Peggy has been working fine for me. It's just that only the banner shows at the beginning of the turn while the animation plays at the end now.
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    Can we get a hot fix for the teamup bug? New features like sending a 5-cover teamup for championed character's abilities sound fantastic on paper, but are really tinykitty when instead of 5 covers you actually only ever get 1 cover instead. Hate to keep bringing it up, but doesn't this stuff get tested? *Sigh*
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    mohio wrote:
    Can we get a hot fix for the teamup bug? New features like sending a 5-cover teamup for championed character's abilities sound fantastic on paper, but are really tinykitty when instead of 5 covers you actually only ever get 1 cover instead. Hate to keep bringing it up, but doesn't this stuff get tested? *Sigh*
    2s and 5s are very confusing to keep straight. nevertheless, please fix. thank you.
  • Sm0keyJ0e
    Sm0keyJ0e Posts: 730 Critical Contributor
    TxMoose wrote:
    mohio wrote:
    Can we get a hot fix for the teamup bug? New features like sending a 5-cover teamup for championed character's abilities sound fantastic on paper, but are really tinykitty when instead of 5 covers you actually only ever get 1 cover instead. Hate to keep bringing it up, but doesn't this stuff get tested? *Sigh*
    2s and 5s are very confusing to keep straight. nevertheless, please fix. thank you.

    Has this even been acknowledged by D3 as a bug? It's been mentioned in the bugs section but I have not seen any acknowledgement from D3. This is really, REALLY annoying.
  • David [Hi-Fi] Moore
    David [Hi-Fi] Moore Posts: 2,872 Site Admin
    August 3rd
    • Fixed a bug where Nova's power Takeoff was not correctly turning into Rocket Man when other teammates' powers created Black Strike tiles.
    • Fixed a bug where Nova's power Rocket Man was not correctly changing to Takeoff when all friendly Black Strike tiles were removed.
    • Fixed a bug where The Punisher (MAX)'s power Army of One was not changing back to Punish when allies returned from a Stunned state.

    *Note* We have identified and addressed the issue where Nova's power Rocket Man was not doing as much damage as expected when the opposing character returns from airborne. This is not a bug we can hotfix and it will be part of the R108 Release.
  • Merrick
    Merrick Posts: 198 Tile Toppler
    Since the nova problem cant be fixed until the next update, can you change the boosted characters for the next week?
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    "David wrote:
    Moore"]August 3rd
    • Fixed a bug where Nova's power Takeoff was not correctly turning into Rocket Man when other teammates' powers created Black Strike tiles.
    • Fixed a bug where Nova's power Rocket Man was not correctly changing to Takeoff when all friendly Black Strike tiles were removed.
    • Fixed a bug where The Punisher (MAX)'s power Army of One was not changing back to Punish when allies returned from a Stunned state.

    *Note* We have identified and addressed the issue where Nova's power Rocket Man was not doing as much damage as expected when the opposing character returns from airborne. This is not a bug we can hotfix and it will be part of the R108 Release.

    Thank you for the update.

    Can he be rotated out of the boosted characters until the R108 release?
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Thank you for the update!

    Since Nova won't be fixed for another 2 patches, can you please remove him from the boosted list until he is fully functional? The boost rotation is in excess of 8 weeks long now, so it really hurts to have a very strong character finally come up in the rotation only to be crippled and unable to fully leverage the strength of boosting.
  • wymtime
    wymtime Posts: 3,758 Chairperson of the Boards
    "David wrote:
    Moore"]August 3rd
    • Fixed a bug where Nova's power Takeoff was not correctly turning into Rocket Man when other teammates' powers created Black Strike tiles.
    • Fixed a bug where Nova's power Rocket Man was not correctly changing to Takeoff when all friendly Black Strike tiles were removed.
    • Fixed a bug where The Punisher (MAX)'s power Army of One was not changing back to Punish when allies returned from a Stunned state.

    *Note* We have identified and addressed the issue where Nova's power Rocket Man was not doing as much damage as expected when the opposing character returns from airborne. This is not a bug we can hotfix and it will be part of the R108 Release.
    So with the Nova bug out there are you going to switch him from the buff list for next week? If the damage from airborn does not work his strength is extremely reduced. Would it not be better to remove Jan m from the buff list and switch in another character until he is fixed?