PVE: Hearts of Darkness (2016-07-28 to 2016-07-31)

rainkingucd
rainkingucd Posts: 1,413 Chairperson of the Boards
First event with Wave Missions since the new PVE format update. Here's the Loot Table for Wave Missions.

Event Summary
Hearts of Darkness
Length of Event: 3 days
Sub-Events? Yes
Alliance Rewards in Sub-Events? Yes
Number of Sub-Events: 3 Length of Sub-Events: 24 hours
Main Bracket Size: 1000 Sub Bracket Size: 1000
Unique Reward(s): ?
Other Notes:
  • There are Main nodes to open up the sub-events. These nodes are one time only nodes.

Event Details
  • Sub 1
    • Three in the Hand (100)
      Shinobi, Shinobi, Shinobi
    • Unholy Alliance
      • Unpleasant Surprises (200)
        Don, The Hood, Shinobi
      • Tracking the Source (130)
        Thug, Muscle, Thug
      • Tempting Fate (160)
        The Hood, Koran, Koran
      • Full House (446)
        • Wave 1: Kishu, Kishu, Shinobi
        • Wave 2: Teisatsu, Konran, Teisatsu, Teisatsu, Konran
        • Wave 3: Shinobi, Shinobi, Shinobi
        • Wave 4: Kishu, Konran, Kishu
      • Run From the Rider (280)
        The Hood, Hitman, Hitman
      • Hand in Hand (560)
        • Wave 1: Shinobi, Muscle, Shinobi, Hitman
        • Wave 2: Don, Thug, Kishu, Thug, Thug
      • Target-Rich Environment (370)
        The Hood, Konran, Don
      • Essential: Legendary (370)
        Kishu, Kishu, Muscle
      • Essential: Rare (476)
        • Wave 1: Don, Teisatsu, Teisatsu
        • Wave 2: Muscle, Don, Muscle
      • Essential: Uncommon (370)
        Teisatsu, Konran, Thug
  • Sub 2
    • Interrogation (100)
      Thug, Muscle, Hitman
    • Dark Design
      • Mountfort, IL (300)
        Shinobi, Teisatsu, Shinobi
      • H.A.M.M.E.R. Patrol (150)
        Soldier, Lieutenant, Soldier
      • Worst of Both Worlds (240)
        Pyro, Thug, Konran
      • Ninjas and Hired Guns (786)
        • Wave 1: Sniper, Pyro, Grenadier
        • Wave 2: Teisatsu, Kishu, Teisatsu
        • Wave 3: Soldier, Shinobi, Kishu, Shinobi, Commander
        • Wave 4: Muscle, Don, Thug
      • Spies and Swords (465)
        Lietenant, Spy, Kishu
      • Lost Souls (555)
        The Hood, Kishu, Hitman
      • The Unimaginable Power (1275)
        • Wave 1: The Hood, Shinobi, Grenadier
        • Wave 2: Soldier, Soldier, Assasin, Kishu, Shinobi, Thug, Hitman
        • Wave 3: THe Hood, Muscle, Don
      • Essential: Legendary (555)
        Muscle, Konran, Muscle
      • Essential: Rare (1428)
        • Wave 1: Don, Teisatsu, Teisatsu
        • Wave 2: Konran, Soldier, Soldier
        • Wave 3: Grenadier, Pyro, Lieutenant
        • Wave 4: Hitman, Assasin, Spy
      • Essential: Uncommon (555)
        Shinobi, Commander, Soldier
  • Sub 3
    • Move or We Move You (100)
      Shinobi, Konran, Muscle
    • Spirits of Vengenace
      • Ghosts of the Past (557)
        Commander, Sniper, Pyro
      • The Devil's Due (449)
        Bullseye, Kingpin, Elektra
      • Keep Moving (277)
        Soldier, Analyst, Analyst
      • Family Business (864)
        • Wave 1: Daken (Dark Avengers) Cyclops (Uncanny X-Men), Beast (Classic)
        • Wave 2: Deadpool (It's Me, Deadpool!), Colossus (Classic), Psylocke (Classic)
        • Wave 3: Magneto (Classic), Jean Grey (All-New X-Men), Storm (Classic)
      • The Hand's True Power (1010)
        Kishu, Shinobi, Konran
      • Back to the Beginning (847)
        Hitman, Don, Hitman
      • The Rider Awakens (1450)
        • Wave 1: Ghost Rider (Johnny Blaze), Doctor Octopus (Otto Octavius), Daken (Classic)
        • Wave 2: Sentry (Dark Avengers), Loki (Dark Reign), Magneto (Classic)
        • Wave 3: Mystique (Raven Darkholme), Bullseye (Classic) , Ares (Dark Avengers)
      • Essential: Legendary (883)
        Cyclops (Classic), Professor X (Charles Xavier), Jean Grey (All-New X-Men)
      • Essential: Rare (1776)
        • Wave 1: Teisatsu, Thug, Soldier
        • Wave 2: Shinobi, Lieutenant, Hitman
        • Wave 3: Don, Pyro, Konran
      • Essential: Uncommon (883)
        Venom (Dark Avengers), Ragnarok (Dark Avengers), Moonstone (Dark Avengers)

