Kishida wrote: I've avoided any truly nasty cascades so far. Besides, Daken and Patch can both regenerate moderate damage. If it works according to plan, Daken converts green to strike tiles; that green feeds Patch. If you can stockpile black, use Moonstone to convert the purple enemy strike tiles from Patch's green and/or muscle strike tiles back to you, and you're laying waste to goons left and right. It's worked for me so far.
sambrookjm wrote: Right up until that point, your strategy is exactly what I had been doing, and it was working quite nicely. All it took was the RNG to say "You've got one too many health packs, buddy. I think Patch is going down....NOW." Next think I know, Patch is down.
BlackBoltRocks wrote: I've been using IW, Elektra and IM40 since the start. A surprisingly fun team. Recharge asap, use Elektra to steal strike tiles, use IW's Force Bubbles to lock any countdowns or specials and scan for Caltrops traps (and FFC to destroy them), and if need be Unibeam is available as a nuke
jffdougan wrote: The final IW required node against teen Jean, chuck, and 4* Scott is wiping me out. Ideas?
CT1888 wrote: jffdougan wrote: The final IW required node against teen Jean, chuck, and 4* Scott is wiping me out. Ideas? Have you been using Cap/IM40 combo (and is you IM40 actually got 3 in yellow as per you roster page?). +2y/r +2all and get those shields a flying quick smart.
Kishida wrote: I'm still playing with a primarily 2* roster, but I have to say that the wave nodes in this are comically... dare I say fun?... using Daken/Patch/Moonstone.
BlackBoltRocks wrote: Just curious, will you be attempting to try top 10 for all three Wasp covers? Or are you fine settling for top 100? I'm going to see how far off i am when i hit 42k, if i should continue for the top 10