PVE: Hearts of Darkness (2016-07-28 to 2016-07-31)
rainkingucd
Posts: 1,413 Chairperson of the Boards
First event with Wave Missions since the new PVE format update. Here's the Loot Table for Wave Missions.
Event Summary
Event Details
Powered Up
(Essential)
(new)
(Essential)
(Essential)
Progression awards:
Placement rewards:
Alliance rewards:
Sub-Event Placement Rewards
Sub-Event Alliance Rewards
Previous runs
Event Summary
Hearts of Darkness
Length of Event: 3 days
Sub-Events? Yes
Alliance Rewards in Sub-Events? Yes
Number of Sub-Events: 3 Length of Sub-Events: 24 hours
Main Bracket Size: 1000 Sub Bracket Size: 1000
Unique Reward(s): ?
Other Notes:
Length of Event: 3 days
Sub-Events? Yes
Alliance Rewards in Sub-Events? Yes
Number of Sub-Events: 3 Length of Sub-Events: 24 hours
Main Bracket Size: 1000 Sub Bracket Size: 1000
Unique Reward(s): ?
Other Notes:
- There are Main nodes to open up the sub-events. These nodes are one time only nodes.
Event Details
- Sub 1
- Three in the Hand (100)
Shinobi, Shinobi, Shinobi - Unholy Alliance
- Unpleasant Surprises (200)
Don, The Hood, Shinobi - Tracking the Source (130)
Thug, Muscle, Thug - Tempting Fate (160)
The Hood, Koran, Koran - Full House (446)
- Wave 1: Kishu, Kishu, Shinobi
- Wave 2: Teisatsu, Konran, Teisatsu, Teisatsu, Konran
- Wave 3: Shinobi, Shinobi, Shinobi
- Wave 4: Kishu, Konran, Kishu
- Run From the Rider (280)
The Hood, Hitman, Hitman - Hand in Hand (560)
- Wave 1: Shinobi, Muscle, Shinobi, Hitman
- Wave 2: Don, Thug, Kishu, Thug, Thug
- Target-Rich Environment (370)
The Hood, Konran, Don - Essential: Legendary (370)
Kishu, Kishu, Muscle - Essential: Rare (476)
- Wave 1: Don, Teisatsu, Teisatsu
- Wave 2: Muscle, Don, Muscle
- Essential: Uncommon (370)
Teisatsu, Konran, Thug
- Unpleasant Surprises (200)
- Three in the Hand (100)
- Sub 2
- Interrogation (100)
Thug, Muscle, Hitman - Dark Design
- Mountfort, IL (300)
Shinobi, Teisatsu, Shinobi - H.A.M.M.E.R. Patrol (150)
Soldier, Lieutenant, Soldier - Worst of Both Worlds (240)
Pyro, Thug, Konran - Ninjas and Hired Guns (786)
- Wave 1: Sniper, Pyro, Grenadier
- Wave 2: Teisatsu, Kishu, Teisatsu
- Wave 3: Soldier, Shinobi, Kishu, Shinobi, Commander
- Wave 4: Muscle, Don, Thug
- Spies and Swords (465)
Lietenant, Spy, Kishu - Lost Souls (555)
The Hood, Kishu, Hitman - The Unimaginable Power (1275)
- Wave 1: The Hood, Shinobi, Grenadier
- Wave 2: Soldier, Soldier, Assasin, Kishu, Shinobi, Thug, Hitman
- Wave 3: THe Hood, Muscle, Don
- Essential: Legendary (555)
Muscle, Konran, Muscle - Essential: Rare (1428)
- Wave 1: Don, Teisatsu, Teisatsu
- Wave 2: Konran, Soldier, Soldier
- Wave 3: Grenadier, Pyro, Lieutenant
- Wave 4: Hitman, Assasin, Spy
- Essential: Uncommon (555)
Shinobi, Commander, Soldier
- Mountfort, IL (300)
- Interrogation (100)
- Sub 3
- Move or We Move You (100)
Shinobi, Konran, Muscle - Spirits of Vengenace
- Ghosts of the Past (557)
Commander, Sniper, Pyro - The Devil's Due (449)
Bullseye, Kingpin, Elektra - Keep Moving (277)
Soldier, Analyst, Analyst - Family Business (864)
