SnowcaTT wrote: Until rewards are removed from placement to progression, it will probably be impossible to fix scaling in PVE.
Jwhitmire36 wrote: Half of the top 10 in my bracket have 2* or less rosters, the person ranked 6th currently has over 22,000 pts with these top 6 characters, frustrating... 257 jean grey phoenix 78 cstorm 70 quake 70 thor goddess 68 b panther 55 beast
KGB wrote: I'd scale based on the characters you use for the battle
Killinstinct wrote: @kgb: that is a bad idea because it completely removes the incentive to level up. And why would I use other characters when I can use my juggernaut and play vs level 40 enemies.
edgewriter wrote: Why not remove 5 stars from scaling?
PeterGibbons316 wrote: edgewriter wrote: Why not remove 5 stars from scaling? Because then you could roster a bunch of 5*s at 255 and get 1* or 2* scaling and dominate PvE
Mau-- wrote: KGB wrote: I'd scale based on the characters you use for the battle I think it's a great idea. Sure it will get abused and need tweaking, but I think it's a start in the right direction. I really hate being at the mercy of boosted characters, I would find the game much more fun if I could just use the characters I enjoy playing rather than the most efficient based on *'s and boosts. Killinstinct wrote: @kgb: that is a bad idea because it completely removes the incentive to level up. And why would I use other characters when I can use my juggernaut and play vs level 40 enemies. Level 40 Jugs + Level 40 fully covered Kamala...Of course it will get abused, but at least it will be strategic. I'd personally find it fun reading what crazy stuff people come up with.
Druss wrote: IMO, what should happen is that the 5* should start a lot lower lv - say 140 ish & make levelling them for the first 100 levels or so very cheap (1 iso?)
edgewriter wrote: Just change the algorithm to ignore 5 star characters when deciding scaling for pve matches. Only a handful of players actually have 5 stars with more than two or three covers anyway. The vast majority of us maybe have one or two and that throws off the roster strength when determining difficulty. I am reading about player selling their five stars so that they can actually be competitive. Isn't that the opposite of what the Devs want?
KGB wrote: As someone who writes software for a living, I'd scale based on the characters you use for the battle rather than try and pre-scale the entire event based on rosters that can consist of 50+ characters of wildly different levels.
Eddiemon wrote: KGB wrote: As someone who writes software for a living, I'd scale based on the characters you use for the battle rather than try and pre-scale the entire event based on rosters that can consist of 50+ characters of wildly different levels. How do you make money off your software? Do you give it away and hope to encourage people to buy features? Your model encourages under levelling your roster, and small rosters incorporating just the best characters. (Unless there are still featured characters required for nodes). In many cases characters above 3 stars become simple liabilities who 'over level' your opponents and should never be used. Which is all great for a free player but gives no reason to fund the game.
KGB wrote: There is no incentive to level up in PvE because the enemies constantly level up too.
Crowl wrote: The real problem is that more accurate representations of the power of a character will probably add more overhead to the game than they would like as you'd have to consider star rating, level, number of covers, types of covers and that is before you get into other considerations like how good a character is if you really wanted to scale things fairly to everyone.
"David wrote: Moore"]Mission Difficulty The first thing I want to talk about is how the difficulty of the missions are changing. Previously, the system presented you with opponents based on your characters’ levels. There was a couple of quirks with this system. In some circumstances, it could be disadvantageous to level characters, or to add a high-level character to your roster. Now, the game will take into account both your heroes’ power levels and heroes’ levels into account when establishing the difficulty of the mission. ... * Mission Difficulty Change (commonly referred to as scaling) o Mission difficulty - We have changed the way the game determines which level enemies you should go against to be more accurate. Instead of basing difficulty solely on heroes’ levels, it takes your heroes’ power levels into account as well.
BearVenger wrote: Why not remove 5-stars from PvE?
Koffitok wrote: According to this line in the notes: "As your roster gets stronger, you'll see enemies that are relatively easier. (Their levels will still increase, but more slowly than yours do.)" The incentive to grow your roster is that even though enemies are getting harder with you, the amount they increase gets less and less, so the power differential between your best team and enemy teams gets bigger with more levels. At least, that's what I got from this.
JVReal wrote: BearVenger wrote: Why not remove 5-stars from PvE? because it's the only place I get to actually use them asides from the Big Enchilada. I have a Phoenix with 1 cover, GG with 1 cover, OML with 2 covers, SS with 1 cover. With the prologue locking down, and the restricted DDQ roster... unless I'm playing seed teams in PVP, I have nowhere to try these guys out. Without actual capped Trivial nodes as we had previously, I still don't have a place to test them out.