Powered Up
star.pngstar.pngstar.pngstar.png
icon_invisiblewoman.png (Essential)
wasp_icon.png (new)
icon_moonknight.png
icon_professorx.png
icon_drax.png
icon_falcon.png

star.pngstar.pngstar.png
icon_wolverine.png (Essential)
icon_ragnarok.png
icon_quicksilver.png
icon_rocket.png
icon_storm.png

star.pngstar.png
icon_captainamerica.png (Essential)
icon_thor.png
icon_daken.png

star.png
icon_hawkeye.png
icon_ironman.png

Progression awards:
100: token_standard.png
500: 100 iso8big.png
1000: Rainbow Power Boost
1500: healthpackbig.png
2400: Rainbow Stockpile
3500: 140 iso8big.png
4800: star.pngstar.pngicon_captainamerica.pngredflag.png
6500: 140 iso8big.png
8000: token_event.png
10000: 140 iso8big.png
12000: star.pngstar.pngicon_thor.pngyellowflag.png
14000: 250 iso8big.png
16000: 25 heropointsbig.png
18500: 250 iso8big.png
21000: star.pngstar.pngstar.pngicon_wolverine.pnggreenflag.png
24000: 500 iso8big.png
27500: 25 heropointsbig.png
32000: token_event.png
37000: 1000 iso8big.png
42000: 25 commandpointsbig.png

Placement rewards:
1-2: wasp_icon.pngyellowflag.png + rewards for 3-10
3-10: wasp_icon.pngyellowflag.pngblueflag.pngblackflag.png , 1500 iso8big.png, 50 heropointsbig.png
11-20: wasp_icon.pngblueflag.pngblackflag.png , 1500 iso8big.png, 50 heropointsbig.png
21-50: wasp_icon.pngblackflag.png , 1000 iso8big.png, 50 heropointsbig.png
51-100: wasp_icon.pngblackflag.png , 1000 iso8big.png, 25 heropointsbig.png
101-200: icon_gamora.pngblackflag.png , 500 iso8big.png, 25 heropointsbig.png
201-300: icon_hawkeye.pngpurpleflag.png , 500 iso8big.png
301-400: icon_hawkeye.pngpurpleflag.png , 250 iso8big.png
401-500: token_standard.png x 3, 250 iso8big.png
501-600: token_standard.png x 2, 250 iso8big.png
601-800: token_standard.png, 250 iso8big.png
801-1000: 250 iso8big.png

Alliance rewards:
1-2: wasp_icon.pngblackflag.png , 2500 iso8big.png, 100 heropointsbig.png
3-10: wasp_icon.pngblackflag.png , 2500 iso8big.png, 50 heropointsbig.png
11-25: wasp_icon.pngblackflag.png , 1500 iso8big.png, 50 heropointsbig.png
26-50: wasp_icon.pngblackflag.png , 1000 iso8big.png, 50 heropointsbig.png
51-100: wasp_icon.pngblackflag.png , 500 iso8big.png, 25 heropointsbig.png
101-250: 500 iso8big.png, 25 heropointsbig.png
251-500: 250 iso8big.png, 25 heropointsbig.png
501-1000: 250 iso8big.png
1001-10000: 140 iso8big.png

Sub-Event Placement Rewards
1-2: token_event.png x2, 1000 iso8big.png, 100 heropointsbig.png , 2 commandpointsbig.png
3-10: token_event.png , 1000 iso8big.png, 100 heropointsbig.png , 1 commandpointsbig.png
11-50: token_event.png , 1000 iso8big.png, 50 heropointsbig.png
51-100: token_event.png , 1000 iso8big.png
101-200: token_event.png , 500 iso8big.png
201-300: token_event.png , 250 iso8big.png
301-400: token_heroic.png , 250 iso8big.png
401-500: token_standard.png x3, 250 iso8big.png
5ß1-600: token_standard.png x2, 250 iso8big.png
601-800: token_standard.png , 250 iso8big.png
801-900: 140 iso8big.png
901-1000: 70 iso8big.png

Sub-Event Alliance Rewards
1-10: token_event.png , 250 iso8big.png
11-50: token_event.png , 100 iso8big.png
51-100: token_heroic.png , 100 iso8big.png
101-250: token_heroic.png ,70 iso8big.png
251-1000: token_standard.png x3, 70 iso8big.png
1001-2000: token_standard.png x2, 70 iso8big.png
2001-5000: token_standard.png , 70 iso8big.png
5001-10000: token_standard.png

Previous runs
«1

Comments

  • DTStump
    DTStump Posts: 273 Mover and Shaker
    edited July 2016
    EDIT: actually, having a look at previous runs of the event, 42k is a rather low target compared to 55k or even 59k. So the trend of low max prog targets seems to be confirmed.

