Keegan wrote: I hope we'll figure out a deck combination that will replenish Ob Nixilis Reignited's health by the end of battle, or he'll be pretty one-off for QuickBattle. I hope he'll be powerful and fun for events at least, though. Liliana just makes me nervous. As an aside, Ob Nixilis Reignited is horrible to remember and type, so I think I'm just going to call him "Jim" from now on.
span_argoman wrote: So based on the wording for Embermaw, does that mean it no longer triggers when your red creatures are defending and when a Berserker attacks them?
Hibernum_JC wrote: span_argoman wrote: So based on the wording for Embermaw, does that mean it no longer triggers when your red creatures are defending and when a Berserker attacks them? Essentially, yes. Now, it's set to whenever a Red creature you control attacks it gains +3/0 until the end of the turn. We had very strange issues with Embermaw Hellion and so we unfortunately had to fix it this way.
LakeStone wrote: Mizzium Meddler: Now drains 1 mana every time you match colored gems
span_argoman wrote: Hibernum_JC wrote: span_argoman wrote: So based on the wording for Embermaw, does that mean it no longer triggers when your red creatures are defending and when a Berserker attacks them? Essentially, yes. Now, it's set to whenever a Red creature you control attacks it gains +3/0 until the end of the turn. We had very strange issues with Embermaw Hellion and so we unfortunately had to fix it this way. Ok, thanks for the clarification. It's a pity but I shall continue playing with it in my deck to see how big a difference it is. *edit* Why don't you make Embermaw's ability like Chief of the Foundry (except +3/+0) so that it is also active when defending and when attacked by a Berserker? That makes it closer to the original ability.
scydrex wrote: I am on board with all of the Planeswalker's revised abilities. As it stands right now, Nissa and Jace are way too OP, leading to really cheap wins. You only need decent, not great cards to dominate most match ups with either of them. Nissa was nerfed, but will still remain a solid PW choice. Jace will be hit really hard. Really like the revised Mind Sculpt, I think it will work wonderfully. Liliana's Grave Mist was too unreliable. Glad to see it will be upgraded. Will other cards be revised as well? I have issues with two black cards right now. The first one is Cruel Revival. In the paper game, you do not need to have a Zombie in your graveyard for it to work. Maybe you want to force people that want to take advantage of it to play a dedicated zombie deck, which I'm fine with. (Really sad that there is only one zombie creature in Battle for Zendikar ). I think the card should kill whatever creature you need to dispatch and then let you choose which of all the zombies that have been destroyed you want to return to your hand. The second card is Languish. I was playing a Quick Battle and I hit two creatures with it. One was a 4/4 that had become 5/5 because of a Chief of the Foundry in the battlefield. Languish killed the Chief as it was supposed to, but the other creature, which should have died as well, since it was not receiving +1/+1 anymore, remained in play as a 1/1.
LakeStone wrote: Jace, Telepath Unbound - Confusion: Ranks 1 to 3 now cost 6 (up from 3 for rank 1, down from 9 for rank 3) - Ingenuity: Ranks 1 to 3 now cost 12 (up from 9 for rank 1, down from 15 for rank 3) - Mind Sculpt: Ranks 1 to 3 now cost 15 (down from 18/21/24)
LakeStone wrote: Chandra, Roaring Flame Scorching Strike: Ranks 1 to 3 now cost 9 (up from 6 for ranks 2 and 3)
LakeStone wrote: - The major focus to Chandra was to give her more reach with her abilities - Chandra could very easily run out of gas, and she needs a way to close out fights quicker.