Games feel laggy since update
Comments
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Smudge wrote:Phumade wrote:I'd pay 15 bucks for the option to turn off animations.
I'll plus one that.
Some of my favorite RPGs are ones where you can speed things up by turning off animations (Disgaea mwha)
+1 Level just needs to happen. Or make it so if I hold the ISO button down it doesn't reset on level up....0 -
Smudge wrote:Phumade wrote:I'd pay 15 bucks for the option to turn off animations.
Actually that's exactly the kind of feature that tends to end up in a monthly subscription model. All the irritating things to players.
- ability to turn off animations
- +1 level button
- boosts don't auto remain on for next fight (hate when I forget to remove them when I am in a hurry)
- covers never expire
- free skips
You put those plus a few other annoying things into a subscription that also gives boosted ISO rewards, boosted resupply tokens (standard becomes heroic, heroic becomes legendary) and players will be taking out that subscription.
KGB0 -
Cage is making the punch, then its saying jab, jab, cross and laying the CD title. Very annoying0
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Fun thing now is I get the Victory banner before the last power launches, about 80-85% of the time. (Also Steam sucker, er...user)0
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boldfacedfemme wrote:I've noticed the lag always comes after the enemy places a CD tile. Takes an extra 2 seconds before it either continues their turn or becomes my turn.
Irritating. Android
This, same on iPhone.
Some of it is the naming of the AI CD tiles on placement, but then there's a big delay after that.0 -
FIX THE LAG. It's becoming ridiculous.0
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I'm on PC/Steam and I have also noticed a lag, especially whenever the computer places a mook's countdown tile.0
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For some people, free skipping would pay for itself...0
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Ironically, the server lag can actually be helpful.
Generally, coming out of a hop, you will know if you got hit or not. If you know a retal is coming in, you have just enough time to start another match, before the hit registers on your screen and overwrites a node.
Specifically, you may have organized some CC ques, and the server lag will allow you to start that match before the retal over writes that cc.
With that said, trying to shield won't make a difference. The hit has already happened. The only thing you can do is try and preserve any important nodes that you don't want to see overwritten.0
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