Dragon_Nexus wrote: I disagree. That final survival node in the Ghostrider PvE that has no goons in it and 4 waves of high level 3*s one after the other is the hardest. I've still not beaten it yet.
DeNappa wrote: If I remember correctly, the trick is to bring a cheap stunner along and stun Carnage whenever they gather 7 , so the goon will use it to fire a power instead. But yeah, even then success isn't guaranteed if you can't bring them down fast enough before you run out of stuns.
20three wrote: I can't take it, every two turns I get a nice symbiotic scythe in the mouth, then take a symbiotic fury to the groin. Ouch!
aesthetocyst wrote: Hardest in game....? Nah. Just another slot machine pull, in a game notorious for them. Remember the worst....Galactus 1.0 rd 8? You pull a board and takes yer chances. Pull a board that doesnt let you start a self sustaining cycle by turn 4? You probably lose. Thanks for playing, try again.
bpcontra wrote: Just put prof x with some weak characters that die early and stay hidden the rest of the game...pretty sure AOE attacks don't work when there's only one character left hidden
FaustianDeal wrote: I think honors for "hardest I've ever seen" has to go to that one Gauntlet node that had: Loki/She-Hulk/Ultron (bomb dropper). Nothing like having attempt after attempt end like this: 1 - She-Hulk fires Furious Charge voiding my TU pool before I can super-whale 2 - Loki fires Illusions and when the board stops moving there are 4 Ultron bombs sitting on the bottom of the board Even after I decided to give up and whale that node it took 4 tries. These carnage/venom/feeder nodes are bad, but they are far from 'the worst'.
Phumade wrote: bpcontra wrote: Just put prof x with some weak characters that die early and stay hidden the rest of the game...pretty sure AOE attacks don't work when there's only one character left hidden Ohhh bad plan. They made a change to scythe, Its AOE now and can hit an invisible PX. Good concept though.