- Wave 1: Daken (Dark Avengers) Cyclops (Uncanny X-Men), Beast (Classic)
- Wave 2: Deadpool (It's Me, Deadpool!), Colossus (Classic), Psylocke (Classic)
- Wave 3: Magneto (Classic), Jean Grey (All-New X-Men), Storm (Classic)
- The Hand's True Power (1010)
Kishu, Shinobi, Konran - Back to the Beginning (847)
Hitman, Don, Hitman - The Rider Awakens (1450)
- Wave 1: Ghost Rider (Johnny Blaze), Doctor Octopus (Otto Octavius), Daken (Classic)
- Wave 2: Sentry (Dark Avengers), Loki (Dark Reign), Magneto (Classic)
- Wave 3: Mystique (Raven Darkholme), Bullseye (Classic) , Ares (Dark Avengers)
- Essential: Legendary (883)
Cyclops (Classic), Professor X (Charles Xavier), Jean Grey (All-New X-Men) - Essential: Rare (1776)
- Wave 1: Teisatsu, Thug, Soldier
- Wave 2: Shinobi, Lieutenant, Hitman
- Wave 3: Don, Pyro, Konran
- Essential: Uncommon (883)
Venom (Dark Avengers), Ragnarok (Dark Avengers), Moonstone (Dark Avengers)
- Ghosts of the Past (557)
- Move or We Move You (100)
Powered Up
(Essential)
(new)
(Essential)
(Essential)
Progression awards:
100:
500: 100
1000: Rainbow Power Boost
1500:
2400: Rainbow Stockpile
3500: 140
4800:
6500: 140
8000:
10000: 140
12000:
14000: 250
16000: 25
18500: 250
21000:
24000: 500
27500: 25
32000:
37000: 1000
42000: 25
500: 100
1000: Rainbow Power Boost
1500:
2400: Rainbow Stockpile
3500: 140
4800:
6500: 140
8000:
10000: 140
12000:
14000: 250
16000: 25
18500: 250
21000:
24000: 500
27500: 25
32000:
37000: 1000
42000: 25
Placement rewards:
1-2: + rewards for 3-10
3-10: , 1500 , 50
11-20: , 1500 , 50
21-50: , 1000 , 50
51-100: , 1000 , 25
101-200: , 500 , 25
201-300: , 500
301-400: , 250
401-500: x 3, 250
501-600: x 2, 250
601-800: , 250
801-1000: 250
3-10: , 1500 , 50
11-20: , 1500 , 50
21-50: , 1000 , 50
51-100: , 1000 , 25
101-200: , 500 , 25
201-300: , 500
301-400: , 250
401-500: x 3, 250
501-600: x 2, 250
601-800: , 250
801-1000: 250
Alliance rewards:
1-2: , 2500 , 100
3-10: , 2500 , 50
11-25: , 1500 , 50
26-50: , 1000 , 50
51-100: , 500 , 25
101-250: 500 , 25
251-500: 250 , 25
501-1000: 250
1001-10000: 140
3-10: , 2500 , 50
11-25: , 1500 , 50
26-50: , 1000 , 50
51-100: , 500 , 25
101-250: 500 , 25
251-500: 250 , 25
501-1000: 250
1001-10000: 140
Sub-Event Placement Rewards
1-2: x2, 1000 , 100 , 2
3-10: , 1000 , 100 , 1
11-50: , 1000 , 50
51-100: , 1000
101-200: , 500
201-300: , 250
301-400: , 250
401-500: x3, 250
5ß1-600: x2, 250
601-800: , 250
801-900: 140
901-1000: 70
3-10: , 1000 , 100 , 1
11-50: , 1000 , 50
51-100: , 1000
101-200: , 500
201-300: , 250
301-400: , 250
401-500: x3, 250
5ß1-600: x2, 250
601-800: , 250
801-900: 140
901-1000: 70
Sub-Event Alliance Rewards
1-10: , 250
11-50: , 100
51-100: , 100
101-250: ,70
251-1000: x3, 70
1001-2000: x2, 70
2001-5000: , 70
5001-10000:
11-50: , 100
51-100: , 100
101-250: ,70
251-1000: x3, 70
1001-2000: x2, 70
2001-5000: , 70
5001-10000:
Previous runs
0
Comments
-
EDIT: actually, having a look at previous runs of the event, 42k is a rather low target compared to 55k or even 59k. So the trend of low max prog targets seems to be confirmed.
