Recent Quick Battle Event

scydrex
scydrex Posts: 15 Just Dropped In
edited May 2016 in MtGPQ General Discussion
Kudos to you guys, for creating what I think was one of the most successful Quick Battle Events yet (with Planeswalker Garruk as part of the prize for the first 10 players). I am pretty sure we are going to see many more like those in the near future.

The amount of games played must have been staggering. I did not have much time to play over the weekend, but still managed to crack the top 100 (98th place to be exact). Those who made top ten must have been at it day and night.

I hope to see more of these kind of events soon. I guess you shouldn't make them commonplace, so they remain special. But I do think we should have them as two day, weekday events as well. The three-day weekend grind can be quite intense!

Once again thank you for improving the platform overall and for changing the prize structure for the Quick Battles. I still had a few crashes here and there (when using Chandra's ultimate ability or after playing Act of Treason on equipped creatures, for example), but in general, the user experience has been greatly upgraded. I'm sure that if you work out some of the remaining kinks we will have a game we can enjoy for a good long while.
«1

Comments

  • Flaricus
    Flaricus Posts: 102 Tile Toppler
    Ya, I enjoyed it a good bit too. Started the event, but did not crack above 1000 because of an over busy weekend, looking it over to get above 50 you were playing day and night!!
    Cant wait to see what devs are planning with events......
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    I thought it was hell.

    I got my Garruk, but I'd be very interested in the opinions of people who played all weekend and didn't get him.
  • Plastic
    Plastic Posts: 762 Critical Contributor
    shteev wrote:
    I thought it was hell.

    I got my Garruk, but I'd be very interested in the opinions of people who played all weekend and didn't get him.

    I think if they released info on at least WHEN everyone else can get him DURING the event, then people wouldn't be as worried about hitting top 10 and subsequently less people would be upset for feeling they "wasted" time grinding matches.
  • Cthulhu
    Cthulhu ADMINISTRATORS Posts: 410 Site Admin
    i got into the 200s, i did have a busy weekend too. I'm good though cause the crystals and uncommon/rare chance and the BFZ booster pack was fine for me.

    It would have been great to get the new planeswalker though.

    Thanks for the feedback! We are planning them out and plan to not have them be frequent!
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    Cthulhu wrote:
    i got into the 200s, i did have a busy weekend too. I'm good though cause the crystals and uncommon/rare chance and the BFZ booster pack was fine for me.

    It would have been great to get the new planeswalker though.

    Thanks for the feedback! We are planning them out and plan to not have them be frequent!

    It was a fun event. I got up to 80, which would be great if I didn't keep getting rares that I already own. You guys seriously need to create a mechanism for us to acquire cards we don't own that doesn't involve RNG.
  • Plastic
    Plastic Posts: 762 Critical Contributor
    Cthulhu wrote:
    i got into the 200s, i did have a busy weekend too. I'm good though cause the crystals and uncommon/rare chance and the BFZ booster pack was fine for me.

    It would have been great to get the new planeswalker though.

    Thanks for the feedback! We are planning them out and plan to not have them be frequent!

    So we should be prepared to dedicate 20+ real time hours of game time since they won't be out that often? gahhhhhhhhhhhh
  • Fiddler
    Fiddler Posts: 251 Mover and Shaker
    I made 17th but did not grind as much as I could have. Realistically a good deck will generate 60 points an hour of solid grind. To make the top ten I would have needed at least 12 hours over the three days for four hours per day. Probably an hour or three more to be sure.

    Others, I am sure, have better production than I do. This is just my personal experience.

    That is a significant effort for a pretty sweet reward. But honestly if given the choice I would pump $20 into the game for a top tier PW rather than dedicate that much time. I am happier with 6-7 hours grinding for a nice reward.

    The expansion of the PvP pools has made it much harder to hit that number one spot. In a group of ~3000 players there will always be one or two that are willing to push 10 plus hours of grinding. It would be nice if they played with the pool sizes a bit more and reviewed the feedback. Maybe pools around ~1500 would be the sweet spot for more players to keep engaged and playing. I have no idea, but it may be worth the experiment.

    Since I've already dropped around $300 on the game (I really like it, probably too much!) I can't quibble about earning 'free' rewards. But it does impact my enjoyment if I feel unable to compete effectively in the PvP. I would hate to get bored and stop spending real $$$.
  • Morphis
    Morphis Posts: 975 Critical Contributor
    To be ho est the real problem is that quick battle reward only win total so time investment is the prime factor.
    Skill is only a factor cause you can get more wins in the same time frame but it does not matter much. Sometimes it is even better to not think and make the wrong move than thinking because it is faster.

