Fifteen three star characters!

Since I just had a second app crash that totally obliterated my team, I'm left with some unanticipated free time. So I'm sitting here wondering: what do all you fine folk think on the amount of new 3 star options that have been added lately? Would you say that they improve your enjoyment of the game, or do you perceive the obvious power of T'Challa and the new "gold" Thor as a horrible cash grab?

I'm asking mostly because I have found myself in the supremely annoying stage of the game when I have some of the better 2 stars (Thor, OBW, Storm, a full Daken), but my best 3 star is a lvl25 Doom. I could have also had a lvl25 Patch if I didn't sell the first one for some easy HP, but that would still give me nothing... Basically, from my perspective, the more 3 stars they add, the less likely I am to actually get at least one of them to a borderline playable level. Honestly, I'd be just fine with having even that Doom at something like 40, so that it wouldn't be embarassing to use him from time to time!

However, at the same time I'm absolutely prepared to admit that if it was day 100 instead of day 55, I might be more inclined to welcome the newest additions... So how many of those with over 3 months under their belt see the new characters as something fun? Don't hesitate to let your opinion be known, even if you want to call me a noob in the process icon_e_wink.gif
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Comments

  • I think it's a problem and one that will get worse until they start retiring characters. New players and those making the jump from 2 to 3 *'s are going to have a VERY hard time getting any character to a useable level as the number of 3*'s increases. Only by pulling some covers completely out of circulation for a period of months can they combat this.

    Note that I'm not saying PLAYERS with those characters should be unable to use them, just that retired characters shouldn't be available as token drops in order to focus random chance on a smaller pool of targets.
  • I am in basically the same place as you progression-wise in the game and I couldn't be more pleased with how much they are putting out. We will get there, but this game isn't one that seems to be "beat" in weeks, but months.
  • PuceMoose
    PuceMoose Posts: 1,445 Chairperson of the Boards
    I just enjoy seeing the new characters and abilities, so I'm not too worried about the recent 3-star influx. I think it would be great if they introduced a new token type - perhaps a "pick three token" as a progression/tournament reward, where you select three covers from your roster, and the token is guaranteed to give you a random color cover of one of the three selected characters. Something like that would go a long way toward mitigating cover stall, where you have a bunch of one-cover heroes.
  • Puce Moose wrote:
    I just enjoy seeing the new characters and abilities, so I'm not too worried about the recent 3-star influx. I think it would be great if they introduced a new token type - perhaps a "pick three token" as a progression/tournament reward, where you select three covers from your roster, and the token is guaranteed to give you a random color cover of one of the three selected characters. Something like that would go a long way toward mitigating cover stall, where you have a bunch of one-cover heroes.

    That would work well, too, and I'm all for it. It's a big change from the current random design philosophy, though, so I don't think it likely.
  • I for 1 would love 5x the amount of tokens. I think instead if retiring covers, as that would leave people with incomplete covers, a better solution would be to divi up covers between different pack selections, more so than they do now.

    Ie, 15 * covers , 15 ** covers, 15 *** covers. , for simplicity sake
    Red standard - 5 from each rarity
    Red heroic

    Blue standard / blue heroic
    Yellow standard / yellow heroic

    Something like this where you can choose which color to open with each level of token so you can at least focus on a certain group.
  • Konman
    Konman Posts: 410 Mover and Shaker
    Marquoz wrote:
    I think it's a problem and one that will get worse until they start retiring characters. New players and those making the jump from 2 to 3 *'s are going to have a VERY hard time getting any character to a useable level as the number of 3*'s increases. Only by pulling some covers completely out of circulation for a period of months can they combat this.

    Note that I'm not saying PLAYERS with those characters should be unable to use them, just that retired characters shouldn't be available as token drops in order to focus random chance on a smaller pool of targets.

    I had a thread about retiring characters before introducing new ones, and the general consensus, from everyone who wasn't me, was that I was insane. I tried to articulate my concern like you have, and it didn't go over very well.

    here is it if you are interested: viewtopic.php?f=7&t=4141&hilit=retire
  • Well, if you're insane, we're insane together, because I do see this as a problem that needs some sort of solution.
  • This is an issue linked to roster size, which goes to monetization. Furthermore, MPQ plays on both mobile and PC - and the two worlds of monetization are very different. To PC users, it looks like a cash grab. To mobile users accustomed to IAP, it doesn't seem like a big deal.

    But you are correct. This game will get harder for new players to join in as time goes on. The SHIELD Training global comp could be imagined as a bulwark against that happening, but it has its own long term design flaws (the long term will saturate the middle ranks with top-levelled characters, making an impenetrable wall for newer players to fight through to get those covers).

    I am, however, pleased that the heroes outnumber the villains at last.
  • Pwuz_
    Pwuz_ Posts: 1,214 Chairperson of the Boards
    The idea of a pick 3 token could help significantly.

    Or a token that gives the player a choice of 3 random but equal covers, that way the player can focus their draws a little.

    Or simply a token that guarantees that what you draw will be something that you have some covers for but not max covers.

    Or weighting random draws towards covers for characters that a player has but not maxed covers.
  • Well, if you're insane, we're insane together, because I do see this as a problem that needs some sort of solution.
    It needs a solution, but I don't think character retirement is it.
  • My thoughts on recent characters: Power creep's bad mkay.

    Black Panther's yellow is mediocre as heck, and his blue is only marginally better - but that black is pants-on-head stupid levels of broken, even post-nerf. My opinion is so because, compared to other 3* heroes, his one skill hits far harder for far less despite the marginal drawback. Before BP, the only heroes with party-wide nukes were GSBW and IM40 - IM40 has far more health, and that is why he doesn't hit as hard as GSBW for roughly the same cost.

