_RiO_ wrote: DayvBang wrote: _RiO_ wrote: Isn't it nice how, since R101, we've been getting a metric ton of regressed bugs? Please keep bug discussions on topic. The linked topic is unrelated. Further, these wave node bugs aren't regressed, they've been present for some time. Yeah, but this particular bug that the previous poster mentioned; team members being swapped out with random 1*s, is definitely a regression. We haven't seen that one since the R40 releases. As for the linked topic being unrelated: it's kind of directly linking the previous poster to where their bug was already reported?(Sure; I guess you could say it's offtopic because the previous poster's report already had nothing to do with wave nodes. But quote/cite their post then...)
DayvBang wrote: _RiO_ wrote: Isn't it nice how, since R101, we've been getting a metric ton of regressed bugs? Please keep bug discussions on topic. The linked topic is unrelated. Further, these wave node bugs aren't regressed, they've been present for some time.
_RiO_ wrote: Isn't it nice how, since R101, we've been getting a metric ton of regressed bugs?
EDL666 wrote: I suspect that in Survival, if Reality Crush downs the first 3 characters of a wave, it will always stun the first character that appears to take their place, because the Koran was the first one to appear after downing a character on that wave.
DayvBang wrote: EDL666 wrote: I suspect that in Survival, if Reality Crush downs the first 3 characters of a wave, it will always stun the first character that appears to take their place, because the Koran was the first one to appear after downing a character on that wave. I've merged this with the main wave node bug thread, and added a line for this in the first post. In my opinion, the correct behavior is that the stun should be wasted in this case. It shouldn't carry over to the next wave just as reaction skills for the next wave shouldn't react to attacks against the previous wave.
Dayv wrote: Scarlet Witch's Reality Crush skill will stun the front opponent of the next wave, if the damage kills all remaining opponents in the current wave.
EDL666 wrote: Yes! This is correct! When you end a wave, the stun is wasted. I'm talking about waves with more than 3 characters, in that specific case, it was a 7-character wave and killing the first 3 with Reality Crush made the stun always stun the first replacement character even though they all come out at the same time before the "random" stun is applied. Dayv wrote: Scarlet Witch's Reality Crush skill will stun the front opponent of the next wave, if the damage kills all remaining opponents in the current wave. You might wanna change that
Scarlet Witch's Reality Crush skill will always stun the front arriving enemy in a wave of more than three enemies, if the damage kills all three current enemies and some remain in the current wave. That is, the stun carries over to a remaining enemy in the current wave in a predictable, rather than random fashion.
BlackSheep101 wrote: The waves are randomized now. Presumably there's nothing to prevent the process that builds DDQ from selecting the same wave twice.
DrDoMe wrote: Also, I don't know if it's a bug or just a quirk, but all countdown tiles fire before the wave switches, wasting the extra ones.
EDL666 wrote: I know that it's clear that AI Sentry can shoot Supernova early without damage or ending the turn, but I just used Supernova myself and wiped the current wave. The wave switched but it was still my turn. I couldn't reproduce because Sentry has a tendency to badly damage himself. What happened is I used Supernova but the damage didn't quite kill off every enemy, then the board cascaded into a match 5 and the critical tile got matched in the cascade as well. That cascade is what killed off the rest of the current wave. Then I got the wave change. Next wave had Black Widow 1* and Iron Man 1*... Unfortunately I don't recall the other character. My turn did not end, the AI didn't make a match or anything. I just got a bonus turn.
Banner at the beginning of Wave 2 no longer displays Wave 1.
Nightglider1 wrote: While playing the fourth wave of The Big Enchilada (against 3* Captain Marvel, Squirrel Girl, and Psylocke), I fired Iron Fist's purple against Psylocke to do damage, yet Captain Marvel's Energy Absorption passive went off. This should not have happened.