    I hope they will do something about it or at the very least make events(when implemented) not reward exclusively time invested.
    This coming from a person that made a couple 1st places post patch. I gave up for now though, it is not worth it.
    Will wait and see...
  • EDUSAN
    EDUSAN Posts: 197 Tile Toppler
    i wish they could divide the ladders accordingly to the time each spends on the game

    for instance, all the +8 hours per day in the same ladder
    all the +4/8 hs per day in the same ladder
    all the +2/4 hs per day in another ladder
    all the 0 / 2 hs per day in another ladder

    i think i would play even more if i feel like i have a chance at first 10 spots, and when i feel like that? when i see the ladder spots and i see tha the 1st one has only 100 more ribbons than me and not 700 all the time
  • Meto5000
    Meto5000 Posts: 583
    EDUSAN wrote:
    i wish they could divide the ladders accordingly to the time each spends on the game

    for instance, all the +8 hours per day in the same ladder
    all the +4/8 hs per day in the same ladder
    all the +2/4 hs per day in another ladder
    all the 0 / 2 hs per day in another ladder

    i think i would play even more if i feel like i have a chance at first 10 spots, and when i feel like that? when i see the ladder spots and i see tha the 1st one has only 100 more ribbons than me and not 700 all the time
    I see people asking for this all the time and it makes no sense. Why should people be penalized for playing the game more? What kind of incentive is that? Your reward for going all out for a prize is that next time you have to try even harder for the same payout.

    The only way this makes sense is if they moved to a tiered reward structure as well. You can choose from Easy, Medium, and Hard brackets with each ladder tier offering better rewards. This would naturally sort people into the kinds of groupings you're talking about.

    Frankly your idea is insulting to every single person who competed hard this weekend to get the Garruk reward. And this is the worst bit:
    EDUSAN wrote:
    i think i would play even more if i feel like i have a chance at first 10 spots, and when i feel like that?
    You do realize that in your proposed idea, if you played more, you'd be placed into a higher bracket and now instead of competing with a mix of people with different playtimes, you're competing with a bunch of people who play the same amount as you, which means you'd have even less of a chance to hit top 10.
  • shroompants
    shroompants Posts: 14
    It was a fun event, I went into it fully expecting to need to place first to get Garruk. Ended up with 3rd and have been playing with Garruk for a few hours now. He's super fun and I'm pretty sure the deck I made won't be beaten by anything but a lucky Chandra.
  • I would like a cap for strictly a planeswalker reward. My bracket went to 1000, and I could not feasibly spend 16 hours grinding. If you set a high cap for the planeswalker reward, around 600-700, but kept the rest of the rewards free of caps, it would give incentive for people to enter brackets earlier, and give them something to push for, even if their bracket is tougher and the top reward is out of reach.
  • EDUSAN
    EDUSAN Posts: 197 Tile Toppler
    Meto5000 wrote:
    I see people asking for this all the time and it makes no sense. Why should people be penalized for playing the game more? What kind of incentive is that? Your reward for going all out for a prize is that next time you have to try even harder for the same payout.

    The only way this makes sense is if they moved to a tiered reward structure as well. You can choose from Easy, Medium, and Hard brackets with each ladder tier offering better rewards. This would naturally sort people into the kinds of groupings you're talking about.

    I dont want to be penalized for getting into the same ladder than grinders. I dont care if they want to kill themselves playing 24hs per day, i care that because of them i can get no reward.
    Every other game deals with this in some way. As you get better you get matched with better players. in this game better means playing more hours. You go from Silver to Gold in League of Legends, you go from Gold 3 to Gold 4 in Rocket League, you go from rank 1 to legend in Hearthstone.
    Meto5000 wrote:
    You do realize that in your proposed idea, if you played more, you'd be placed into a higher bracket and now instead of competing with a mix of people with different playtimes, you're competing with a bunch of people who play the same amount as you, which means you'd have even less of a chance to hit top 10.

    If i play more i deserve to be in another rank. If you want more details about the idea the game could promote you to a "more" difficult ladder if you end in the 1st 10 spots 3 times in a row. and place the last 10 people in a lower ladder
    there are many ways to deal with this. Because you are a hardcore player doesnt mean the system is well designed
  • Flaricus
    Flaricus Posts: 102 Tile Toppler
    It is a little frustrating with the time issue. With the Quick battle that is happening right now, I had a good bit of time to play yesterday, and cracked the top 50, was sitting around 200 ribbons or so,(with a wife who was not too happy with me playing that much) but now, I am not going to be able to even get on till later tonight, probably right before it ends. I know I am going to loose alot of progress and probably wont be able to be rewarded for all that effort and will loose my bracket.