EDITS for partial results:
Sub 1:
Total event score: 14347
Sub 1 score: 14247
Clears: 5 full clears, suboptimal, all essentials
Made top 50
Sub 2:
Total event score: 41255
Sub 2 score: 26808
Clears: 5 full clears, suboptimal, all essentials
Made top 50
Sub 3:
Less than 1000 points to go, so I just hit a few nodes and got the 25CP.
Still grinding: 57470 points put me at #35 overall with a little over one hour to go.
So for max progression I needed a little over 10 clears, or about 3.3 clears per day.0 -
DTStump wrote:EDIT: actually, having a look at previous runs of the event, 42k is a rather low target compared to 55k or even 59k. So the trend of low max prog targets seems to be confirmed.
I think I like it - the 25 CP is great reward, plus the 2 cp in each sub. However, it does seem off that you need to be 10K past max progression to place in the top 200 if my TAT bracket is any indication of how these are going overall.0 -
What in the seven seas... after hitting the Patch essential node (wave node), the 24h timer started... eh?0
-
Quebbster wrote:DTStump wrote:What in the seven seas... after hitting the Patch essential node (wave node), the 24h timer started... eh?
When I tried, the timer started after the second (at least for the Full House one--I'll try Patch's essential shortly) (Edit: Same was true for Patch).
As an FYI, the first two awards for the Full House wave node were the event token and 500 . It seems it might be only two clears for the top prizes in waves, but we shall see...0 -
Hmmm, so is it best to only do two of the waves then grind the rest later?0
-
Quebbster wrote:DTStump wrote:What in the seven seas... after hitting the Patch essential node (wave node), the 24h timer started... eh?
Oh, I hadn't realized that. Thanks for the info! (Also forgot to mention it was after the 2nd hit sorry)0 -
This was going to be my question, so it's definitely more competitive in that one does a double clear before setting up their burn, although people who wanted to play at their own pace can meander through, while the hardcore will go 1, 2, hold and burn, am I correct in my understanding? I ask because it actively defines when I start the event. I despise the 11pm start time, but it's the only one that comes close to aligning with my schedule and needs. I need a 5am or a 10pm, but 7am and 11pm = fail.
Sorry. Minor /rant.0 -
It counts as a wave clear for rewards, but you only clear a node when it says "Victory."0
-
Because they haven't published the wave node awards, yet, to my knowledge, they appear to be:
1st clear: event token
2nd clear: 500 iso
3rd clear: standard token
4th clear: 250 iso
5th clear: (I forget, but will update later when I fire up MPQ again)
I'm not playing optimally, so it won't help me if you're in my bracket, but I'm curious: what is the best strategy for timing the loaner node at the start? Still one clear and grind or would it be different?
Finally, the randomly boosted team of Cap Falcon (2/4/3 for mine), Rocket&Groot and Quicksilver has been surprisingly effective. Blue matches fuel/boost Rocket's tiles while also setting up QS's nuke. The one thing I like with the random boosted characters is finding new/odd teams.0 -
Does anyone know when Teiatsu's started turning to smoke even if killed while stunned? Cuz I know that used to be a thing.0
-
That bug's been present for at least a couple of weeks.
I am enjoying event tokens dropping with the first clear of a wave node.0 -
DFiPL wrote:That bug's been present for at least a couple of weeks.
