Fun new decks, anyone?
madwren
Posts: 2,260 Chairperson of the Boards
I've been having a blast with the new Gideon, running this:
Creatures: 4
Expedition Envoy
Serene Steward
Kor Entanglers
Kor Castigator
Spells: 5
Smite the Monstrous
Swift Reckoning
Enshrouding Mist
Encircling Fissure
Alchemist's Vial
Support: 1
Suppression Bonds
Basically, it keeps the opponent's creatures disabled through multiple mechanisms: the Kor Entanglers effect, Encircling Fissure, Alchemist's Vial, and Suppression Bonds. The cheap creatures, plus Conscription, mean that you're able to outrace and overpower most decks. The large number of disable effects mean Swift Reckoning is rarely dead, and Smite is of course awesome.
Gideon also is mana-versatile; being +2 to three colors means he can almost always cast a Fissure, Mist, or Envoy every turn, and Bonds/Reckoning/Steward/Castigator/Vial are only one mana more. If you're stuck getting loyalty points..that's great, too!
If I ever get a Lantern Scout, he would replace the Castigator. I've considered Stone Haven Medic, as his lifegain activation would work with Steward, but I prefer the 3/1 to the 1/3.
I'd love to hear what other cards people are using with planeswalkers old and new.
Creatures: 4
Expedition Envoy
Serene Steward
Kor Entanglers
Kor Castigator
Spells: 5
Smite the Monstrous
Swift Reckoning
Enshrouding Mist
Encircling Fissure
Alchemist's Vial
Support: 1
Suppression Bonds
Basically, it keeps the opponent's creatures disabled through multiple mechanisms: the Kor Entanglers effect, Encircling Fissure, Alchemist's Vial, and Suppression Bonds. The cheap creatures, plus Conscription, mean that you're able to outrace and overpower most decks. The large number of disable effects mean Swift Reckoning is rarely dead, and Smite is of course awesome.
Gideon also is mana-versatile; being +2 to three colors means he can almost always cast a Fissure, Mist, or Envoy every turn, and Bonds/Reckoning/Steward/Castigator/Vial are only one mana more. If you're stuck getting loyalty points..that's great, too!
If I ever get a Lantern Scout, he would replace the Castigator. I've considered Stone Haven Medic, as his lifegain activation would work with Steward, but I prefer the 3/1 to the 1/3.
I'd love to hear what other cards people are using with planeswalkers old and new.
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Comments
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I got nissa renewal and after playing with it a bit I came out with the idea for the ultimate troll deck.
Nissa's Pilgrimage
Nissa's Renewal
Nissa's Revelation
Animist's Awakening
Seek the Wilds
The Great Aurora
Alhammarret's Archive
Fertile Thicket
Herald of the Pantheon
Canopy Vista
That's just on the fly built deck, some changes may be useful.
Basically you just keep on healing and healing and healing and ramping and healing and drawing and board clearing and....
You get the idea
Black pwalkers can build vampire decks.
If only orb of warding was left as healing effect it would have been CRAZY sinergy with "when you gain life" effect especially with ob nixilis first skill.0 -
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I am use the new Gideon as well. His ability to quickly summon powerful allies via his abilities is awesome. So I am light on my creatures and nothing over a 12 cost. He gets +2 on three colours so mana gain is very fast.
Relic Seeker
War Oracle
Serene Steward
Kor Entanglers
Alhamarrer's Archive
Prairie Stream
Shambling Vent
Sword of the Animist
Encircling Fissure
Ondu Rising
It is really a health pump deck where the summoned allies do the heavy hitting. The rally cards work great, hoping to pick up a couple rares or mythics soon. Prairie stream is just a space filler really. The two spells are amazing at stopping your opponent cold, especially if the Archive is active and you have a lot more access to them.
He easily wins over 95% of matches and I never need to swap out with a different PW to keep on grinding. Timing is a touch better than my last favourite deck,averaging 11 wins an hour.0 -
Dreadalus wrote:
Thanks for the input. I tried Retreat and Roil originally myself, but I found that the Kor Allies were always popping up when I didn't have room for them; I always had a better creature in play. It definitely is an option, but didn't work for my style.
I'm using Swift Reckoning in place of Roil. It's 6cc -- so still very castable and not as slow as Sheer Drop -- but most of all it hits the reinforced creatures that would otherwise take a pair of Roils.
If it's working for you, great! I suspect the deck would really shine with Lantern Scout, but unfortunately it's a rare, so I might never see it.0 -
Having some fun with Jace, as well, abusing Noyan Dar.