    BP has IM40 levels of health and hits harder than either for 60% of the cost, in a rarely used color at that! Nice job thinking that sense of balance through devs. That's sarcasm, it's a bad job. Either retune older heroes or tone down BP a good bit further.

    Then Lazythor - oh dear lord. 14 green for a giga nuke on one person and viciously slapping the other two opponents? This one is strong - overly strong, in fact, but it's not as busted as Black Panther skill. However, given that Thor's yellow practically guarantees the green will fire then or next turn, while also dealing a fat chunk of damage? No, bad devs, bad. Keep characters in line with one another, don't just throw out big numbers or assume 2*'s scale cleanly into 3* status - look at Juggernaut and how people feel so frustrated when he's in the 230 range. If I could get a 4* Juggernaut (that could somehow bypass the 10 cover limit and hit 230), then I totally would, he would be the epitome of nightmares on defense.
  • Kamahl-FoK wrote:
    My thoughts on recent characters: Power creep's bad mkay.

    Black Panther's yellow is mediocre as heck, and his blue is only marginally better - but that black is pants-on-head stupid levels of broken, even post-nerf. My opinion is so because, compared to other 3* heroes, his one skill hits far harder for far less despite the marginal drawback. Before BP, the only heroes with party-wide nukes were GSBW and IM40 - IM40 has far more health, and that is why he doesn't hit as hard as GSBW for roughly the same cost.

    BP has IM40 levels of health and hits harder than either for 60% of the cost, in a rarely used color at that! Nice job thinking that sense of balance through devs. That's sarcasm, it's a bad job. Either retune older heroes or tone down BP a good bit further.

    Then Lazythor - oh dear lord. 14 green for a giga nuke on one person and viciously slapping the other two opponents? This one is strong - overly strong, in fact, but it's not as busted as Black Panther skill. However, given that Thor's yellow practically guarantees the green will fire then or next turn, while also dealing a fat chunk of damage? No, bad devs, bad. Keep characters in line with one another, don't just throw out big numbers or assume 2*'s scale cleanly into 3* status - look at Juggernaut and how people feel so frustrated when he's in the 230 range. If I could get a 4* Juggernaut (that could somehow bypass the 10 cover limit and hit 230), then I totally would, he would be the epitome of nightmares on defense.
    Agree with most of this. We don't know when it will happen, but a Lazythor nerf WILL happen, whether it be because a month down the line he is in every player's A team or because the Devs realize they made another balancing error before then. Which yet again becomes another one of those 'Fool me once fool me twice' moments in this game
  • For the record, BP got a nerf first week. LT did not. That's indication it is not coming soon. At least not until enough people buy him up and exhaust that well.

    Until then tank your MMR to not meet the evolved ones out there...
  • Bacon Pants
    Bacon Pants Posts: 1,012
    As a completionist I would hate if they retired characters. I'd hate to have a character retired that I didn't get all the covers for. That's just me and I accept that my completionist mentality is slightly crazy.

    The influx of characters, while nice is also preventing me from getting specific covers for characters that I want to play. If there is a cover that I really want I will buy it...ex GSBW, I knew I would get a green from the daily reward, I bought her fourth cover so the daily reward would be number 5. It took me forever to get the first three so to me it was viable purchase.
  • Once they figure out the bugs to their heroic event tokens, they could down the road just create different tokens to address the multitude of 3* heroes....for example they could have a "classic" token which is like the current heroic except the only 3* heroes that could be rolled were the original ones when the game was new....or an "advanced" token where the only 3* available are the latest 5 released.
  • agent86ix
    agent86ix Posts: 25 Just Dropped In
    Mizake wrote:
    Once they figure out the bugs to their heroic event tokens, they could down the road just create different tokens to address the multitude of 3* heroes....for example they could have a "classic" token which is like the current heroic except the only 3* heroes that could be rolled were the original ones when the game was new....or an "advanced" token where the only 3* available are the latest 5 released.

    Yeah, the "Let's make all tokens Heroic" thing was a bad move. I play the events to get the event-specific tokens for this very reason - I want a higher chance of drawing a "useful" cover.

    Trying to move from 2* to 3* and having a **** chance of ever drawing a 3*, let a lone a 3* I actually *want/need* is a major issue for me.
  • agent86ix wrote:
    Mizake wrote:
    Trying to move from 2* to 3* and having a **** chance of ever drawing a 3*, let a lone a 3* I actually *want/need* is a major issue for me.

    And everyone else, too. It's a major concern, and one that's getting worse with each new character release.
  • Moral
    Moral Posts: 512
    I'm thinking that a Heroes 2 lightning round might be coming soon. LT, BP, DD, Psylocke.

    We're almost to filling it out already.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Marquoz wrote:
    I think it's a problem and one that will get worse until they start retiring characters. New players and those making the jump from 2 to 3 *'s are going to have a VERY hard time getting any character to a useable level as the number of 3*'s increases. Only by pulling some covers completely out of circulation for a period of months can they combat this.

    Note that I'm not saying PLAYERS with those characters should be unable to use them, just that retired characters shouldn't be available as token drops in order to focus random chance on a smaller pool of targets.

    They will never retire characters, they will restrict touraments so you cant' use all of your characters but they will never retire them, too much time and investment into them you would see pepole leaving this game in mass exodous.
  • Mostly I just want the Devs to say to the players that they are aware this will be a concern as more and more characters are released and that they are keeping an eye on the current situation and will take steps to alleviate it as necessary.

    I may just be gullible but things like this bother me much less when I know that those in control are in fact aware of the troubles people have with the current trend and are willing to take steps to make it more manageable instead of blindly shouting 'more is better so have more!'