The Viceroy Returns wrote: The change only affected AOE's that have an initial target, like Scythes and Call of the Storm. I believe other AOE's, like Kamala's Green, Black Panther's Black, etc., or any of the goon AOE's, still don't damage invisible characters.
TxMoose wrote: The Viceroy Returns wrote: The change only affected AOE's that have an initial target, like Scythes and Call of the Storm. I believe other AOE's, like Kamala's Green, Black Panther's Black, etc., or any of the goon AOE's, still don't damage invisible characters. that's not what I understood it to be. I understood it to be invisible to the higher target damage, but all the aoe damage was applied even if inviz.
FaustianDeal wrote: Memory is short, because those EotS nodes with 2* Wolverine and 2 ninjas were abominable. I was getting so much adamantium in my diet that week...
Sambuca wrote: I wonder if people will be breathing a sigh of relief or complaining even further on the upcoming heroic PvE.
FaustianDeal wrote: I think honors for "hardest I've ever seen" has to go to that one Gauntlet node that had: Loki/She-Hulk/Ultron (bomb dropper). Nothing like having attempt after attempt end like this: 1 - She-Hulk fires Furious Charge voiding my TU pool before I can super-whale 2 - Loki fires Illusions and when the board stops moving there are 4 Ultron bombs sitting on the bottom of the board Even after I decided to give up and whale that node it took 4 tries. These carnage/venom/feeder nodes are bad, but they are far from 'the worst'.
_Daywalker_ wrote: To bring this thread back to the topic: I don't think comparing the hardest Gauntlet nodes ever is a fair comparison to a regular node in a PVE, especially a new character release PVE. For a Gauntlet pretty much everyone only plays those final nodes once. When you're competing for placement, it means you have to play that same node 4 or more times (for Top 100, more for anything higher than that), with your enemy scaling increasing every time you do a node clear.