Creatures: 4
Noyan Dar, Roil Shaper
Sigiled Starfish
Coralhelm Guide
Mizzium Meddler
Spells: 6
Rush of Ice
Talent of the Telepath
Day's Undoing
Anticipate
Alchemist's Vial
Clutch of Currents
Basically, you dig to a Noyan Dar, and then beef him up like mad. Once you get him on the board, he ramps quickly; highest I've gotten is 31/31, because the opponent's always dead by then.0 -
im having some fun with a healing gideon deck too...
i made it yesterday:
Creatures:
Enlightened ascetic (might remove this one)
Serene Steward
Angel of Renewal
Aven Battle Priest
Stone Haven Medic
Enshrouding mist
Suppresion Bonds
Prairie Steam
Prism Ring
im missing a card, cant remember which one
I could improve it very easily with some cards like War Oracle (which i never got) or Felidar Sovereign and adding more spells for prism ring, or replacing it with something else
Just play serene steward and start buffing your 1st creature, use gideon 1st skill on it (or wait for the 2nd skill if it has lifelink) and finish the games with full hp0 -
I changed the deck I was using with nissa a little bit(not the one I linked above that was a wish deck).
I ended up with a deck that is a lot of fun to play and also quite strong.
Sometimes it is a little slow in winning but has the advantage of having always the chance to come back in play and most of the time you end fight full life or almos full.
In bracket I put cards that I would like to change but still do not have.
Supports:
Nissa's Pilgrimage
Fertile Thicket
Pyromancer's Goggles
Spells:
Nissa's Renewal
Scour from Existence
Creatures:
Oran-Rief Hydra(Zendikar Incarnate)
Greenwarden of Murasa
Dwynen, Gilt-Leaf Daen
Skysnare Spider(Murasa Ranger)
Outland Colossus
The deck plays in many ways:
Murasa hidden behind reach creatures can win the game alone.
Nissa renewal is the best card to have at start against anyone except discard decks(mostly liliana). The ramp and healing it provides is huge. So if you get damage while charging you do not care
If you are against non green and red pyromancer googles are a huge winner. The only 2 spells in he deck are both always useful. Nissa renewal castes by it often result in allowing another speel to be activated. I've had 3 chain nissa out of a single activation. Hilarious.
Scour is there to handle bad things.
Landfall creature sinergies naturally with nissa renewal.
Colossusis efficient big hitter.
Dwynen elf is a star. It procs so many times in this deck making all your creatures really big.
Pilgrimage and fertile supports to get more landfall/mana/activations...
The deck is heavy on mythic even in my current version but if you can afford it give it a try0 -
Morphis wrote:I changed the deck I was using with nissa a little bit(not the one I linked above that was a wish deck).
I ended up with a deck that is a lot of fun to play and also quite strong.
Sometimes it is a little slow in winning but has the advantage of having always the chance to come back in play and most of the time you end fight full life or almos full.
In bracket I put cards that I would like to change but still do not have.
Supports:
Nissa's Pilgrimage
Fertile Thicket
Pyromancer's Goggles
Spells:
Nissa's Renewal
Scour from Existence
Creatures:
Oran-Rief Hydra(Zendikar Incarnate)
Greenwarden of Murasa
Dwynen, Gilt-Leaf Daen
Skysnare Spider(Murasa Ranger)
Outland Colossus
The deck plays in many ways:
Murasa hidden behind reach creatures can win the game alone.
Nissa renewal is the best card to have at start against anyone except discard decks(mostly liliana). The ramp and healing it provides is huge. So if you get damage while charging you do not care
If you are against non green and red pyromancer googles are a huge winner. The only 2 spells in he deck are both always useful. Nissa renewal castes by it often result in allowing another speel to be activated. I've had 3 chain nissa out of a single activation. Hilarious.
Scour is there to handle bad things.
Landfall creature sinergies naturally with nissa renewal.
Colossusis efficient big hitter.
Dwynen elf is a star. It procs so many times in this deck making all your creatures really big.
Pilgrimage and fertile supports to get more landfall/mana/activations...
The deck is heavy on mythic even in my current version but if you can afford it give it a try
I've found the drain 2 mana aspect of Muramasa Ranger makes me really not want to play the guy at all. Too many times he will drain 2 mana from your first card, making you not cast it that turn.0 -
Murasa is so crazy, if you get him out with other creatures with reach you pretty much win the game. ive used 2 different versions of this deck, one fore pvp and the other for the story missions.
