tanis3303 wrote: Here's what I know about it. I have a fully covered Phoenix, an 11 cover Logan and Surfer, none of whom are leveled past 360. I have about 2 dozen 4* champions. My PvP matches range from Xforce/Fury/Featured teams with the rare exception of Cage or Fist or other top tier 3*s to champed/boosted 4*s with mid-leveled 5*s. This works for me. Matches are challenging (mostly, depends on who's boosted for the week) and I get to use a large part of my 4* roster. Conversely, my friend & alliance mate rolled the RNG luck of getting 2 covered 5*s and champed them both. He sees the same 5 people throughout every single event, running maxed 5* teams, and is forced to use those 2 characters exclusively as a result. He's retiring, because, well...because that's boring. Moral of the story (IMO anyway) is don't level your 5*s. Solid system D3.
LordXberk wrote: Thanks for the post. I hate this so much. So torn between wanting to level my 5*s bcs they're awesome and knowing that if I do, I'll get stuck in the same situation. I have heard conflicting reports from alliance mates and from forum users (Snowcatt being one) that have either encouraged or discouraged me from leveling my max-covered OML. Sitting at 410 now and just had my best PVP, yet. However, have bumped him 30 levels in the past 3 PVP events, so when does MMR take hold? So far, so good, but I fear that I'll start fighting OML + PHX in the 400-450 range soon and then be forced to bump my own to compete (have an 11-cover PHX at 260) and then be stuck.
Vhailorx wrote: tanis3303 wrote: Here's what I know about it. I have a fully covered Phoenix, an 11 cover Logan and Surfer, none of whom are leveled past 360. I have about 2 dozen 4* champions. My PvP matches range from Xforce/Fury/Featured teams with the rare exception of Cage or Fist or other top tier 3*s to champed/boosted 4*s with mid-leveled 5*s. This works for me. Matches are challenging (mostly, depends on who's boosted for the week) and I get to use a large part of my 4* roster. Conversely, my friend & alliance mate rolled the RNG luck of getting 2 covered 5*s and champed them both. He sees the same 5 people throughout every single event, running maxed 5* teams, and is forced to use those 2 characters exclusively as a result. He's retiring, because, well...because that's boring. Moral of the story (IMO anyway) is don't level your 5*s. Solid system D3. I think this has always been true (i.e. pushing a few characters up into a new tier of play locks you into using only those characters in the short term). Its just exacerbated by the rarity and rng nature of 5*s. There are so few 5* players, and building 5*s is so slow, that as you said. There are only a handful of targets. Its wouldn't be as much of a problem if there were more 5*s and more 5* players. So I think yoylu have made the right choice tanis: keep your 5*s underleveled and enjoy added diversity at the 4* level.
SnowcaTT wrote: Vhailorx wrote: tanis3303 wrote: Here's what I know about it. I have a fully covered Phoenix, an 11 cover Logan and Surfer, none of whom are leveled past 360. I have about 2 dozen 4* champions. My PvP matches range from Xforce/Fury/Featured teams with the rare exception of Cage or Fist or other top tier 3*s to champed/boosted 4*s with mid-leveled 5*s. This works for me. Matches are challenging (mostly, depends on who's boosted for the week) and I get to use a large part of my 4* roster. Conversely, my friend & alliance mate rolled the RNG luck of getting 2 covered 5*s and champed them both. He sees the same 5 people throughout every single event, running maxed 5* teams, and is forced to use those 2 characters exclusively as a result. He's retiring, because, well...because that's boring. Moral of the story (IMO anyway) is don't level your 5*s. Solid system D3. I think this has always been true (i.e. pushing a few characters up into a new tier of play locks you into using only those characters in the short term). Its just exacerbated by the rarity and rng nature of 5*s. There are so few 5* players, and building 5*s is so slow, that as you said. There are only a handful of targets. Its wouldn't be as much of a problem if there were more 5*s and more 5* players. So I think yoylu have made the right choice tanis: keep your 5*s underleveled and enjoy added diversity at the 4* level. I think 375 might be the sweet spot, I have lots of team-mates that leave them either 360 or 375. PVP (MMR) and PVE (scaling) both - why does D3 punish you for progression? But I think Vhailorx is right (it's pretty much always been that way) when it comes to PVE, scaling complaints with high level 4*'s have been an issue since they started making more than two 4*'s. But PVP you used to be able to have a few good 4*'s and not have this terrible MMR. I'm an advocate of giving a much wider MMR: and multiple PVP's. Let the 550's see me! Because I'm in the 5* PVP, I've chosen to take that tier of play! Let me see 3*'s! Because I'm in the PVP that 5*'s are banned in, I've chosen to take that tier of play!