    EDITS for partial results:
    Sub 1:
    Total event score: 14347
    Sub 1 score: 14247
    Clears: 5 full clears, suboptimal, all essentials
    Made top 50

    Sub 2:
    Total event score: 41255
    Sub 2 score: 26808
    Clears: 5 full clears, suboptimal, all essentials
    Made top 50

    Sub 3:
    Less than 1000 points to go, so I just hit a few nodes and got the 25CP.
    Still grinding: 57470 points put me at #35 overall with a little over one hour to go.

    So for max progression I needed a little over 10 clears, or about 3.3 clears per day.
  • cozmo1682
    cozmo1682 Posts: 135 Tile Toppler
    DTStump wrote:
    EDIT: actually, having a look at previous runs of the event, 42k is a rather low target compared to 55k or even 59k. So the trend of low max prog targets seems to be confirmed.


    I think I like it - the 25 CP is great reward, plus the 2 cp in each sub. However, it does seem off that you need to be 10K past max progression to place in the top 200 if my TAT bracket is any indication of how these are going overall.
  • DTStump
    DTStump Posts: 273 Mover and Shaker
    What in the seven seas... after hitting the Patch essential node (wave node), the 24h timer started... eh? icon_question.gif
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    DTStump wrote:
    What in the seven seas... after hitting the Patch essential node (wave node), the 24h timer started... eh? icon_question.gif
    Wave nodes are supposed to start the timer after two plays per the announcement. Did it start after the first?
  • ZootSax
    ZootSax Posts: 1,819 Chairperson of the Boards
    edited July 2016
    Quebbster wrote:
    DTStump wrote:
    What in the seven seas... after hitting the Patch essential node (wave node), the 24h timer started... eh? icon_question.gif
    Wave nodes are supposed to start the timer after two plays per the announcement. Did it start after the first?

    When I tried, the timer started after the second (at least for the Full House one--I'll try Patch's essential shortly) (Edit: Same was true for Patch).

    As an FYI, the first two awards for the Full House wave node were the event token and 500 iso8.png. It seems it might be only two clears for the top prizes in waves, but we shall see...
  • BigBZ32
    BigBZ32 Posts: 150 Tile Toppler
    Hmmm, so is it best to only do two of the waves then grind the rest later?
  • DTStump
    DTStump Posts: 273 Mover and Shaker
    Quebbster wrote:
    DTStump wrote:
    What in the seven seas... after hitting the Patch essential node (wave node), the 24h timer started... eh? icon_question.gif
    Wave nodes are supposed to start the timer after two plays per the announcement. Did it start after the first?

    Oh, I hadn't realized that. Thanks for the info! (Also forgot to mention it was after the 2nd hit icon_neutral.gif sorry)
  • LuciferianX
    LuciferianX Posts: 163 Tile Toppler
    This was going to be my question, so it's definitely more competitive in that one does a double clear before setting up their burn, although people who wanted to play at their own pace can meander through, while the hardcore will go 1, 2, hold and burn, am I correct in my understanding? I ask because it actively defines when I start the event. I despise the 11pm start time, but it's the only one that comes close to aligning with my schedule and needs. I need a 5am or a 10pm, but 7am and 11pm = fail.

    Sorry. Minor /rant.
  • LuciferianX
    LuciferianX Posts: 163 Tile Toppler
    It counts as a wave clear for rewards, but you only clear a node when it says "Victory."
  • ZootSax
    ZootSax Posts: 1,819 Chairperson of the Boards
    Because they haven't published the wave node awards, yet, to my knowledge, they appear to be:
    1st clear: event token
    2nd clear: 500 iso
    3rd clear: standard token
    4th clear: 250 iso
    5th clear: (I forget, but will update later when I fire up MPQ again)

    I'm not playing optimally, so it won't help me if you're in my bracket, but I'm curious: what is the best strategy for timing the loaner node at the start? Still one clear and grind or would it be different?

    Finally, the randomly boosted team of Cap Falcon (2/4/3 for mine), Rocket&Groot and Quicksilver has been surprisingly effective. Blue matches fuel/boost Rocket's tiles while also setting up QS's nuke. The one thing I like with the random boosted characters is finding new/odd teams.
  • hesjingixen
    hesjingixen Posts: 215 Tile Toppler
    Does anyone know when Teiatsu's started turning to smoke even if killed while stunned? Cuz I know that used to be a thing.
  • DFiPL
    DFiPL Posts: 2,405 Chairperson of the Boards
    That bug's been present for at least a couple of weeks.

