Juggs
matthatter
Posts: 151 Tile Toppler
So, I finally decided to add Juggs to my roster and scrap Iron Man. Primarily because of a "if you can't beat them, join them" mentality. I was looking at his abilities and was a bit disappointed that he only has the two, so max level is 40. And he only has two strong colors to match. Heavens know that when I do DDQ w/ my 1 I wanna do as much damage as I can with as many colors as I can!
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Comments
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He is the only one I used for DDQ 1st node. His red is one shot one kill.0
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He is by far the most powerful 1*, can easily handle the only thing you need him for as-is, and is miserable to face when boosted in PVE or balance of power. Why would we want him to be buffed? I think OML is the only character (arguably) less deserving of a buff.0
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I'm the Juggernaut! - 0 AP
(PASSIVE)0 -
matthatter wrote:And he only has two strong colors to match.
Black is his third color. It just doesn't have an ability.0 -
He should be more than a 1*, and minimum 3*. A passive is a no doubter and should be related to the idea once he's moving he's unstoppable. I would do something like:
When Juggernaut matches red or green the following turn his unstoppable momentum gains +1 red/green .
So cover 1 +1 green, cover 2 +1 red, cover 3 +1 more green for a 4 match green, cover 4 +1 more 4 match red, cover 5 +1 more 5 match red or green.
So a 5 match green would give 8 ap lol.
Raise headbutt and green power cost0 -
I'm voting no - not because I think he's overpowered as-is, but if he had a third power to worry about I wouldn't want to fight him when he's overclocked in PvE. He can already do serious damage requiring health pack usage with either two matches or minimal goon feeding, plus cause hideous cascades. Getting extra generation or strike tiles off a black power would be hideous to fight unless they seriously nerf his level in the PvE's related to him.
He's a 1* that does what he needs to in DDQ. Fiction-wise it's unfortunate they used him as a 1*, because he's way better than that in the Universe - on par with most 3*, IMO. He'll never get his due because he doesn't have a popular variant, so he's stuck with his lot - two powers that are relatively devastating when boosted to match player rosters.
If they made the existing abilities more expensive I think a third power would be in order, but the player base as it stands would hate that - he's almost exclusively used to finish 1* DDQ quickly. Dragging out another red match to topple the hero would be a pain (especially if, like me, your 1* DDQ board has a strong tendency to lack red).0 -
I vote no 3rd power, but make an 8th day juggy 5*.0
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I remember when Juggs would take away upwards of 5000, practically 10,000 hit points on a headbutt. Gosh, I don't miss those days.
I wouldn't be opposed to a 4* or 5* Jugs. He is very powerful, and that would be terrifying.
If 1* juggs got a third power, then it would need to be something relatively fun and weak.
PVEs can sometimes be a nightmare of endless power moves -> -> -> repeat, repeat, with some and thrown in as well...0 -
Don't forget, he can be used in balance of power. I see so many of him there. But then again a lot of people don't fight in off season pvps. Although I find he heals the slowest out of all the 1* characters.0
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dsds wrote:Don't forget, he can be used in balance of power. I see so many of him there. But then again a lot of people don't fight in off season pvps. Although I find he heals the slowest out of all the 1* characters.0
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Damn, I was still using him. No wonder I got attacked so many times last time.0
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Juggernaut from Fear Itself seems like a good 4* concept.0
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Sure, he can have a black passive:
(Passive): Juggernaut can't be higher level than level 80, even if matchmaking would normally make him stronger than that.
That seems like a nice, reasonable buff (to the player experience).0 -
or this:
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Juggs is very weak and I always struggle to survive the 1* DDQ node every day. But I have him on my roster because he is my favourite and there are no other juggernauts in the game and please give him the 3rd ability and thank you devs.0
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TxMoose wrote:dsds wrote:Don't forget, he can be used in balance of power. I see so many of him there. But then again a lot of people don't fight in off season pvps. Although I find he heals the slowest out of all the 1* characters.
yeah they majorly nerfed the scaling past max level for everything below 4*, he used to do 10k at 270 in previous BoP's, he only did 11k at 550 in the last one, healthwise he's still kind of crazy but not the OP Juggs of the past sadly.0 -
Hmmmm. A VILLIAN of VILLAINS! Oh my he is too hard. That's the point! That is what the game lacks. He is/oh shoot wait he was a just what Juggernaut is, an unstoppable force of a VILLIAN. Let's nerf a 1*. Because he is too hard. Ffff that. That's the point of being heroic. Overcoming impossible odds. Finding complimentary companions/teammates that work with u to stop an impossible enemy. Wait now this is where I hear an argument about....whatever. This deebag of a VILLIAN has had VILLAINS side with hero's to stop him. Let's just keep churning out heroes. Because life means coming in 1007 means the same as first it's just a different colored token. Right? VILLAINS! More, MORE and more powerful VILLAINS!
Just saying.0 -
The game is pretty starved for villains. Really wouldn't mind seeing a higher level Juggernaut variant. I really like the character I both comics AND in game.0
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His third match colour is already black so here it is:
Momentum (Passive)
Whenever Juggernaut casts an ability, gain 1 green and 1 red ap.
2: 2 green, 2 red
3: 3 green, 3 red
4: 4 green, 4 red
5: 8 green, 8 red
It isn't a proper Juggernaut ability unless he's casting his spells every single turn and annoying the **** out of you.0 -
Just give him an unstunable passive. He is the unstoppable Juggernaut, except for all the different ways he can be stopped.0
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