3* leveling point of diminishing returns?

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Comments

  • i'm having the same problem deciding who to level up.
    I have 65k iso right now, a lvl124 hulk . 102 IM40, 102 patches, 101 punisher, 70 spiderman and my cmags is lvl66 with 2/4/1 covers
    I was thinking about putting all that iso into patches so I can have 2 teams, one defensive with hulk tanking and one offensive with patches tanking.
    But after going through the forum I'm not sure if doing that or spread the iso around and give 20k to patches, punisher and spidey each
  • I have to say I've been abusing a 141 535 Patch for the Hulk tournament. I combined him with a 127 355 Punisher (127 because Patch still covers him on red and green even after Punisher's boost) and a level 99 553 Spidey (Patch covers yellow). I know not everyone has those covers, but those three make the level 230 matches pretty straightforward. You deny red, collect green and blue as you can, and tank damage with Patch as much as possible until you can stun and Berserker Rage/Molotov them to death (all finished by Retributions doling out 4k+ damage each, over 7k on level 230 Jugg). At level 141, Patch can take a full Devour to the face if they've been collecting black or 2-3 Unstroppable Crushes if they've been collecting green (Headbutt will still pretty much end you which is why you need to deny red). Being able to regen 300hp a turn, which adds up very quickly to his max of 5800, is a gamechanger. For these matches, as long as they don't get a big cascade by turn 10, it's pretty much over.

    It will be interesting to see what combo I'll move to when they nerf spidey.

    So I guess my point is that you should definitely focus on a single 3 star to be the backbone of your team. From there, level the other 3 stars until they synergize as well as possible with your main. After you get to that point, reevaluate your options.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    dtm7817 wrote:
    I have to say I've been abusing a 141 535 Patch for the Hulk tournament. I combined him with a 127 355 Punisher (127 because Patch still covers him on red and green even after Punisher's boost) and a level 99 553 Spidey (Patch covers yellow). I know not everyone has those covers, but those three make the level 230 matches pretty straightforward. You deny red, collect green and blue as you can, and tank damage with Patch as much as possible until you can stun and Berserker Rage/Molotov them to death (all finished by Retributions doling out 4k+ damage each, over 7k on level 230 Jugg). At level 141, Patch can take a full Devour to the face if they've been collecting black or 2-3 Unstroppable Crushes if they've been collecting green (Headbutt will still pretty much end you which is why you need to deny red). Being able to regen 300hp a turn, which adds up very quickly to his max of 5800, is a gamechanger. For these matches, as long as they don't get a big cascade by turn 10, it's pretty much over.

    It will be interesting to see what combo I'll move to when they nerf spidey.

    So I guess my point is that you should definitely focus on a single 3 star to be the backbone of your team. From there, level the other 3 stars until they synergize as well as possible with your main. After you get to that point, reevaluate your options.

    I've been doing the same thing with Punisher/C. Mags/Spidey. Honestly the Patch tanking doesn't make too much of a difference if you have Spidey: the enemies generally won't kill your maxed level characters before you can spidey-lock them, and once you have them spidey-locked, you can just use his yellow at the end of the battle to heal up to max anyways. Patch is definitely a lot better than Punisher with the spidey-lock, but if the nerfs make that not as viable, then I'm not too sure about Patch anymore. I don't like Patch/Punisher as a team comp just because they have too many overlapping colors: green for either serves the strike tile role, and both their reds is a pure damage type of skill. I think that focusing on one of the 2 would be more ideal, while saving your iso for someone that better compliments the character that you pick (BP and C. Mags works well with either of them since they don't step on each others toes as much, for instance).
    i'm having the same problem deciding who to level up.
    I have 65k iso right now, a lvl124 hulk . 102 IM40, 102 patches, 101 punisher, 70 spiderman and my cmags is lvl66 with 2/4/1 covers
    I was thinking about putting all that iso into patches so I can have 2 teams, one defensive with hulk tanking and one offensive with patches tanking.
    But after going through the forum I'm not sure if doing that or spread the iso around and give 20k to patches, punisher and spidey each

    You want Patch to tank everything due to his regen/best there is. If you go with Patch, you need him to be the highest level on your team. Since offensive characters are a lot more useful than defense characters (simply because you play all your matches with them), I would focus on either Patches or Punisher. I don't like leveling both for the reasons stated above.
  • Yes, there is a fair amount of overlap, but the level 5 Berserker Rage/Molotov is a combo that I've fallen in love with. For 16 total ap you get 1780 single target damage, 3x~1400 aoe damage, loads of strike tiles and an attack tile in 3 turns). And because Patch's red isn't fully leveled and isn't that great at 3, that ap is available for Retribution to finish people off. Judgement can even be used to break up the board early in a game, especially if you're having trouble matching blues.

    My next leveled 3star is Magneto, and I swap him in from time to time as well. Patch, Punisher, Magneto, and Spiderman are my main 4 guys and I agree with the assessment in your guide that they are the top 3stars right now. I had actually been holding off on pumping iso into Mags and Spidey because of their upcoming nerf, but they really are much better than the others so far and the extra 10 levels I gave them were worth it.
  • Patch can pretty much tank nonstop in PvP even without Spiderman even with only 3 in yellow. Almost always your other 2 guys are going to need 5 health packs before Patch even needs one and when that happens you can't continue anymore anyway. And of course if you're using Spiderman then you're pretty much never worried about Patch's regen.

    Keep in mind that for PvP purposes, if there is a featured character, it is almost certain that Patch can only tank 2 colors unless the featured character's colors are blue/purple/black, or that your featured character's level is very low. This is because the featured character will always have a higher purple/black/blue than Patch (for being boosted), and whatever color the featured guys overlap with Patch, he should have that color as well for being boosted. Only in a non-boosted character tournment or if Patch is the boosted character can you reliably tank even 3 colors with Patch, and based on my observation the vast majority of the PvP tournaments involve a boosted character. Sure, you can get around that by having a sucky boosted character, but that's hardly a good way to try to win.

    I don't find too much difference between level 100-141 but if you got someone like Patch or Punisher, you can't really go wrong with them so you might as well do it. I keep my iso 8s to boost the major boosted PvE characters but that's hardly necessary.