A Plea for 4*-only PVP

Colognoisseur
Colognoisseur Posts: 807 Critical Contributor
As I sit looking at my roster and seeing some of the more fun 4* characters I have I keep coming back to wanting there to be 4*-only PvP.
Isn't there some way we could have this as an additional PvP event running alongside the Season PvPs?
Seems like it could help with the iso crunch and also be fun as there would be a new meta to explore.
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Comments

  • nwman
    nwman Posts: 331 Mover and Shaker
    Please yes, if there are just 4* non new release pvp in rotation, or both at the same time so people can choose one or do both, whatever way just bring us 4* featured pvp.
  • mpqr7
    mpqr7 Posts: 2,642 Chairperson of the Boards
    A 4* PVP with better prizes would be nice. It would give vets something more to do. I have more and more champed 4*s, including some random, lower-tier ones. If they were the featured PVP hero, then I could put them to use!
  • ronin_san
    ronin_san Posts: 980 Critical Contributor
    So long as we have a 3* and 2* only PVP as well. in all things, balance
  • killerkoala
    killerkoala Posts: 1,185 Chairperson of the Boards
    lol if it does become true of 4* only PvP. lots of people will be mad cause the prizes will not change and be only be 3*'s and will limit most of the players.
  • Nellobee
    Nellobee Posts: 457 Mover and Shaker
    Yes. And make the season PvP's 3* and down only.
  • KGB
    KGB Posts: 3,307 Chairperson of the Boards
    It would be nicer if they limited by levels rather than by *'s.

    100 and under
    150 and under
    200 and under
    250 and under
    Open

    Then you could mix 2&3* characters in the 100 and 150 and under tiers and 3&4* characters in the 200 and 250 tiers and the Open tier would be for 5* and champed 4*s.

    This would open up everyone's entire roster of characters to be used.

    KGB
  • Slarow
    Slarow Posts: 204 Tile Toppler
    It doesn't have to be this complicated or segmented. Simply make it so that each PVP has a featured 3* and a featured 4*. Players can choose between their own featured 4*, their own featured 3*, or a loaner featured 3* as their center character. Nothing else needs to change.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    ronin-san wrote:
    So long as we have a 3* and 2* only PVP as well. in all things, balance

    Agree with this as well. The 3*'s and the 4*'s sit on my roster and look sad...and ask "why should you put any (more) ISO into any of us?"
  • Natsufan01
    Natsufan01 Posts: 259 Mover and Shaker
    Slarow wrote:
    It doesn't have to be this complicated or segmented. Simply make it so that each PVP has a featured 3* and a featured 4*. Players can choose between their own featured 4*, their own featured 3*, or a loaner featured 3* as their center character. Nothing else needs to change.

    Exactly. Expanding on it, have it be a lock out situation where if you choose to enter the 4* featured one, you can't go back and do 3* as well. Have the reward system be 800 for a 4* of the featured character, 1300 for 40cp, and double iso for all of the progression rewards. Whichever you choose will count towards your season. So expect lower scores if you're not quite at that level yet, which would have to be considered for placement and alliance expectations. But it would help out those who are beyond 3* rosters. It would have the added benefit of thinning out 3* pvps, which will help those at lower roster strength not have to compete as much with the big kids.
  • Eec411
    Eec411 Posts: 48 Just Dropped In
    Part of my quality of life thread that didn't get a lot of views (viewtopic.php?f=8&t=43709)

    Propose 4* lightning rounds. Run them on weekends, prize out tokens with increased odds for the specific 4*. More chances to hit the 4* covers, more chances to earn ISO, doesn't mess with current season structure
  • CT1888
    CT1888 Posts: 1,201 Chairperson of the Boards
    Natsufan01 wrote:
    Slarow wrote:
    It doesn't have to be this complicated or segmented. Simply make it so that each PVP has a featured 3* and a featured 4*. Players can choose between their own featured 4*, their own featured 3*, or a loaner featured 3* as their center character. Nothing else needs to change.

