simonsez wrote: ErikPeter wrote: I think the problem was trying to test/change too much all at once. I have to disagree. The problem is that they made two changes that made PvE way worse. I had absolutely no problem separating the scaling change from the timer change and concluding that they were both awful changes.
ErikPeter wrote: I think the problem was trying to test/change too much all at once.
Crowl wrote: the timer change could have been fine without the error that forced a double grind on people e.g. lock the nodes after 5 clears and only reopen them in the final hour or two
Crowl wrote: the scaling change could have been fine if they had kept the trivial nodes and started the harder nodes at a much lower level.
simonsez wrote: Crowl wrote: the timer change could have been fine without the error that forced a double grind on people e.g. lock the nodes after 5 clears and only reopen them in the final hour or two That doesn't eliminate the double-grind at all. Think about it. Crowl wrote: the scaling change could have been fine if they had kept the trivial nodes and started the harder nodes at a much lower level. In other words, it was fine except for what they changed.
mohio wrote: You're being overly harsh on this guy and/or not understanding what he's saying. The double-grind thing is eliminated because you are getting rid of the point refresh that "made" people grind at the start of the sub as well as the usual grind at the end. By locking after the first 5 full point clears you eliminate the point refresh, which allows you to play at your own pace through the first 5 clears. This however now makes placement all about speed and how fast you can clear as many nodes as possible in the last 2 hours (or 3, 4, etc. depending on when you choose to "unlock" the nodes again). I'm not sure that's really what people would like. As for the other comment, he's just saying that changing the scaling wasn't bad per se, but they went too far with it, and suggested an alternative.