    I am enjoying event tokens dropping with the first clear of a wave node.
  • sambrookjm
    sambrookjm Posts: 2,163 Chairperson of the Boards
    DFiPL wrote:
    That bug's been present for at least a couple of weeks.

    I am enjoying event tokens dropping with the first clear of a wave node.

    I just figured it was D3 saying "You know, these ninja guys are too easy. How about we make it so Turn To Smoke triggers, no matter what happens!"

    3-star Iron Man, Kamala Khan, and Cap for tile overwriting. Of course, I used that team before for Cap's stun, but now it's pretty much required. Especially in wave fights.
  • LuciferianX
    LuciferianX Posts: 163 Tile Toppler
    A few thoughts here for those who are following along.

    * Opening node is 1 round then starts the clock
    * Wave Nodes have been reduced from a silly number to a more reasonable 5
    * 2 Wave Node clears start the clock to 24h
    * 4 Normal Node clears start the clock to 24h
    * My current roster is struggling with 4 270s, and those all combined took me ~2 - 2.5 hours
    * See my plea last year for "pick my hour slice" or "divide this into 2 hours or even 4, but stop with the 11pm"

    Battle Notes

    * Turn to Smoke does trigger regardless of the status of the opponent; having Mind Over Matter or a similar tile wipe/control ability can be beneficial (Ant Man, Moonstone, Quake (single color target removal), Rocket & Groot depending on the cluster and play style, etc.)

    * Kishu will aggressively deploy caltrops; caltrops + 600 point strike tiles will cut through almost any defense, so the challenge is the maintenance of an aggressive attack profile to down them, coupled with having AP when you need, and survival ability. It's not easy.

    * As always, The Hood should be your first priority in any fight, unless you have very strong passives, like Marc Spector + Danny Rand + Falcap or a similar team (I... don't).

    * Even unbuffed, a 2 star Black Widow can solve a lot of problems if you can get her blue reliably, i.e., Black Widow + Quake + IM 40.
  • carrion_pigeons
    carrion_pigeons Posts: 942 Critical Contributor
    Liking Falcon/Daken/IF for Hood nodes. He's pretty much completely ignorable then.
  • BigBZ32
    BigBZ32 Posts: 150 Tile Toppler
    ZootSax wrote:
    Finally, the randomly boosted team of Cap Falcon (2/4/3 for mine), Rocket&Groot and Quicksilver has been surprisingly effective. Blue matches fuel/boost Rocket's tiles while also setting up QS's nuke. The one thing I like with the random boosted characters is finding new/odd teams.

    I been using FalCap with PHX and SWitch and he's been really effective in this event. Mine is 3/5/5 boosted to lvl219 from lvl140. I been mainly using him to accelerate SWitch CD to get lots of purpletile.png for PHX, but it's been fun. If I have 5 strike.png then I will use his red which is nice because even at lvl219 it hits hard with protect.png out there and no limit cap. I used to think he's trash, but boosted I think I found a use for him. Might actually champ him.
  • Sluggo
    Sluggo Posts: 504 Critical Contributor
    I'm pretty happy they changed the wave node timer to start recharging after only two clears. They're massive time eaters and not much fun, so I consider that a solid QOL improvement.
  • Kishida
    Kishida Posts: 310 Mover and Shaker
    I'm still playing with a primarily 2* roster, but I have to say that the wave nodes in this are comically... dare I say fun?... using Daken/Patch/Moonstone.
  • sambrookjm
    sambrookjm Posts: 2,163 Chairperson of the Boards
    Kishida wrote:
    I'm still playing with a primarily 2* roster, but I have to say that the wave nodes in this are comically... dare I say fun?... using Daken/Patch/Moonstone.

    You could say it's fun...right up until the Muscle's Threaten ability goes off, creating strike tiles and causing an uber-cascade, doing 10K points of damage and taking out your Patch, anyway. icon_evil.gif
  • Kishida
    Kishida Posts: 310 Mover and Shaker
    sambrookjm wrote:
    Kishida wrote:
    I'm still playing with a primarily 2* roster, but I have to say that the wave nodes in this are comically... dare I say fun?... using Daken/Patch/Moonstone.

    You could say it's fun...right up until the Muscle's Threaten ability goes off, creating strike tiles and causing an uber-cascade, doing 10K points of damage and taking out your Patch, anyway. icon_evil.gif

    I've avoided any truly nasty cascades so far. Besides, Daken and Patch can both regenerate moderate damage. If it works according to plan, Daken converts green to strike tiles; that green feeds Patch. If you can stockpile black, use Moonstone to convert the purple enemy strike tiles from Patch's green and/or muscle strike tiles back to you, and you're laying waste to goons left and right. It's worked for me so far.