Blue Shoes wrote: Ranzera wrote: Blue Shoes wrote: The only problem with the shield is that people can attack pretty quickly, which could block retaliation. If you ignore retaliation then it could work. I think a lot of people are being retaliated against. It doesn't tell you when that happens. You just have to remember who you fought. I think the limited range would work well, but you might run into problems with both the shield and this. It can get lonely at the top (so I hear). You would need to have a percentage bracket. Top 20%, 20-40%, ... bottom 20%. Well, a simple fix to that is retaliations should ignore shields. Yep
Ranzera wrote: Blue Shoes wrote: The only problem with the shield is that people can attack pretty quickly, which could block retaliation. If you ignore retaliation then it could work. I think a lot of people are being retaliated against. It doesn't tell you when that happens. You just have to remember who you fought. I think the limited range would work well, but you might run into problems with both the shield and this. It can get lonely at the top (so I hear). You would need to have a percentage bracket. Top 20%, 20-40%, ... bottom 20%. Well, a simple fix to that is retaliations should ignore shields.
Blue Shoes wrote: The only problem with the shield is that people can attack pretty quickly, which could block retaliation. If you ignore retaliation then it could work. I think a lot of people are being retaliated against. It doesn't tell you when that happens. You just have to remember who you fought. I think the limited range would work well, but you might run into problems with both the shield and this. It can get lonely at the top (so I hear). You would need to have a percentage bracket. Top 20%, 20-40%, ... bottom 20%.
forgrim wrote: replying to funny ruskie, that would be nice, but i see it benefitting mostly the classic storm low fodder teams, because they'll go high than drop super low, and have easier time getting points. although then again, the top end teams will be pounding those said storm teams back out of existence so... it might just work!
forgrim wrote: its funny how all the people that are in this conversation, are the super serious, fight for the top 10 spots of tournaments, such as myself, theladder, agent, ccseifert, and a couple others. (zzzwolph is conspicuously missing). the points problem is definetly exacerbated at the top end of the tournament (1-100) and not so much between 200-100000. I was only trying to maintain a 100-500 position last tournament and lord, i got attacked once an hour maybe, and even in the last hour of the tournament, i got attacked twice.
ccseifert wrote: Ice, it seems pretty clear that we're not going to agree on this so I'm guessing that even though you're only commenting on it as a player, it's not going to get addressed (fixed, in my opinion). I can only share my frustrations about it.
ccseifert wrote: Sure, you can do these 'pushes' over the course of the week to get to different plateaus of prizes. But you can also do that by waiting until the last day of the tournament and do it in fewer matches. All of those players exist with high scores to use against them on the last day. I could start with 0 points on Friday morning, play sporadically through the day, and finish in the top of the standings by Friday night. What's the point of that?
ccseifert wrote: But I will say this - listing 'unattainable prizes' (your words) sucks. If it's unattainable, it's just taunting us.
forgrim wrote: its funny how all the people that are in this conversation, are the super serious, fight for the top 10 spots of tournaments, such as myself, theladder, agent, ccseifert, and a couple others. (zzzwolph is conspicuously missing).
forgrim wrote: its funny how all the people that are in this conversation, are the super serious, fight for the top 10 spots of tournaments, such as myself, theladder, agent, ccseifert, and a couple others. (zzzwolph is conspicuously missing). the points problem is definetly exacerbated at the top end of the tournament (1-100) and not so much between 200-100000. I was only trying to maintain a 100-500 position last tournament and lord, i got attacked once an hour maybe, and even in the last hour of the tournament, i got attacked twice. that said, i don't know exactly how to fix the issue, but it is tiresome for myself to always have to play the last hour of a tournament nonstop using boosts and powering through opponent after opponent to have the best chance, making everything i did the past 4 days moot. the solution i would back is something like if you win 30 points, the opponents lose 15. this will just artificially increase the pool higher, but doesn't stop you from getting hit multiple times. a combination of this, and protection from getting hit more than say, 3 times per 5 minutes would probably increase everyone's pool while making the losses not as steep. sleeping and waking up to a 300 point drop will still be there tho.
cepage wrote: Every tournament appears to peak out between 1100 and 1300 points. This is true of a weekend tournament with 200 player brackets, and it is true of the SHIELD versus tournament with unlimited users that has been running for a month.
IceIX wrote: The S.H.I.E.L.D. Tourney is an interesting case study, but ultimately a red herring. The way most players use that tournament is as a "free" source of Iso, then they let themselves slip again. As the player pool grows, there are more players that are doing this, but very few players that are actually letting their point totals grow to a point where higher tiers can be reached. The number of players in the "middle" range of 300-600 is enormous in that Tourney. The players that try to push up run into the rarified heights of the few other users with that rating and just don't gain enough to keep climbing the mountain.
DefectiveChicken wrote: ... lots of good stuff ...
IceIX wrote: Yes, it's possible to do this. In order to pull off 1000 points at relatively optimal points, you're going to need to run around 40-50 matches in a row, not counting any losses you may get hit with once you start. It's definitely possible as long as you are willing to plunk down some cash for a bunch of Health Packs. But it's also neither simple, nor is it the way the vast majority of players are playing the game.
IceIX wrote: They're only unattainable in that players have not attained them. Poor wording possibly, but not meant nor designed to be a taunt. It's definitely mathematically possible right this second and will only get easier as more players join the game.
CaptainBatman wrote: How about a restriction to who you can battle? For instance say you can't attack anyone with a score that is x higher than yours and can't attack anyone with a score that is x amount lower than yours. So if you do start on the last day with your awesome buffed team you can't just immediately attack the top 20 players who have been trying to hold their ground for the whole tournament. It will also eliminate all those 0point battles from the matchmaking.