Hibernum_JC wrote: If I balanced around "everyone has access to every card" (which is mostly what Hearthstone does, since in effect everyone has access to every single card) which is part of what I was attempting to do with Origins, we end up with a lot of undesirable Mythics that feel bad when you pull them. So I balance around a different concept - I want players to get excited when they pull a Mythic, I want players to get a new one and go "Okay, so how does this fit, because it's OBVIOUSLY strong". As you guys have seen, I've also moved away from the concept we had in Origins (and rebalanced them) of mostly all high-cost cards, because they were incredibly unattractive (unless you played specific Green decks where your mana gain was insane). Instead, I've tried to make a good mix of casting costs, initial power and scaling power. Some incredibly powerful Mythics from BFZ went largely ignored, which I found peculiar (Felidar Sovereign, which has 10 points of stats for 8 mana, Vigilance and Lifelink, which is arguably one of the most powerful evergreens in our game, has a huge power level, but I've never even seen any sort of chatter about it) but I'm chalking that up to the fact that it doesn't seem to do much. I don't want to get too much off-topic here, but the logic behind the balancing is that we want Rares and Mythics to feel immediately powerful, interesting and desirable.
tdellaringa wrote: It's interesting that one person is upset they can't get the last 11 mythics to complete the collection - meanwhile I am sitting here with 11 mythics TOTAL - and I got crazy lucky and got two today. I do not pay to play, so that is one difference. I have been playing about as long as the game has been out. I kind of feel like the rate I have gotten them has been somewhat fair. I agree with the idea that like in the early days of the card game, the idea is that people will have different sets of cards. Sure, you're not really playing against others, but it sounds like that is coming. But I can see putting some mechanism in place to "work" for a specific card. It's interesting to allow trades, and once you trade that card, it's gone from your library (even if you have a dupe) and you have to attain it again.
paralistalon wrote: JC does make a good point about how the current system allows for them to push power levels... although this does give an advantage to mega whales. My biggest problem is that as I build up a good selection of rares and a couple of mythics, the VALUE of buying a booster pack keeps decreasing because the chance of getting a new card drops to the single digit percents and lower pretty quickly.
Sinslayer5 wrote: WALL OF TEXT
Sinslayer5 wrote: I wanted to say this first, because I don't want what will follow to sound like I'm against forum feedback or frustration venting (I've been frustrated by bad pulls, too), but posting with a title like, "I quit, because I don't get what I want" isn't only childish and immature, but also turns away from logical discourse and devolves into a woe-fest that only serves to cheapen your experience. There are better ways of getting the devs attention: rational thought that, as best as possible, takes into account their perspective, and allows for the possibility that your suggestion could be found to be just plain foolish, even if you didn't intend it to. I guess I would just hope we can all think through our suggestions and posts in this light, before hitting "Publish".
Meto5000 wrote: Sinslayer5 wrote: I wanted to say this first, because I don't want what will follow to sound like I'm against forum feedback or frustration venting (I've been frustrated by bad pulls, too), but posting with a title like, "I quit, because I don't get what I want" isn't only childish and immature, but also turns away from logical discourse and devolves into a woe-fest that only serves to cheapen your experience. There are better ways of getting the devs attention: rational thought that, as best as possible, takes into account their perspective, and allows for the possibility that your suggestion could be found to be just plain foolish, even if you didn't intend it to. I guess I would just hope we can all think through our suggestions and posts in this light, before hitting "Publish". Is that how my post comes off? Childish, immature, foolish and without rational thought? Pardon me if I absolutely take offense to this. I'm not simply whining because Player B got better pulls than me, I'm complaining that after more than 7 months of time and a substantial amount of money spent, there's literally no path to complete a set that has been out of rotation for over 3 months. This problem will only get worse as more sets are released. Due to this, I lack a sense of completion which is ABSOLUTELY a valid point. Magic is a game that is enjoyed in many ways, and collecting cards is high on the list of reasons people play. The fact that this game lacks the ability to finish a set is a sour point with many in this community. Secondly, probably the biggest reason to play this game is to get more cards in order to build new and better decks. I am at the point in my collection where last night I opened a Big Box, 16 packs of cards, and got exactly ZERO non duplicates. ZERO. 600 crystals represents a significant time investment to earn. Why the hell should I keep playing if even after opening the equivalent to a Booster Box, I get no reward since runes are worthless to me. So yes, if I quit, it will because this game leaves me feeling incomplete with near meaningless rewards. This is not meant to be a whine, or a threat - this is the reality. I want to be rewarded for my playtime and for money spent. I want a feeling of accomplishment and completeness. What does it matter if I get more crystals per PvP event, if the only thing crystals get me is a box of worthless duplicate cards? I'm not begging for handouts, I'm attempting to bring light to an issue that I care deeply about and imagine others do as well. If the developers decide that creating a better way to acquire cards, especially ones that have been out for months, is not something they want to address or change that is absolutely fine. The game will go on, and there are plenty of people who don't care as much as much as I do about completing a collection and aren't in a position where 99% of all cards they get are duplicates. I just don't see myself continuing to play, or at least play close to as much as I do now, if this is how the game's future looks.
Sinslayer5 wrote: This is the type of post that both enthralls and confuses me. I may regret this, but I'm going to start by calling out a perfect example of a non-constructive post (this will also serve as my TL,DR):
Sinslayer5 wrote: 1. Yes, it is right for anyone to invest money in a game in this way, and for the game to randomize the results so that you keep wanting more and thus stay engaged. 2. "Powerful" versus "mediocre" is relative to future cardsets - what's "bad" now could be "essential" later. 3. Literally read the posts - a number of lower-tier Uncommons and Commons decks have been shown to beat Inverter of Truth, Tyrant of Valakut, and Kozilek. 4. Asking for freebies is just silly
madwren wrote: However, it’s undeniable that certain cards, such as Undergrowth Champion, are at least temporarily ridiculously powerful, and present an undeniable advantage.
Sinslayer5 wrote: In the end, this is a business that wants your money AND your time and dedication that could result in future money, crossover into paper Magic, or, at the very least, word-of-mouth to draw in new players.