Malcrof wrote: Sub one rewards : Hard and essential all have 1x 70 iso, 2x 100 iso, 5x 250 iso Hard and essential wave have 3x 500 iso, 2x std token and 1 crit boost Hard wave has gold token essential wave has 1000 iso Hard and essential non wave have 4x500 iso, either 2 cp and 1 std or 2 std and 1 crit boost Easy 3x 70 iso, 2 x 100 iso, 4x 200 iso, 2 x std (easy wave has one less 200 and 1000 instead) Total = 22030 iso plus at least 1400 iso from std tokens credit to Pumpin81 for the research! This is a huge improvement in rewards. Haven't hit insane scaling yet, but i am sure it will show up eventually.
thanos8587 wrote: Malcrof wrote: Sub one rewards : .... and this takes how much time?
Malcrof wrote: Sub one rewards : ....
ThatOneGuyjp189512 wrote: Having just gone through each node once, i can tell you without a doubt this is the worst time i've ever had in this game. I grinded the last wave node trying to get the token, i did it NINE times before the token dropped. My scaling started at 251 and on my last one was at 381, even with Quake champed and boosted at 350 pyros were still doing 5k team damage(and that's with 6k less cause of quake) and soon as i got it my first immediately thought "no way i'm doing anymore".
nick_chicane wrote: You know all thats going to happen is its going to be even more harder to get the CP. It will, conveniently, be one of the last ones you can earn. Without an increase in health packs, it doesn't really matter how much more ISO there is because you wont be able to get it all without buying health packs.
an1979 wrote: thanos8587 wrote: Malcrof wrote: Sub one rewards : .... and this takes how much time? Pfft... what is 6 hours? And you will win all those lovely crits that.... wont... die.... too!
Vhailorx wrote: Varg, The reason that demiurge doesn't want to give out more prog rewards is that doing so would mean giving out more prizes. Every cover they give out is one they don't sell via token packs or cp direct buy. I think it's possible to argue that better rewards lead to more player engagement/good will which is good for the game; but it's also possible to say that more rewards = less revenue. With placement rewards we fight each other, and only a set % of players get anything. The rewards rate is fixed. With prog rewards, demiurge has to calibrate the difficulty appropriately (too low and everyone gets them, too high and no one does). It's more work them, and it (arguably) generates less revenue.
XandorXerxes wrote: You don't have to grind early all 7 days - just the last one. Everyone will have the same max score going into the last event regardless of their ranking. Whoever finishes that last event first wins, even if they were the last person to full clear each previous sub.
Malcrof wrote: nick_chicane wrote: You know all thats going to happen is its going to be even more harder to get the CP. It will, conveniently, be one of the last ones you can earn. Without an increase in health packs, it doesn't really matter how much more ISO there is because you wont be able to get it all without buying health packs. Got 2 on the first clear.. not harder at all.
rubix_qube wrote: They've already tested this type of event with the Gauntlet runs. The devs should have a good idea what levels are too easy and what are too difficult. We all found out what too difficult was during the Gauntlet after the first Civil War event. They had to dial that one back a bunch. Any event can be run as a gauntlet style event, just make each sub progressively harder to start so that reaching top rewards is still challenging. Each sub's rewards can also increase (maybe with more iso or perhaps extra event tokens) as each sub gets tougher to grind. I'm not sure I understand their apprehension at giving what the customers are begging for. I don't buy in to the "customer is always right" slogan, but sometimes they are. Give it a shot one time, devs.
djpt05 wrote: Please tell me 15 rewards on the essential 4* is a bug...
Tryke wrote: Gotta love their solution to the wave node problem. Let's put that event token as part of a 15 reward prize pool instead!
aesthetocyst wrote: djpt05 wrote: Please tell me 15 rewards on the essential 4* is a bug... OP says .... nope! o In two-day sub-chapters, ... Hard and Required Character missions increase in difficulty 12 times and are worth points the first 15 times they are beaten. o Each mission has rewards equal to the amount of times they can be beaten for points. .