for the story missions is used:
Greenwarden of Murasa
hangarback walker
nissas revelation
dwynen gilt leaf
skynsnare spider
fertile thicket
nissas pilgrimage
reclaim
scour from existence
mantle of webs
the object being to get murasa out asap and using your reach creatures to protect it, who will be constantly reviving from murasas effect, until you can get the big hitter hangerback walker out. Then u cast reclaim on hangerback, get an 8/8 thopter, revive hangerback and repeat. you can also use scour on hangerback to achieve the same goal, or keep it in hand to destroy the opponents creatures, but wheres the fun in that you eventually end up with a huge thopter that can win the game alone. The bggest problem you'll face with this route is that eventually murasa will be out in front taking the hits from beserkers and defenders, which is where mantle of webs comes into play. slap that on your thopter and ittl take over the first spot and you're good to go
as for pvp, i replaced many of the higher cost cards with cheaper cards to get out creatures faster like honored heirarch, somberwald alpha etc. also tried a combo with from beyond, and having limitless defenders was pretty fun. as long as you keep the core combo of murasa, reclaim, scour and defender/reach creatures, its hard to lose0 -
BassMuffinFIve wrote:I've found the drain 2 mana aspect of Muramasa Ranger makes me really not want to play the guy at all. Too many times he will drain 2 mana from your first card, making you not cast it that turn.
If that is the case then I agree.0 -
Morphis wrote:BassMuffinFIve wrote:I've found the drain 2 mana aspect of Muramasa Ranger makes me really not want to play the guy at all. Too many times he will drain 2 mana from your first card, making you not cast it that turn.
If that is the case then I agree.
Yes, I can confirm this is how it works. It's always the first card that loses mana.
It's definitely annoying, but at the same time, the Ranger gets big enough that I'm willing to put up with the inconvenience for now while I evaluate it. Sometimes I keep a Fertile Thicket uncast in the first slot so that it always drains (and then refills easily), but the jury's still out.0 -
Vanilla Gideon, the new deck is tokens-focused:
Encircling Fissure (disable, summon 2)
Sheer Drop (destroy disabled, summon 5)
Ondu Rising (lifelink all, summon 4)
Gruesome Slaughter (deal damage equal to colourless creatures' power)
Serene Steward (-1 mana/+1 dmg to 1st creature controlled on lifelink)
Cliffside Lookout (+1/+1 to all on activate 1)
Retreat to Emeria (summon 1/1 x 1 on landfall)
Pathway Arrows (1 dmg + disable on activate 1)
Smite The Monstrous (destroy creature w/ 4+ power)
Canopy Vista (convert x1 white, green)0 -
Vanilla Nissa, Elf Pack:
Tajuru Warcaller
Dwynen, Gilt-Leaf Daen
Dwynen's Elite
Murasa Ranger
Nissa's Pilgrimage
Retreat to Kazandu
Animist's Awakening
Joraga Invocation
Swell of Growth
Sylvan Scrying
The deck is focused on gem conversion and damage buffs. If the gems/cards are right, the Awakening takes care of most of the summons (as usual). It doesn't matter when it happens, because when it finally does, the buffs from Retreat, Dwynen and Murasa skyrocket the damage. The force multipliers are Tajuru, Murasa, Dwynen, Retreat, Joraga and Swell. It is entirely possible to finish a match in 3-4 turns, with 3 creatures fielded that summarily deal ~90 dmg (been done several times).
If the gems/cards are all kinds of wrong, it is still possible to hold off with the defending creatures til the tide turns - unless the AI cheats with Chandra (like it always does) and just keeps cascading. Same applies to AI Liliana who keeps nuking the cards non-stop.0 -
I know most might think this is a cancer deck..
Chandra Beatdown/Burn
Creatures:
Embermaw Hellion
Volcanic Rumbler
Akoum Stonewalker, AI loves 4 gem landfalls which gives my board a 3/1 with haste that lasts until the end of MY turn
Mage-ring Bully
Spells:
Exquisite Firecraft
Lightning Javelin
Chandra's Ignition
Sure Strike
Titanic Strength
Infectious Bloodlust
No supports due to Chandra's abilities and rumbler blowing them up. Bezerkers and burn for board control, pumps for the creatures.0 -
madwren wrote:I've been having a blast with the new Gideon, running this:
Basically, it keeps the opponent's creatures disabled through multiple mechanisms: the Kor Entanglers effect, Encircling Fissure, Alchemist's Vial, and Suppression Bonds. The cheap creatures, plus Conscription, mean that you're able to outrace and overpower most decks. The large number of disable effects mean Swift Reckoning is rarely dead, and Smite is of course awesome.
Love this deck! Going to try it out asap. I'm a big fan of MTG Modern Hatebears / Death & Taxes / Fun Police decks and it seems that your deck has the spirit of that going on.
