Polares wrote: Venom Bomb with the new system would be a NIGHTMARE, worst event ever. Having to play against those Carnage+Venom+feeder or those symbiote nodes at max scaling would be a blood bath. Imagine a 350-370 level Carnage firing red every three turns, just imagine that... (as reference my Carnage in the final node was 300, my max level enemies in EotS raised to 360). Do you have that image in your mind? Now imagine having to play that node 11 times, 11 times!!!!
ErikPeter wrote: I feel like it might be a step in the right direction if, for example, that node started out at like level 140 and only reached 300+ around the 7th clear. Eventually some players are just going to step back and say "not worth it" and the more committed players would win.
ErikPeter wrote: I think the problem was trying to test/change too much all at once.
TxMoose wrote: ErikPeter wrote: I feel like it might be a step in the right direction if, for example, that node started out at like level 140 and only reached 300+ around the 7th clear. Eventually some players are just going to step back and say "not worth it" and the more committed players would win. that could work if they balanced the scaling (and didn't extend progression). but the scaling they had clearly gave big advantages to soft cappers and 3* players that had 20-40 characters all the same level that could throw multiple compositions at nodes. I have 5 champed 4*s and both ice and cyke were boosted, so my average of my top 3 characters was 326. that means that nothing on my 90-character roster mattered except my maxed 4s and their support, which really sucked.
GrumpySmurf1002 wrote: Venom Bomb still has actual trivial nodes at the base of it where you can expand your roster and limit health pack consumption, plus the initial pass through of the essentials/hard nodes are reasonably scaled. Those alone make it appreciably better than the test EotS.
Lastly, from an optimal play perspective, clearing easier nodes top to bottom once every 8 hours is light years better than clearing universally more difficult nodes 6 times straight.
Eddiemon wrote: Well yes, but if clearing hard nodes 4 times at any point in a 24 hour window made you the winner by virtue of nobody else getting that far, isn't that a better model again?
Eddiemon wrote: The model that everyone should be able to clear everything and timing being all that matters is defective. This could be something better once they get it right.