    Again, we need milestones, or something that can reward me for my hard work of being in a harder bracket, that even though I did not get to the top 25 or so, I still get rewarded for getting around 200 ribbons. I may just go back and work on the story missions. I trust the devs, especially since they have been so vocal on this forum about what is going on, but I am feeling pretty frustrated about this system as a whole.
  • Meto5000
    Meto5000 Posts: 583
    EDUSAN wrote:
    I dont want to be penalized for getting into the same ladder than grinders. I dont care if they want to kill themselves playing 24hs per day, i care that because of them i can get no reward.
    Every other game deals with this in some way. As you get better you get matched with better players. in this game better means playing more hours. You go from Silver to Gold in League of Legends, you go from Gold 3 to Gold 4 in Rocket League, you go from rank 1 to legend in Hearthstone.
    I still don't think you fully understand the implications of what you're suggesting. If you're placed in a bracket with people who play the exact amount as you, you will have no reasonable shot at getting a reward since everyone else in your bracket is playing the game exactly as much as you - winning will be basically random chance, or winning will mean that you get stuck in a higher bracket next time. So basically you either have a random shot at winning, or you'll win once, and then never again. That's why your system cannot work.

    I absolutely agree that time spent should not be the only factor that determines if you can get a good reward, but a system where brackets are broken down into average play time with identical rewards for each bracket will just make things worse. MPQ has a system where if you lose or retreat from a PvP fight you lose points. This could be something that, if implemented, will make your record matter more than just the bulk number of wins. Every system you described (Hearthstone, League, etc) has elements of time spent AND skill level that is used to determine your rank/tier level. Right now the skill cap for this game is VERY low, so anybody with a decent deck and a lot of free time can grind a huge number of wins.
    EDUSAN wrote:
    Because you are a hardcore player doesnt mean the system is well designed
    For the record, I am not a hardcore player. I play maybe 2-4 hours of PvP during the week, and I typically don't play at all during the weekends. Also, I'm not advocating that the system isn't broken - even the "actual" hardcore players agree that the time sink required to place first right now is not sustainable. Something certainly needs to change, but your suggestion is not the way to do it.
  • fox1342
    fox1342 Posts: 174 Tile Toppler
    MPQ has a system where if you lose or retreat from a PvP fight you lose points.

    Not until they fix the crashes! Please! About 1 in3 battles crashes the app for me at the moment, since 1.4. I've had streaks as high as 8, cf 1.3 when it was easy to get into the 30+

    Maybe they should 'just' make the AI smarter.
  • Sorry fellas but this game is made by D3, and in their other Puzzle Quest game, it is all about how much you play. No skill or strategy. 100% time investment. Oh yeah, and getting all the rare goodies is 100% luck with no way of "crafting". Sound familiar? icon_e_wink.gif
  • Meto5000
    Meto5000 Posts: 583
    Sorry fellas but this game is made by D3, and in their other Puzzle Quest game, it is all about how much you play. No skill or strategy. 100% time investment. Oh yeah, and getting all the rare goodies is 100% luck with no way of "crafting". Sound familiar? icon_e_wink.gif

    Sure, but even in MPQ they have placement rewards AND linear progression rewards. So at least if you play a decent amount but don't have a great finish you still get something.

    MPQ also has/had the Daily Quest zone which was a great way to grab some covers that you were missing.
  • Meto5000 wrote:
    Sorry fellas but this game is made by D3, and in their other Puzzle Quest game, it is all about how much you play. No skill or strategy. 100% time investment. Oh yeah, and getting all the rare goodies is 100% luck with no way of "crafting". Sound familiar? icon_e_wink.gif

    Sure, but even in MPQ they have placement rewards AND linear progression rewards. So at least if you play a decent amount but don't have a great finish you still get something.

    MPQ also has/had the Daily Quest zone which was a great way to grab some covers that you were missing.

    True about the progression rewards.

    The Deadpool Daily only gives 3 star covers though. And there are 4 and now 5 star characters in that game. So that would be like a daily quest in this game to get.. an uncommon every day?
  • Meto5000
    Meto5000 Posts: 583
    The Deadpool Daily only gives 3 star covers though. And there are 4 and now 5 star characters in that game. So that would be like a daily quest in this game to get.. an uncommon every day?

    That's the problem with power creep I guess. Does Hearthstone rotate cards out of legality?