its like saying to a restaurant owner " Your food is far too delicious, so stop making it so good.
No one said Kiora was slow
Seriously, stop the tears because you don't like something because it beat you.
If Kiora is literally "10 times better" than any other walker, she should be able to win in 30 seconds.
EDHdad wrote: I haven't seen this with Kiora yet. I see her now and then, but she doesn't seem to be dominating the metagame the way Jace + Mizzium Meddler used to, or Chandra at 3 loyalty used to.
EDHdad wrote: If you were to Nerf Kiora, how would you do it? I don't think it would require much more than a tweak, like making her first ability cost 8 or something.
shteev wrote: I also wouldn't be opposed to dropping the mana bonuses at level 60. Currently she gets +3+3 = 6, whereas everyone else gets +3+1+1. I seem to remember the devs describing this is worse in some way [citation needed], but it's clearly better. I'd seriously consider making her gem bonuses +2+2+0+0+0.
Barrelrolla wrote: Third sounds good in paper, but in reality it's not that good. Summons a few 8/8 octopi with reach and trample. It dies for 5 mana.
EDHdad wrote: I'm sorry, what? You have one octopus which has been reinforced 3 times, not 4 octopi
Netatron wrote: I just faced a Kiora deck that managed to smash through a 51/51 creature I had out, now I understand people's frustration. Animist's awakening sure was nerfed, but Nissa's Renewal is as powerful as ever. I think their deck was: Nissa's Renewal Drowner of Hope From Beyond Thopter Spy Network Animist's Awakening Nissa's Pilgrimage Prism Array Yavimaya Coast Zendikar Resurgent And either Omnath or a Fertile Thicket or something, I forget. Once something like this gets going, the only way to win is to have hard removal, which severely limits deck composition. If I had been playing Kiora myself I probably would have managed, but I was having fun testing out Starfield of Nyx despite not having two of the most core cards to go with it.
span_argoman wrote: Drowner of Hope + From Beyond / Thopter Spy Network is a nasty nasty combo to inflict on people in QB. It's pretty much perma-disable of your creatures unless you can destroy/bounce Drowner or destroy the supports.
andrewvanmarle wrote: No offense Netatron but you are sore because you tried a deck without the right components against a well built deck? Starfield of nix isn't'that strong to begin with.... The combination is strong but can be played by mono-blue planeswalkers too, and with just as great effect. and it dies on removal just as much! I'm'actually getting tired of nerfcalling in general, most of it is "i lost to this, nerf it". A combo or planeswalker does NOT need nerfing unless there are no answers to it available in the game. In other words, adapt to the metagame and include removal or bounce spells......