    Exactly. Expanding on it, have it be a lock out situation where if you choose to enter the 4* featured one, you can't go back and do 3* as well. Have the reward system be 800 for a 4* of the featured character, 1300 for 40cp, and double iso for all of the progression rewards. Whichever you choose will count towards your season. So expect lower scores if you're not quite at that level yet, which would have to be considered for placement and alliance expectations. But it would help out those who are beyond 3* rosters. It would have the added benefit of thinning out 3* pvps, which will help those at lower roster strength not have to compete as much with the big kids.

    Beware the law of unintended consequences though; pull the big boys out with all their points, and it may hamper the 3* players and 3-4* transitioners ability to hit 800 and 1000 points and move into the 4* game; true, it could bring more players to pvp and the points could come back, or the reward structure could be rejigged, but there would likely be a lag, and if more players dropped out due to lack of progress, it could drift into a negative feedback cycle.

    Yes, I think there needs to be more of a 4* game as it's too stale for a lot of people, but its not always straight forward.

    I say this as someone who fueled the 4* transition off of learning how to beat 4* teams with 3*s to hit 1000 consistently. And from the pub.
  • Slarow
    Slarow Posts: 204 Tile Toppler
    Natsufan01 wrote:
    Slarow wrote:
    It doesn't have to be this complicated or segmented. Simply make it so that each PVP has a featured 3* and a featured 4*. Players can choose between their own featured 4*, their own featured 3*, or a loaner featured 3* as their center character. Nothing else needs to change.

    Exactly. Expanding on it, have it be a lock out situation where if you choose to enter the 4* featured one, you can't go back and do 3* as well. Have the reward system be 800 for a 4* of the featured character, 1300 for 40cp, and double iso for all of the progression rewards. Whichever you choose will count towards your season. So expect lower scores if you're not quite at that level yet, which would have to be considered for placement and alliance expectations. But it would help out those who are beyond 3* rosters. It would have the added benefit of thinning out 3* pvps, which will help those at lower roster strength not have to compete as much with the big kids.

    Ugh... No... Please reread what I said, NO segmentation. The same PVP, you can just choose to put the featured 4* in the center spot if you have one. Nothing different, no more complication, no segmentation. KISS - Keep It Simple.

    If they want to add more rewards at the top end, that's fine, but splitting into two PVPs is a horrible idea for a myriad of reasons.
  • Natsufan01
    Natsufan01 Posts: 259 Mover and Shaker
    Slarow wrote:

    Ugh... No... Please reread what I said, NO segmentation. The same PVP, you can just choose to put the featured 4* in the center spot if you have one. Nothing different, no more complication, no segmentation. KISS - Keep It Simple.

    If they want to add more rewards at the top end, that's fine, but splitting into two PVPs is a horrible idea for a myriad of reasons.


    Yeah, rereading it, I see that instead of how I interpreted it. Not sure how that would be any better. It wouldn't change much. It would give you a slight leg up over those who only have the usable 3*. I don't see that making a big enough impact on the game to warrant changing it.
  • Slarow
    Slarow Posts: 204 Tile Toppler
    Natsufan01 wrote:
    Slarow wrote:

    Ugh... No... Please reread what I said, NO segmentation. The same PVP, you can just choose to put the featured 4* in the center spot if you have one. Nothing different, no more complication, no segmentation. KISS - Keep It Simple.

    If they want to add more rewards at the top end, that's fine, but splitting into two PVPs is a horrible idea for a myriad of reasons.


    Yeah, rereading it, I see that instead of how I interpreted it. Not sure how that would be any better. It wouldn't change much. It would give you a slight leg up over those who only have the usable 3*. I don't see that making a big enough impact on the game to warrant changing it.

    It would allow those in the 4* range to play full 4* teams without being forced to take a 3* every time. It would allow those lower end 4*'s who are sitting there unused to actually see action.