I am enjoying event tokens dropping with the first clear of a wave node.
I just figured it was D3 saying "You know, these ninja guys are too easy. How about we make it so Turn To Smoke triggers, no matter what happens!"
3-star Iron Man, Kamala Khan, and Cap for tile overwriting. Of course, I used that team before for Cap's stun, but now it's pretty much required. Especially in wave fights.0 -
A few thoughts here for those who are following along.
* Opening node is 1 round then starts the clock
* Wave Nodes have been reduced from a silly number to a more reasonable 5
* 2 Wave Node clears start the clock to 24h
* 4 Normal Node clears start the clock to 24h
* My current roster is struggling with 4 270s, and those all combined took me ~2 - 2.5 hours
* See my plea last year for "pick my hour slice" or "divide this into 2 hours or even 4, but stop with the 11pm"
Battle Notes
* Turn to Smoke does trigger regardless of the status of the opponent; having Mind Over Matter or a similar tile wipe/control ability can be beneficial (Ant Man, Moonstone, Quake (single color target removal), Rocket & Groot depending on the cluster and play style, etc.)
* Kishu will aggressively deploy caltrops; caltrops + 600 point strike tiles will cut through almost any defense, so the challenge is the maintenance of an aggressive attack profile to down them, coupled with having AP when you need, and survival ability. It's not easy.
* As always, The Hood should be your first priority in any fight, unless you have very strong passives, like Marc Spector + Danny Rand + Falcap or a similar team (I... don't).
* Even unbuffed, a 2 star Black Widow can solve a lot of problems if you can get her blue reliably, i.e., Black Widow + Quake + IM 40.0 -
Liking Falcon/Daken/IF for Hood nodes. He's pretty much completely ignorable then.0
-
ZootSax wrote:Finally, the randomly boosted team of Cap Falcon (2/4/3 for mine), Rocket&Groot and Quicksilver has been surprisingly effective. Blue matches fuel/boost Rocket's tiles while also setting up QS's nuke. The one thing I like with the random boosted characters is finding new/odd teams.
I been using FalCap with PHX and SWitch and he's been really effective in this event. Mine is 3/5/5 boosted to lvl219 from lvl140. I been mainly using him to accelerate SWitch CD to get lots of for PHX, but it's been fun. If I have 5 then I will use his red which is nice because even at lvl219 it hits hard with out there and no limit cap. I used to think he's trash, but boosted I think I found a use for him. Might actually champ him.0 -
I'm pretty happy they changed the wave node timer to start recharging after only two clears. They're massive time eaters and not much fun, so I consider that a solid QOL improvement.0
-
I'm still playing with a primarily 2* roster, but I have to say that the wave nodes in this are comically... dare I say fun?... using Daken/Patch/Moonstone.0
-
Kishida wrote:I'm still playing with a primarily 2* roster, but I have to say that the wave nodes in this are comically... dare I say fun?... using Daken/Patch/Moonstone.
You could say it's fun...right up until the Muscle's Threaten ability goes off, creating strike tiles and causing an uber-cascade, doing 10K points of damage and taking out your Patch, anyway.0 -
sambrookjm wrote:Kishida wrote:I'm still playing with a primarily 2* roster, but I have to say that the wave nodes in this are comically... dare I say fun?... using Daken/Patch/Moonstone.
You could say it's fun...right up until the Muscle's Threaten ability goes off, creating strike tiles and causing an uber-cascade, doing 10K points of damage and taking out your Patch, anyway.
I've avoided any truly nasty cascades so far. Besides, Daken and Patch can both regenerate moderate damage. If it works according to plan, Daken converts green to strike tiles; that green feeds Patch. If you can stockpile black, use Moonstone to convert the purple enemy strike tiles from Patch's green and/or muscle strike tiles back to you, and you're laying waste to goons left and right. It's worked for me so far.0
Categories
- All Categories
- 44.7K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.5K Magic: The Gathering - Puzzle Quest
- 501 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 420 MtGPQ Deck Strategy & Planeswalker Discussion
- 296 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements