R106 Hot Fixes *Updated 08/03/16)
David [Hi-Fi] Moore
Posts: 2,872 Site Admin
Hello all,
Here are the hot fixes arriving in Daily Patches, after the R106 update:
(*Note: This thread will only be updated when relevant info is available. Some Daily Patches may not contain hot fixes.)
August 3rd
• Fixed a bug where Nova's power Takeoff was not correctly turning into Rocket Man when other teammates' powers created Black Strike tiles.
• Fixed a bug where Nova's power Rocket Man was not correctly changing to Takeoff when all friendly Black Strike tiles were removed.
• Fixed a bug where The Punisher (MAX)'s power Army of One was not changing back to Punish when allies returned from a Stunned state.
*Note* We have identified and addressed the issue where Nova's power Rocket Man was not doing as much damage as expected when the opposing character returns from airborne. This is not a bug we can hotfix and it will be part of the R108 Release.
July 29th
• Fixed a bug where The Hulk (Bruce Banner)'s Gamma Ray Experiment & Smartest Guy in the Room powers did not scale past Level 450.
• Fixed a bug where Teisatsu's Turn to Smoke power was still being activated when Teisatsu was stunned.
Here are the hot fixes arriving in Daily Patches, after the R106 update:
(*Note: This thread will only be updated when relevant info is available. Some Daily Patches may not contain hot fixes.)
August 3rd
• Fixed a bug where Nova's power Takeoff was not correctly turning into Rocket Man when other teammates' powers created Black Strike tiles.
• Fixed a bug where Nova's power Rocket Man was not correctly changing to Takeoff when all friendly Black Strike tiles were removed.
• Fixed a bug where The Punisher (MAX)'s power Army of One was not changing back to Punish when allies returned from a Stunned state.
*Note* We have identified and addressed the issue where Nova's power Rocket Man was not doing as much damage as expected when the opposing character returns from airborne. This is not a bug we can hotfix and it will be part of the R108 Release.
July 29th
• Fixed a bug where The Hulk (Bruce Banner)'s Gamma Ray Experiment & Smartest Guy in the Room powers did not scale past Level 450.
• Fixed a bug where Teisatsu's Turn to Smoke power was still being activated when Teisatsu was stunned.
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Comments
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"David wrote:Moore"]Hello all,
Here are the hot fixes arriving in Daily Patches, after the R106 update:
(*Note: This thread will only be updated when relevant info is available. Some Daily Patches may not contain hot fixes.)
July 29th
• Fixed a bug where The Hulk (Bruce Banner)'s Gamma Ray Experiment & Smartest Guy in the Room powers did not scale past Level 450.
• Fixed a bug where Teisatsu's Turn to Smoke power was still being activated when Teisatsu was stunned.
Thank you!0 -
"David wrote:Moore"]Hello all,
Here are the hot fixes arriving in Daily Patches, after the R106 update:
(*Note: This thread will only be updated when relevant info is available. Some Daily Patches may not contain hot fixes.)
July 29th
• Fixed a bug where The Hulk (Bruce Banner)'s Gamma Ray Experiment & Smartest Guy in the Room powers did not scale past Level 450.
• Fixed a bug where Teisatsu's Turn to Smoke power was still being activated when Teisatsu was stunned.
Me gusta.0 -
There's also a bug with Moon Knight... Lunacy does not go into effect until turn #20
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jobob wrote:There's also a bug with Moon Knight... Lunacy does not go into effect until turn #2
Passive abilities never go into effect until turn two when you are attacking.0 -
Frostbyte2 wrote:jobob wrote:There's also a bug with Moon Knight... Lunacy does not go into effect until turn #2
Passive abilities never go into effect until turn two when you are attacking.0 -
Thanks for the Turn to Smoke hot fix!0
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Thanks for fixing the turn to smoke bug!! I know others have already thanked you, but we are all very grateful.0
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It's about time.....0
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Hot fixed are good. Thanks demi!0
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A hot fix that doesn't involve banners and yet it includes Banner...0
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jobob wrote:Frostbyte2 wrote:jobob wrote:There's also a bug with Moon Knight... Lunacy does not go into effect until turn #2
Passive abilities never go into effect until turn two when you are attacking.
As another general rule, abilities that place a tile based on current board conditions (Blade, Scarlet Witch, Luke Cage, Iron Fist, etc.) do not take effect on the very first turn.
The new patch move Peggy and Moon Knight into the second category. Notably, these two both have a constant effect but also have an animation at the beginning of battle to show that the passive ability is in play. I suspect that this distinction is where the problem crept in.0 -
Peggy has been working fine for me. It's just that only the banner shows at the beginning of the turn while the animation plays at the end now.0
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Can we get a hot fix for the teamup bug? New features like sending a 5-cover teamup for championed character's abilities sound fantastic on paper, but are really tinykitty when instead of 5 covers you actually only ever get 1 cover instead. Hate to keep bringing it up, but doesn't this stuff get tested? *Sigh*0
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mohio wrote:Can we get a hot fix for the teamup bug? New features like sending a 5-cover teamup for championed character's abilities sound fantastic on paper, but are really tinykitty when instead of 5 covers you actually only ever get 1 cover instead. Hate to keep bringing it up, but doesn't this stuff get tested? *Sigh*0
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TxMoose wrote:mohio wrote:Can we get a hot fix for the teamup bug? New features like sending a 5-cover teamup for championed character's abilities sound fantastic on paper, but are really tinykitty when instead of 5 covers you actually only ever get 1 cover instead. Hate to keep bringing it up, but doesn't this stuff get tested? *Sigh*
Has this even been acknowledged by D3 as a bug? It's been mentioned in the bugs section but I have not seen any acknowledgement from D3. This is really, REALLY annoying.0 -
August 3rd
• Fixed a bug where Nova's power Takeoff was not correctly turning into Rocket Man when other teammates' powers created Black Strike tiles.
• Fixed a bug where Nova's power Rocket Man was not correctly changing to Takeoff when all friendly Black Strike tiles were removed.
• Fixed a bug where The Punisher (MAX)'s power Army of One was not changing back to Punish when allies returned from a Stunned state.
*Note* We have identified and addressed the issue where Nova's power Rocket Man was not doing as much damage as expected when the opposing character returns from airborne. This is not a bug we can hotfix and it will be part of the R108 Release.0 -
Since the nova problem cant be fixed until the next update, can you change the boosted characters for the next week?0
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"David wrote:Moore"]August 3rd
• Fixed a bug where Nova's power Takeoff was not correctly turning into Rocket Man when other teammates' powers created Black Strike tiles.
• Fixed a bug where Nova's power Rocket Man was not correctly changing to Takeoff when all friendly Black Strike tiles were removed.
• Fixed a bug where The Punisher (MAX)'s power Army of One was not changing back to Punish when allies returned from a Stunned state.
*Note* We have identified and addressed the issue where Nova's power Rocket Man was not doing as much damage as expected when the opposing character returns from airborne. This is not a bug we can hotfix and it will be part of the R108 Release.
Thank you for the update.
Can he be rotated out of the boosted characters until the R108 release?0 -
Thank you for the update!
Since Nova won't be fixed for another 2 patches, can you please remove him from the boosted list until he is fully functional? The boost rotation is in excess of 8 weeks long now, so it really hurts to have a very strong character finally come up in the rotation only to be crippled and unable to fully leverage the strength of boosting.0 -
"David wrote:Moore"]August 3rd
• Fixed a bug where Nova's power Takeoff was not correctly turning into Rocket Man when other teammates' powers created Black Strike tiles.
• Fixed a bug where Nova's power Rocket Man was not correctly changing to Takeoff when all friendly Black Strike tiles were removed.
• Fixed a bug where The Punisher (MAX)'s power Army of One was not changing back to Punish when allies returned from a Stunned state.
*Note* We have identified and addressed the issue where Nova's power Rocket Man was not doing as much damage as expected when the opposing character returns from airborne. This is not a bug we can hotfix and it will be part of the R108 Release.0
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