Cunneryn wrote: I have no idea what is happening most of the time
rkd80 wrote: I think the underlying issue is reward vs effort. If the events themselves scaled like they SHOULD have ages ago people would feel differently. For example take the original goons, with just one power set. Rockets/flamethrowers/etc. Lets pretend current iso awards stay. However the next set of difficulty are all the hand goons. They are trickier, especially Kishu with his insane caltrops. Iso should be doubled given that damage is almost inevitable. That way people can experience the anguish of fighting those types of goons and their waves, but be properly compensated. Then the latest goons, symbiotes, which should should doubled still. Fighting a hard node of the toughest symbiote lunatics should yield 2k iso. The placement and prog awards should also all scale accordingly. That way we as players can experiences waves of difficulty and may even be looking forward to the hard events seeing that they reward accordingly. To have the same reward for all types of difficulty in my humble opinion, causes the consternation. Much more so than the boredom factor of facing jugs/daken/moonstone over and over.
Cylaali wrote: That one PVE (I think it's The Hunt) where the second sub has like 30 nodes and most are non-repeatable. I just hate that first clear, it takes me a solid hour+.
simonsez wrote: It's absolutely E0tS. Incredibly tedious and time-consuming wave nodes for which you get ZERO rewards 90% of them time.
Varg138 wrote: Cylaali wrote: That one PVE (I think it's The Hunt) where the second sub has like 30 nodes and most are non-repeatable. I just hate that first clear, it takes me a solid hour+. The Florida sub. I hate that tinykitty sub. Like Cyl said, takes forever to clear (after you've just finished a 2 hour grind on the previous sub), plus the nodes are in random places all over the map. My OCD can't take it...I need a more direct line