OneLastGambit wrote: Just an observation based on everyone else's experience... The problem is not levelling 5*s The problem IS levelling them at the wrong time. I don't hear any of the whales complaining about how levelling their 5* characters ruined their experience. This is because (due to resources ) they were always ready to level...the rest of us were not. *conjecture* wait until you have at least 3 decently covered 5* before maxing and when you do max all your 5* at once.
Welcome Death wrote: So close...but nobody's hit it quite yet. MMR (match-making ranking) is determined by 3 factors. 1) The average level of the top 3 characters in your roster, including boosts. 2) Your current score vs the average scores of people with similar rosters in your shard. 3) The amount of people shielded or unshielded that have equal or higher scores than you in your shard. Roster is the biggest factor when climbing if its an event thats already ongoing. If theres lots of points out there, you HAVE to climb on people with similar rosters. This is not true in the first few hours of pvp. Very few climb then, so only scores matter after about 400 points. I can q up 3* and even 2* teams at 400 at the very start of pvp, even with maxed 5*. Score matters later on. Many believe that mmr "breaks at 800-1000 points, but its not always the case. MMR breakpoint mid to late pvp depends on a few things. First, roster level. If youre running maxed 5*, you wont be able to find 3* or even 4* teams until youre above the average points of people unshielded in the shard. If its a high scoring event and there are many unshielded, you may have to hit 1500 or even 2k before you see those teams. Its different with 4* or 3* teams because theres less of a gap between tiers there. In the same event, a 4* team may see low level teams at 1k+ and a 3* team may see them at 800+. Your mmr grows broader the higher you climb relative to the shard. The number unshielded is a big factor, too. If there are a lot of floaters (which happens a lot in 5* land), theyll clog your qs and be all you can find. If there are less or almost none, youll find those 3* teams at 1k, no issue. Defensive mmr follows the same rules, but is totally dependent on the last team you won a match with. If you win with a 3* team, only they will find you, same with 4*,5*,etc (again, dependent on their score and whether or not theyve broadened mmr by scoring high enough to view you. Points per match: As far as climbing goes, its slower the lower your roster is. Mmr is set up so that you can q thise higher than you, but not usually too much higher. Since there are more 2* and 3* teams out there, youre more likely to q up the 37-50 point matches during your climb. Similar story with 4* rosters. 5* rosters, different story. Since there are so few in the game as a whole, its easy to find someone at 1k or above, even if your score is 0. Since there are so many less with similar rosters, the game just gives you the same targets, regardless of their relative score. Usually 5-7 people....over and over and over. Bright side is your matches will be 75 points if yoh have a late start,since most 5* users will have climbed already. Downside....its the same damn teams....over and over. Hopefully that covers everything. If I missed anything, feel free to quote me and post an angry reply. Or, just post a correction.
Defensive mmr follows the same rules, but is totally dependent on the last team you won a match with. If you win with a 3* team, only they will find you, same with 4*,5*,etc (again, dependent on their score and whether or not theyve broadened mmr by scoring high enough to view you.
Since there are so many less with similar rosters, the game just gives you the same targets, regardless of their relative score. Usually 5-7 people....over and over and over.
Welcome Death wrote: So close...but nobody's hit it quite yet. MMR (match-making ranking) is determined by 3 factors. 1) The average level of the top 3 characters in your roster, including boosts. 2) Your current score vs the average scores of people with similar rosters in your shard. 3) The amount of people shielded or unshielded that have equal or higher scores than you in your shard.
SnowcaTT wrote: Welcome Death wrote: So close...but nobody's hit it quite yet. MMR (match-making ranking) is determined by 3 factors. 1) The average level of the top 3 characters in your roster, including boosts. 2) Your current score vs the average scores of people with similar rosters in your shard. 3) The amount of people shielded or unshielded that have equal or higher scores than you in your shard. While I've seen #1 bandied about many times (did devs ever actually say that?), have #2 and #3 ever been confirmed? If so they should be immediately stricken from the formula - this is why so many people run the PVP's like LR's. Many of the dual 5*'s just start in the last 8 (if not last 3!) hours and easily hit 1300, it's ridiculous to have a 2.5 day event and make 2.2 of those days not matter. I understand why they don't come out and say what MMR is I guess (abusers will abuse), but in my first couple months of play I came in here and wondered why. It is basically the -rules- of the game....here, come play the game, guess what is happening in the background!