    In short, it would move the endgame up a level for the veterans.
  • Natsufan01
    Natsufan01 Posts: 259 Mover and Shaker
    Thinking it through more, it wouldn't be much of an issue to implement. I was thinking they'd have to write entirely new code to allow one of two characters to be chosen, but that's already been written. They would use a similar code to what they have for heroic pves or what they used for the team cap and team im nodes in civil war. Simple, easy to implement, and it would allow more flexibility in pvps. There's not that big of a reason not to.
  • Spiritclaw
    Spiritclaw Posts: 397 Mover and Shaker
    Having a 2, 3 and 4 star pvp would be good, but to really be worthwhile they need to have appropriate rewards. The 2* pvp ought to give moderate difficulty rewards of 2* covers, and high level rewards of 3* covers. The 3* pvp ought to give 3* covers for moderate success, and 4* covers for great success. The 4* pvp ought to give command points, with a larger number depending on level of success.

    This way, everyone can get what they need to improve their current tier and start in on the next one.
  • TheOncomingStorm
    TheOncomingStorm Posts: 489 Mover and Shaker
    As I sit looking at my roster and seeing some of the more fun 4* characters I have I keep coming back to wanting there to be 4*-only PvP.
    Isn't there some way we could have this as an additional PvP event running alongside the Season PvPs?
    Seems like it could help with the iso crunch and also be fun as there would be a new meta to explore.

    Should have happened months ago. One of the reasons I finally left. The developers unfortunately seem to have a bad case of group think and/or tunnel vision when it comes to things like i.e. evolving features and placement reward structures that have become stale over the past year+.

    I greatly miss playing the game. However, I just could no longer justify devoting time to a game that seems to refuse to make upgrades for players like me, who are not noobs or in the 3* transition.

    There are several things like progressive pve rewards that would be great quality of life improvements. Imo having events and rewards structures that recognize not all players are at the same place in the game should be viewed as an essential upgrade, not a qol change.

    Mpq planned to release 4* and then 5* characters. Mpq has daily rewards planned for 700+ day players. It seems to be a huge gap that there is no visible plan for events or rewards that coincide with the former.
  • Konman
    Konman Posts: 410 Mover and Shaker
    As I sit looking at my roster and seeing some of the more fun 4* characters I have I keep coming back to wanting there to be 4*-only PvP.
    Isn't there some way we could have this as an additional PvP event running alongside the Season PvPs?
    Seems like it could help with the iso crunch and also be fun as there would be a new meta to explore.

    What keeps you from using these fun 4* characters right now?
  • hodayathink
    hodayathink Posts: 528 Critical Contributor
    Slarow wrote:
    Natsufan01 wrote:
    Slarow wrote:
    It doesn't have to be this complicated or segmented. Simply make it so that each PVP has a featured 3* and a featured 4*. Players can choose between their own featured 4*, their own featured 3*, or a loaner featured 3* as their center character. Nothing else needs to change.

    Exactly. Expanding on it, have it be a lock out situation where if you choose to enter the 4* featured one, you can't go back and do 3* as well. Have the reward system be 800 for a 4* of the featured character, 1300 for 40cp, and double iso for all of the progression rewards. Whichever you choose will count towards your season. So expect lower scores if you're not quite at that level yet, which would have to be considered for placement and alliance expectations. But it would help out those who are beyond 3* rosters. It would have the added benefit of thinning out 3* pvps, which will help those at lower roster strength not have to compete as much with the big kids.

    Ugh... No... Please reread what I said, NO segmentation. The same PVP, you can just choose to put the featured 4* in the center spot if you have one. Nothing different, no more complication, no segmentation. KISS - Keep It Simple.

    If they want to add more rewards at the top end, that's fine, but splitting into two PVPs is a horrible idea for a myriad of reasons.

    And, unless I'm reading your idea wrong, you've just made it much, much harder for anyone currently in the 3* to 4* transition to gain points by beating people that are ahead of them in the transition, making the 3* to 4* transition (which nearly everyone complains about taking too long) take even longer.
  • STOPTHIS
    STOPTHIS Posts: 781 Critical Contributor
    As I sit looking at my roster and seeing some of the more fun 4* characters I have I keep coming back to wanting there to be 4*-only PvP.
    Isn't there some way we could have this as an additional PvP event running alongside the Season PvPs?
    Seems like it could help with the iso crunch and also be fun as there would be a new meta to explore.

    Would there be a new meta though? I would think it still be dominated by people with 5*s and line users.