[merged topics] multiple bugs with Wave nodes
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Nah, the carried ap pools are most of what make survival nodes different from just playing two matches back to back.
But it was clear when survival nodes were introduced that the intent was to start us off against goons, and then bring in villains in the later rounds, so the difficult scales. That's out the window completely with 3 + 3 tile matching enemies. And even worse when they are grossly overleveled.
But the technical bugs are getting annoying (especially passive triggering on round transitions).0 -
I totally had nothing to do with the wave nodes, don't blame me.0
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_RiO_ wrote:You'd think the devs would appreciate a compendium of known issues to deter duplicated bug reports.
But ofcourse, their mind is on the 'dirty laundry' effect instead...
I'd love it if Demiurge would engage in these forums more, even if it's just to acknowledge a bug like this and say "we know it's a problem and we want to fix it but this one' going to take some time..."0 -
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Yes! I've seen heaps of wave node quirks recently. A few days ago I was playing The Big Enchilada wave node of Deadpool daily. I cast an attack as a finishing move on the third wave which caused a cascade that combined with OML's match damage and wiped out each of the last 3 opponents on the final wave. After which, instead of victory, those 3 final opponents got a redo and I had to beat them again.0
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Please see also this bug: https://d3go.com/forums/viewtopic.php?f=9&t=44621 as it's also wave related.0
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Can confirm the Captain Marvel damage effect happening in the wave after enemies have been downed. I also had this happen with 2* storm's Raging Tempest0
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DayvBang wrote:_RiO_ wrote:You'd think the devs would appreciate a compendium of known issues to deter duplicated bug reports.
But ofcourse, their mind is on the 'dirty laundry' effect instead...
That doesn't help in preventing people from duplicating reports tho', does it?0 -
I've just repeated some of the Enemy Agents wave nodes on EotS, and even starting round 2, it said starting wave 1 of 2. I'm fairly sure I've seen this problem in DDQ as well.0
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This bug has been around for a few weeks now.0
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It's also not showing the wave node gaining levels (I don't know if it did before).
The counter like the standard waves do.0 -
In today's DDQ big enchilada, I killed the last enemy in wave 3 (I assume it was with match damage, rather than a power) and right before the "next wave" banner appeared, I was hit with an Adamantium Slash from Wolverine. This was confusing - Wolverine was in the last wave, but that wave's characters had not yet appeared on screen (it still showed the wave 3 team with their "downed" icons.
It wasn't a fluke because I actually lost and had to play it again, and the same thing happened except this time Psylocke's Psi-Katana power was the one that fired before the final team was displayed. I don't think it actually affected the gameplay - it's just being displayed in the wrong order.0 -
bigsmooth wrote:I don't think it actually affected the gameplay - it's just being displayed in the wrong order.
It doesn't affect the gameplay in your specific case.
In the general case, enemy skills that have self-damage components to them will be processed against the (already dead) last wave. And in those cases, it does affect gameplay.0 -
In today's Deadpool Daily Quest I used an AOE skill (Whales Whale Whales) to end a wave in the survival node. Hulk came up on the next wave and immediately got an Anger countdown tile. He wasn't active when the power fired, so he didn't actually take any damage.0
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Had this happen, too, and also had a similar thing happen earlier in the weekend with xfdp. Used aoe power to clear third wave and 4th wave opened with x enforcer triggering.0
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This one is bizarre, just went to play EotS sub 4 Iron Fist essential wave node. I picked my 2 other players and TU's and went into the match, but suddenly I only have 1 player on my team and it's Level 1 Iron Man model 35 who I don't even have on my roster!?!?
Moderator note: this bug is not actually specific to wave nodes, and has a separate thread over here, as reported by _RiO_ : https://www.d3go.com/forums/viewtopic.php?f=9&t=455790 -
Jwhitmire36 wrote:This one is bizarre, just went to play EotS sub 4 Iron Fist essential wave node. I picked my 2 other players and TU's and went into the match, but suddenly I only have 1 player on my team and it's Level 1 Iron Man model 35 who I don't even have on my roster!?!?
Isn't it nice how, since R101, we've been getting a metric ton of regressed bugs?0 -
_RiO_ wrote:Isn't it nice how, since R101, we've been getting a metric ton of regressed bugs?
Further, these wave node bugs aren't regressed, they've been present for some time.0 -
DayvBang wrote:_RiO_ wrote:Isn't it nice how, since R101, we've been getting a metric ton of regressed bugs?
Further, these wave node bugs aren't regressed, they've been present for some time.
Yeah, but this particular bug that the previous poster mentioned; team members being swapped out with random 1*s, is definitely a regression.
We haven't seen that one since the R40 releases.
As for the linked topic being unrelated: it's kind of directly linking the previous poster to where their bug was already reported?
(Sure; I guess you could say it's offtopic because the previous poster's report already had nothing to do with wave nodes. But quote/cite their post then...)0
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