The boss fight is the challenge. The pins are the pest.
Comments
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The boss is allowed to be challenging. I feel Galactus has the fun balance exactly right. You can go pretty far along in the rounds before Galactus starts to feel like a heavy burden on your roster.
Until then the easy pins and fun boss makes the game *gasp* fun! And rewarding, too! I put some time in, I don't need to grind myself to boredom, I get some stuff out of it and the alliance benefits as a whole. And it's fun!
And then...you get stuff that's "challenging". And it's not fun. It's a slog, and a painful one full of health pack usage and failed attempts as you constantly bash your head against the concrete wall wondering which of the two is going to smash first.it'll be your head
At level 300+ Iron Man starts to get quite tricky with the wrong team, and that's how it should be. when you start to get to the real meat of the prizes things should be tricky but not impossible. When you're nearing the end that's when your roster and abilities should be tested.
In gaming, player frustration is measured on a simple scale. The time between a failure state and being able to try again. The longer it takes, the more frustrated the player gets. For the bosses, that time is exceptionally long if you factor in having to deal with two waves of level 350+ enemies.0 -
[quote="Blahahah"
Where is the line drawn? Where's the point where the nodes are engaging enough to validate their existence, yet not "too hard I don't wanna spend health packs" level? How strong should the boss be to where he is hard enough to justify him being the boss, but not "you're supposed to lose lul how dare they make a boss challenging" inducing?
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In the case of Civil War, they should have made the nodes simpler because they provide much less points than the boss and if we assume they didn't want too many people finishing both events in the available time, they should have simply ramped up the points required to get the highest rewards on the 2nd event.
The net result of the above approach would be that people with the best rosters could still complete both sides, those with good rosters could complete one side and make good progress on the other. Finally, those with weaker rosters would be able to get a decent way through both sides and even though they may not manage to complete either side, they wouldn't be effectively locked out from the entire event once they reached their limit on one side.0
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