How many clears seems reasonable to win 25 cp from 7-day pve

2»

Comments

  • Smudge
    Smudge Posts: 562 Critical Contributor
    mpqr7 wrote:
    Also, due to the new PVE, I don't do "Clears" anyway. I only finish the most challenging nodes, as those are worth 2 - 3 times as many points as the "Easy" nodes, which are actually just as hard. So there's little reason to do the "Easy" nodes any more, as they're challenging, draining and give terrible prizes and low points.

    I used to love doing the "Easy" nodes, now I hate them with a passion!! They're time-consuming, health-pack consuming and useless!

    I haven't been bothered to try for max progression this time. I just got the Doc Ock cover this morning (I'm in s5), and I plan on gunning for the CP from the 2 nodes that give them throughout the day today as time allows.

    That said, I agree with you completely on these points. I asked in the main thread why they feel the need to scale the easy nodes. Originally, the first easy node started around level 34, the second was 45, and the third was 70 (thereabouts). They never changed. Hell, the harder nodes only scaled after 3-4 wins on the nodes, so if you started your grind on the hard nodes, it never really got out of hand.

    I don't have any worthwhile 4s boosted this week. My IMHB is 2/0/1 level 70, so just cannon fodder even boosted. My Rulk is a good damage sponge at 1/2/1 level 70 when I need him on the essential, but he doesn't deal any kind of damage. Even boosted, at 18 green he deals a whole 1900 aoe. If I need aoe, I can bring my champed BP or DP and deal twice that much. These "easy" nodes are still stupid for what they reward.

    To the OP question, I think around 200 node wins for a 7 day event is fairly reasonable to reach max progression. To be honest, even though it was mostly just rearranged enemies for Webbed Wonder and a lot of the nodes were pretty challenging, coupled with max progression being raised for some bizarre reason despite it not being a new character release, I still had fun playing it. If content is new and semi-engaging instead of recycled garbage, 200 clears doesn't feel like 200 clears. Funny how that works...
  • carrion_pigeons
    carrion_pigeons Posts: 942 Critical Contributor
    3 minutes per node is way less than it takes me.
  • Natsufan01
    Natsufan01 Posts: 259 Mover and Shaker
    I kept it at about 4 clears per node, sometimes less if it took more clears to get the CP. I hit progression doing that easily. If they keep the difficulty like it was for Prodigal Sun it becomes boring mindless stuff, with high rewards, kind of like how the DPDQ was before the change.

    With a two cover OML tanking damage, Two cover BSS tanking the other colors just in case, and a champed IF, I cleared 95% of nodes without ever using a health pack. The final clear or two of the hard CP node I had to switch to a better team if it got to the 6th or 7th attempt to get the CP. Other than that, that was my team. Match OML's colors as often as possible and a 1 yellow cover OML heals all the damage taken just about every turn. It was a time investment, not an effort one. More health packs available let me focus on PVP more too, so I have been getting higher score.

    Overall, I enjoyed the PVE this time around because of how it impacted everything else in the game too. The PVE itself wasn't anything special. The one down side for me was that reaching progression on a PVE is almost always good enough for a top 100, and often top 50 placement, unless it's for a new character. This time, I'm getting a top 200 reward. Oh well, no big deal anyway.

    So for me, 200 to 250 node clears is about right. Of course I wouldn't complain if it was less, but this one didn't seem a stretch.
  • mpqr7
    mpqr7 Posts: 2,642 Chairperson of the Boards
    Hopefully it scales. This poll is specifically for 7-day events. So it should be:

    Max prog for 3-day event = 3 days • 9 nodes • 3 clears/day = 81 node-clears
    Max prog for 4-day event = 4 days • 9 nodes • 3 clears/day = 108 node-clears
    Max prog for 7-day event = 7 days • 9 nodes • 3 clears/day = 189 node-clears
  • udonomefoo
    udonomefoo Posts: 1,630 Chairperson of the Boards
    I just wish they'd at least split the cp up so it's not all or nothing. 15 cp top prog and 5 & 5 mixed in with other progressions. Never happen though, too player friendly.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards