Gideon, Ally of Zendikar: Official Thread
Malcrof
Posts: 5,971 Chairperson of the Boards
Cost to Max Level: 79,920 runes
Gideon, Ally of Zendikar (GideonZ)
1: Echo of Gideon - cost: 6
1 - summon a 2/2 Hoplite token with haste; it dies at the end of your turn
2 - summon a 3/3 Hoplite token with haste; it dies at the end of your turn
3 - summon a 4/4 Hoplite token with haste; it dies at the end of your turn
4 - summon a 4/4 Hoplite token with haste, vigilance; it dies at the beginning of your next turn
2: Conscription - cost: 9
1 - summon 1 2/2 White Knight Ally token
2 - summon 2 2/2 White Knight Ally tokens
3 - summon 3 2/2 White Knight Ally tokens
4 - summon 4 2/2 White Knight Ally tokens
3: Rally the Troops - cost: 12
1 - grants +2/+2 to each creature with the Ally creature you control
2 - grants +3/+3 to each creature with the Ally creature you control
3 - grants +4/+4 to each creature with the Ally creature you control
4 - grants +5/+5 to each creature with the Ally creature you control
Level 60 mana bonuses: +2 | +2 | | | +2
Level 60 HP: 104
Level 60 max Creatures: 5 Spells: 10 Supports: 7
Post your decks and tips for GideonZ below!
0
Comments
-
With the coming event, that will give oath of Gideon to players, making a good Gideon ally deck will be much easier.
These are good cards that will be easily accessible
Oath of gideon(event)
Smite the monstrous(common)
Serene steward(uncommon)
Allied reinforcements(daily login card reward. Uncommon)
Kor entanglers(uncommon)
Ondu rising(uncommon)
So 6/10 cards are already "free".
You complete with some other good cards(veteran warleader, lantern scout) or if not available with some personal preference stuff.
For reference my decklist:
Will remove one ramp support for oath when I get it.
P.s. @Malcrof: As you can see from my screen, correct deck values for Gideon ally are
Creature 5
Spell 10
Support 70 -
I've been having a lot of success with a disable Ally/Angel deck. It is very support heavy, where the main objective is to disable the opponent and summon a ton of Angels and Allies using the second skill.
Supports:
Shrine of the Forsaken Gods (r)
Sigil of the Empty Throne (r)
Oath of Gideon (r)
Quarantine Field (m)
Suppression Bonds (r)
Mirror Pool (m)
Creatures:
Kor Entanglers (u)
Reflector Mage (u)
Veteran Warleader (r)
Spell:
Smite the Monstrous (c)
There are many win conditions in the deck. Basically, the strategy is to get Sigil and Veteran Warleader out ASAP, and play everything else as you get it. I never end up using any skill but his 2nd, since summoning 4 allies with warleader out is awesome (same with Oath of Gideon, which could potentially add 4 1/1s, increase your warleader by 8/8, and add a 4/4 angel). Kor Entanglers, Suppression Bonds, Quarantine Field, and Reflector Mage bounce and lockdown your opponent's field.
It is a cheap deck, both in mana cost and card rarity. It is my go-to white deck in Nodes of Power, and I probably have an over 95% win rate with it. It is hard to say exactly what my win loss ratio is with this specific deck since I switch often in Quick Battle, but here is my overall:
An obvious replacement would be switching out Shrine of the Forsaken Gods with Hixus, Prison Warden; I just don't have it yet. a cheap support with mana gain fills that role well enough for now, but let me know if you have any suggestions for improvements! It's a fun deck to play, and probably a frustrating one to play against. I wish I knew stats on win/loss ratio when people play against the AI with it.0 -
Mcjordan wrote:An obvious replacement would be switching out Shrine of the Forsaken Gods with Hixus, Prison Warden; I just don't have it yet. a cheap support with mana gain fills that role well enough for now, but let me know if you have any suggestions for improvements!
I find that Hixus is a good replacement for Suppression Bonds.0 -
Wish I had Veteran Warleader and Sigil myself. My Gideon Ally Deck looks like this:
Creatures (1):
Kor Entanglers
Spells (5):
Roil's Retribution / Swift Reckoning
Ondu Rising
Enshrouding Mist
Allied Reinforcements
Smite the Monsterous
Supports (4):
Retreat to Emeria
Oath of Gideon
Hixus Prison Warden
Valor in Akros
Basically keep pumping out Kor Allies and Knight Allies as often as you can. Ondu is there for the recovery of a slow start, but this deck isn't exactly quick anyway. Hixus is a great staller when it spawns in the right place. I'm considering droping the Disabled killers for a white mana changer to try and get more landalls, but none of my creatures can be defensive blockers or act as creature removal.0 -
Ally Gideon is one of my strongest decks and builds fast. That being said every deck can be better and I am looking for advice on how to make this deck even better. Please leave any advice you may be able to provide.
Creatures
Cliffside Lookout: Give a temporary 1 turn boost to your creatures
Munda's Vanguard: Give a permanent boost to all your creatures
General Tazri: Summon another Ally creature and gives lots of power boost
Angelic Captain: Boosted by each ally you control when she attacks
Drana Emissary: Little life gain and some damage for your opponent per turn
Spells
Declaration in Stone: Creature removal
Allied Reinforcements: Create Ally soldier tokens
Supports
Mirrorpool: Make your creatures bigger faster
Silverstrike: Kill off an attacking creature
Suppression Bonds: Stall to get out some big creatures
Over all this deck builds fast and when you throw in Gideon's 3rd ability you get some huge allies in a hurry. Any advice is appreciated.
Thank you0 -
Currentl DeckToken Control
Creatures
Temmet, Vizier of Naktamun
Glory-Bound Initiate
Spell
Consulate Crackdown
Supports
Desert's Hold
Cast Out
Sigil of the Empty Throne
Valor in Akros
Gideon's Intervention
Gideon's Defeat
Ixalan's Binding
It's slow to begin with but once you lockdown your opponent. It's game over. It's heavy with 6 rares, 1 mythic, and 3 uncommons. Deck is very adaptable to restrictions in event's.
Here is a quick overview of deck. With Temmert he gives creature boost but also can be resurrected with emblem. Glory I threw in for some lifegain. Ran 1 spell consulate to get rid of supports. But that can be exchanged for any spell you want or add another creature. The meat of the deck is the 7 supports. 4 to supports to control creatures, sigil to pump out angels, valor for creature boost and works great with his 2nd ability, and Gideon's Intervention for some protection.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements