3* leveling point of diminishing returns?
I'm making my long awaited transition from a maxed 2* roster including OBW, MN Thor, MN Mags, CStorm, MN Hawkeye (don't ask) to 3*. I've managed to get my maxed Punisher up to 110, but I'm starting to doubt whether it's worth it to pump my remaining 60k iso into him. I'm a completest kind of gameplayer, and every fiber of my being is pushing me to get to 141, if only to smile triumphantly every time I open my roster, but I have a max covered IM40 at lvl 66, a 4/3/5 GSBW (gimmie green!) at lvl 45, a 5/2/2 Hulk at lvl 50 and a 2/4/2 spidey at lvl 30. Moving the iso into the latter bunch obviously has a better iso/benefit ratio, but finishing Punisher's grind and putting him on "set it and forget it" mode is appealling too. Does anyone have any thoughts on intentionally NOT maxing out 3*s during transition? Maybe rolling with a 110 Punisher, a 100ish Hulk as a tank and OBW?
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3*s only become better than 2*s statwise when they hit level 100, so having a level 100 punisher is equivalent to having a maxed out 2*, which means that you arent really transitioning out of 2*s imo. If you want your haracttrrs to be better than a maxed 2*, you need to pump more iso into them.0
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I got my 3* to 120 and once I had a roster of them moved them to 141. At 120, they are definitely better than 2* but after that the iso climb is tough.
The ISO to get a character from 120-->141 is ~51K. Comparatively, you could get your 50 hulk to 92 on that same 51K.0 -
Try your punisher in the PvE event
then try him in a pvp event
that's pretty much the diff you'll feel at max
for me it's worth it for my a team, considering how much play time they get0 -
BTW, just to note it takes more iso to get 1 character to 141 than 2 characters to 100. Makes you realize how much of an iso grind you are about to get into.0
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entropic01 wrote:I got my 3* to 120 and once I had a roster of them moved them to 141. At 120, they are definitely better than 2* but after that the iso climb is tough.
The ISO to get a character from 120-->141 is ~51K. Comparatively, you could get your 50 hulk to 92 on that same 51K.
Any chance you took note of whether you saw reduced retaliations in PvP moving from 120 to 141?0 -
clean_cut_hippie wrote:entropic01 wrote:I got my 3* to 120 and once I had a roster of them moved them to 141. At 120, they are definitely better than 2* but after that the iso climb is tough.
The ISO to get a character from 120-->141 is ~51K. Comparatively, you could get your 50 hulk to 92 on that same 51K.
Any chance you took note of whether you saw reduced retaliations in PvP moving from 120 to 141?
Don't have a lot of data for that to be honest, got my Mag and Punisher to 141 within the last week or so. Haven't tried in any of the PVP tourneys since Fresh Cut since the rewards have been completely useless to me.0 -
Nobody with a high level Spiderman is going to be scared by a level 141 character, and if anything the skip tax means you should definitely take the first match that yields a decent amount of points even if they're 141X3. The only thing that seems to have any effect on discouraging attacks is if you happen to have a high level featured character that also happens to be strong (like Black Panther or Magneto). I attacked a level 141 Psylocke in the Fresh Cut tournament and I didn't even notice she was there, and I don't mean she was weak. But if your character isn't killing someone in one hit, it's simply not going to stop the Spiderman or equivalently powerful characters from attacking you.0
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clean_cut_hippie wrote:I've managed to get my maxed Punisher up to 110, but I'm starting to doubt whether it's worth it to pump my remaining 60k iso into him.0
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I think just like the 2 stars, right at the end is when diminishing returns kicks in. Lvl 80 for 2 stars and level 133 for 3 stars.
For 3 starred especially, because you're talking about 20k in ISO for those last few levels and the power differential between a lvl 133 to lvl 141 is barely noticeable.0 -
I have a new way to level and I actually like it.
I pick a main character, in this case, Punisher 3/5/5. I got him to about 105 before I decided to bring my other guys up to snuff. Working on Patch, but eyeing C. Mags now. Here's my rotation and if you like it, jump on. I didn't want to stop leveling Punisher, but I wanted to bring Patch to lvl 100 too so.
Every 5 levels of Patch say 60-65, I would then do 1 lvl for Punisher, then go back 65-70 Patch, another level Punisher. Once I get Patch to lvl 100, I'm going to start a rotation with C. Mags again get him 5 lvls, then Patch and Punisher 1 each, then C. Mags, although due to Punisher's huge ISO need now, I may go on a every 5 C. Mags, 1 Patch, every 10 C.Mags, I patch, 1 Punisher. Stat wise they equal their 2* counterpart about lvl 97-100 depending on the character, Patch surpassed Astonishing Wolvie around lvl 980 -
So I'm levelling most of my 3* roster to 120, and I don't really notice much difference going higher than that.
I'm making all of my roster to 120 before deciding to level Patch / Spidey to 141.0 -
I think the emotional side is winning out. I clearly see the logic of leveling a couple/few characters to 100-120 before leveling one to 141, but I just want to see that 141, particularly with Punisher because it's not like I'm really ever going to regret it. I suspect I'll feel differently on my second 3*, but I figure why play the game if it's not about feeling a sense of achievement? Right now, the 141 will probably give me the greater sense of meta-accomplishment.0
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clean_cut_hippie wrote:I think the emotional side is winning out. I clearly see the logic of levelling a couple/few characters to 100-120 before levelling one to 141, but I just want to see that 141, particularly with Punisher because it's not like I'm really ever going to regret it. I suspect I'll feel differently on my second 3*, but I figure why play the game if it's not about feeling a sense of accomplishment? Right now, the 1431 will probably give me the greater sense of meta-accomplishment.
This is what got me. I'm almost done Patch, and i'll be so happy when I am, i'll never have to think about leveling him again! Punisher will be next.
Also, when I look at teams and I see 141 teams vs a team with 120s on it, I much rather fight those with the slight disadvantage of course!0 -
zpzpz wrote:So I'm levelling most of my 3* roster to 120, and I don't really notice much difference going higher than that.
I'm making all of my roster to 120 before deciding to level Patch / Spidey to 141.
The power increase from 120->141 is exactly the same as 100-120. If you look at the raw numbers, (for Punisher)
Level 100 - 4100 / 51 / 45 / 40
Level 120 - 4935 / 59 / 52 / 46
Level 141 - 5800 67 / 60 / 52
Damage Increase From 100->120 - 15%
Damage Increase From 100->141 - 31%
Health Increase From 100->120 - 20%
Health Increase From 100->141 - 40%.
Given that a level 100 3* character is near identical statwise to a 2*, stopping your guys at level 120 would only mean that they are 15% more powerful than a maxed 2*, as opposed to being 30% more powerful than a maxed 2*, and I personally think that that makes it worthwhile to go all the way for the characters that you are going to be constantly using in fights, such as Punisher and C. Mags. Those extra 20 levels represent an extra 15% damage that you're going to have for all future matches, and in a game that really rewards pooling all your resources into a single team, it makes a lot of sense to do this.
Think about it this way: 3* characters are only buffed by 25 levels in PvE, which means that your level 120 character would be as strong as a level 145 character. Instead of having a diverse roster of 120s such that you could use the buffed characters, why not just use your two solid 141s instead? The power level is the same, except your 141s stay 141 even after the event.0 -
I pumped my Punisher up from 65 to 90 during the Simulator and 90 to 132 during the Hulk Event and this week's LR. I will finish him off during next week's LR unless some new character suddenly gets good.
I noticed no real difference from 65 to 90, but getting to 132 has made a real difference. Match damage, strike tile, etc. Molotov hits everyone once for 800+ damage minimum, but usually much more because I do not bust it out until firing off Judgment.
That said, I cannot think of another 3* that I would level except GSBW, and I am 1/0/3 with her so fat chance.0 -
NorthernPolarity wrote:zpzpz wrote:So I'm levelling most of my 3* roster to 120, and I don't really notice much difference going higher than that.
I'm making all of my roster to 120 before deciding to level Patch / Spidey to 141.
The power increase from 120->141 is exactly the same as 100-120. If you look at the raw numbers, (for Punisher)
Level 100 - 4100 / 51 / 45 / 40
Level 120 - 4935 / 59 / 52 / 46
Level 141 - 5800 67 / 60 / 52
Damage Increase From 100->120 - 15%
Damage Increase From 100->141 - 31%
Health Increase From 100->120 - 20%
Health Increase From 100->141 - 40%.
Given that a level 100 3* character is near identical statwise to a 2*, stopping your guys at level 120 would only mean that they are 15% more powerful than a maxed 2*, as opposed to being 30% more powerful than a maxed 2*, and I personally think that that makes it worthwhile to go all the way for the characters that you are going to be constantly using in fights, such as Punisher and C. Mags. Those extra 20 levels represent an extra 15% damage that you're going to have for all future matches, and in a game that really rewards pooling all your resources into a single team, it makes a lot of sense to do this.
Think about it this way: 3* characters are only buffed by 25 levels in PvE, which means that your level 120 character would be as strong as a level 145 character. Instead of having a diverse roster of 120s such that you could use the buffed characters, why not just use your two solid 141s instead? The power level is the same, except your 141s stay 141 even after the event.
Although I can't bring myself to maxing, iso required is too steep at 2500 for one level.0 -
zpzpz wrote:NorthernPolarity wrote:zpzpz wrote:So I'm levelling most of my 3* roster to 120, and I don't really notice much difference going higher than that.
I'm making all of my roster to 120 before deciding to level Patch / Spidey to 141.
The power increase from 120->141 is exactly the same as 100-120. If you look at the raw numbers, (for Punisher)
Level 100 - 4100 / 51 / 45 / 40
Level 120 - 4935 / 59 / 52 / 46
Level 141 - 5800 67 / 60 / 52
Damage Increase From 100->120 - 15%
Damage Increase From 100->141 - 31%
Health Increase From 100->120 - 20%
Health Increase From 100->141 - 40%.
Given that a level 100 3* character is near identical statwise to a 2*, stopping your guys at level 120 would only mean that they are 15% more powerful than a maxed 2*, as opposed to being 30% more powerful than a maxed 2*, and I personally think that that makes it worthwhile to go all the way for the characters that you are going to be constantly using in fights, such as Punisher and C. Mags. Those extra 20 levels represent an extra 15% damage that you're going to have for all future matches, and in a game that really rewards pooling all your resources into a single team, it makes a lot of sense to do this.
Think about it this way: 3* characters are only buffed by 25 levels in PvE, which means that your level 120 character would be as strong as a level 145 character. Instead of having a diverse roster of 120s such that you could use the buffed characters, why not just use your two solid 141s instead? The power level is the same, except your 141s stay 141 even after the event.
Although I can't bring myself to maxing, iso required is too steep at 2500 for one level.
Meh, I've used my maxed out Punisher/C. Mags in literally every single battle since I've maxed them out: I'm guessing I got far more use out of them than if I leveled a bunch of random 120s.0 -
What I find really discouraging is to spend 2500 iso going from 121 to 122 and having your abilities not update (just hp and tile damage). When you get to these levels, abilities update when you raise 5 or so levels (maybe more when you are in the last levels).0
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Polares wrote:What I find really discouraging is to spend 2500 iso going from 121 to 122 and having your abilities not update (just hp and tile damage). When you get to these levels, abilities update when you raise 5 or so levels (maybe more when you are in the last levels).
Yep, when I level on the high end I always look at an ability with numbers and push until it changes. Then consider if I want to go at least 3 levels from there.0 -
Moghwyn wrote:clean_cut_hippie wrote:I've managed to get my maxed Punisher up to 110, but I'm starting to doubt whether it's worth it to pump my remaining 60k iso into him.
More like a 20% boost to match damage and 24% boost to strike tile/retribution damage.0
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