Sorin Markov
Lord of Innistrad0 -
madwren wrote:I've been having a blast with the new Gideon, running this:
Creatures: 4
Expedition Envoy
Serene Steward
Kor Entanglers
Kor Castigator
Spells: 5
Smite the Monstrous
Swift Reckoning
Enshrouding Mist
Encircling Fissure
Alchemist's Vial
Support: 1
Suppression Bonds
Basically, it keeps the opponent's creatures disabled through multiple mechanisms: the Kor Entanglers effect, Encircling Fissure, Alchemist's Vial, and Suppression Bonds. The cheap creatures, plus Conscription, mean that you're able to outrace and overpower most decks. The large number of disable effects mean Swift Reckoning is rarely dead, and Smite is of course awesome.
Gideon also is mana-versatile; being +2 to three colors means he can almost always cast a Fissure, Mist, or Envoy every turn, and Bonds/Reckoning/Steward/Castigator/Vial are only one mana more. If you're stuck getting loyalty points..that's great, too!
If I ever get a Lantern Scout, he would replace the Castigator. I've considered Stone Haven Medic, as his lifegain activation would work with Steward, but I prefer the 3/1 to the 1/3.
I'd love to hear what other cards people are using with planeswalkers old and new.
Here's a facelift for your deck:
Serene Steward
Kor Entanglers
Cliifside Lookout (interchangeable with any other cheap Kor Ally card)
Enshrouding Mist
Alchemist's Vial
Smite the Monstrous
Roil's Retribution
Ondu Rising
Suppression Bonds
Gideon's Reproach (interchangeable if needed)
The rationale behind it is that Gideon is 100% ally-oriented. His 1st is an Ally defender, 2nd is Ally summon and 3rd is a dmg boost to all Allies. He doesn't really need the non-tokens since, in a pinch, he can get by with his 2nd alone. However, the creatures are there to trigger the Disable from the Entanglers and add that little extra to the damage output; that brings us to Serene and Ondu - it isn't just a burst lifelink but also a damage boost. The rest is self-explanatory, since the deck has zero defenders. I am going on a 80+ streak with it right now and the closest I ever came to losing was against Nissa with that ridiculous hex-proof mythical of hers that doesn't die but loses 1 HP on lethal dmg.0 -
Ok I admit I am a whale and this deck is heavy on rare and mythic. Kiora is a beast with mana ramping.
Creatures
Greenwarden of Murasa
Skysnare Spider
Dwynen, Gilt-Leaf Daen
Disciple of the Ring
Woodland Bellower
Spells
Turn to Frog
Nissa's Renewal
Bring to Light
Supports
Sanctum of Ugin
Mage-Ring Network (this one I swap around to test other cards)0 -
Fiddler wrote:Ok I admit I am a whale and this deck is heavy on rare and mythic. Kiora is a beast with mana ramping.
Creatures
Greenwarden of Murasa
Skysnare Spider
Dwynen, Gilt-Leaf Daen
Disciple of the Ring
Woodland Bellower
Spells
Turn to Frog
Nissa's Renewal
Bring to Light
Supports
Sanctum of Ugin
Mage-Ring Network (this one I swap around to test other cards)
Why use Sanctum of Ugin if you don't have any colorless creatures?0 -
Plastic wrote:Fiddler wrote:Ok I admit I am a whale and this deck is heavy on rare and mythic. Kiora is a beast with mana ramping.
Creatures
Greenwarden of Murasa
Skysnare Spider
Dwynen, Gilt-Leaf Daen
Disciple of the Ring
Woodland Bellower
Spells
Turn to Frog
Nissa's Renewal
Bring to Light
Supports
Sanctum of Ugin
Mage-Ring Network (this one I swap around to test other cards)
Why use Sanctum of Ugin if you don't have any colorless creatures?
But honestly I think the gem converting supports (Nissa's Pilgrimage & Fertile Thicket) probably gain more mana on average if less consistently. They also have the side effect of gaining you more loyalty from free matches. And they have a greater effect the more of them you have around. Even better if you have Animist's Awakening.0 -
Has anyone played reanimator with lilliana?
My current build is really wonky and honestly if i ever pull decent kill spells this deck will actually be amazing.
Creatures(6)
Erebo's Titan
Priest of the Blood Rite
Graveblade Marauder
Kothophed, Soul Hoarder
Fleshbag Marauder
Returned Centaur
Spells (4)
Reave Soul
Langish
Cruel Revival
Necromatic Summons
Yeah this curve is over the top, but did you know that by using liliana's first ability you can pitch a creature and put it on the battlefield with Necromatic summons? At the begining of the game I move kills spells up front and what ever reanimate target I want to the back. After a few turns pitch one of the finishers and bring them right back out.
There is lots of room for improvement, much better kills spells, better creatures available but this is a fun deck and it works.0
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