PVE: Enemy of the State (2016-03-17 to 2016-03-24)
jojeda654
Posts: 1,162 Chairperson of the Boards
Event Info
Powered Up
(Essential)
(new)
(Essential)
(Essential)
Progression awards:
Placement rewards:
Sub-Event Placement Rewards
Ending Time Countdowns:
Previous runs
PVE: Enemy of the State (2016-01-07 to 2016-01-14)
PVE: Enemy of the State 22 Oct - 30 Oct
PVE: Enemy of the State (August 13-21)
PVE: Enemy of the State (July 9-17)
Enemy of the State - April 30 - May 8
Enemy of the State - Feb 18 - 24
Enemy of the State - Dec 23 - 29
Episode 6: Enemy of the State
Length of Event: 7 days
Sub-Events? Yes; Alliance Rewards in Sub-Events? Yes
Number of Sub-Events: 6 Length of Sub-Events: 48 or 24 hours
Main Bracket Size: 1000 Sub Bracket Size: 1000
Unique Reward(s): 1000 ISO; EotS Recruit Token
Other Notes:
Length of Event: 7 days
Sub-Events? Yes; Alliance Rewards in Sub-Events? Yes
Number of Sub-Events: 6 Length of Sub-Events: 48 or 24 hours
Main Bracket Size: 1000 Sub Bracket Size: 1000
Unique Reward(s): 1000 ISO; EotS Recruit Token
Other Notes:
- There are Main nodes to open up the sub-events. These nodes are team-up nodes. The first sub-event's main node is repeatable for points only while Sub-Event 1 is open. All other main nodes to open the sub-events are one time only nodes.
- Enemy Types (Main): Wolverine (2*), Hammer Goons, Hand Goons
- This event introduced "Survival Mode". This is a node with waves of enemies. The number of waves per node and number of enemies per wave varies. Points are gained after each wave.
- Some wave nodes throughout the event give unique rewards of 1000 ISO or an EotS Recruit Token.
- Sub-Event 1: S.H.I.E.L.D. Base
- Number of Main Nodes to Open Sub-Event: 1
- Length: 48 hours
- Unique Rewards: 1000 ISO, EotS Recruit Token
- Sub-Event Nodes: 9 Total. 1 Team-Up (repeatable); 3 Regular (repeatable); 2 Wave (repeatable); 3 Essential (2 regular; 1 wave) (repeatable)
- Enemy Types: Wolverine (2*), Hammer Goons, Hand Goons
- Sub-Event 2: Avenger's Tower
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Unique Rewards: EotS Recruit Token
- Sub-Event Nodes: 9 Total. 4 Regular (repeatable); 2 Wave (repeatable); 3 Essential (2 regular; 1 wave) (repeatable)
- Enemy Types: Wolverine (2*), Hand Goons
- Sub-Event 3: The X-Mansion
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Unique Rewards: 1000 ISO, EotS Recruit Token
- Sub-Event Nodes: 9 Total. 4 Regular (repeatable); 2 Wave (repeatable); 3 Essential (2 regular; 1 wave) (repeatable)
- Enemy Types: Wolverine (2*), Hand Goons
- Sub-Event 4: Hell's Kitchen
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Unique Rewards: None
- Sub-Event Nodes: 10 Total. 6 Regular (repeatable); 3 Essential (3 regular) (repeatable); 1 One-Time Only (team-up)
- Enemy Types: Gorgon, Wolverine (2*), Hand Goons
- Sub-Event 5: Hand Fortress
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Unique Rewards: 1000 ISO, EotS Recruit Token
- Sub-Event Nodes: 9 Total. 3 Regular (repeatable); 3 Wave (repeatable); 3 Essential (2 regular; 1 wave) (repeatable)
- Enemy Types: Gorgon, Hand Goons
- Sub-Event 6: Nick Fury Rescue
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 Hours
- Unique Rewards: EotS Recruit Token
- Sub-Event Nodes: 9 Total. 4 Regular (repeatable); 2 Wave (repeatable); 3 Essential (2 regular; 1 wave) (repeatable)
- Enemy Types: Gorgon, Hammer Goons, Hand Goons
Powered Up
(Essential)
(new)
(Essential)
(Essential)
Progression awards:
100:
500: 100
1000: rainbow damage boost
2900:
6500: rainbow AP stockpile
11100: 250
16500:
22500: 250
29500:
37000: 250
45000:
53500: 500
62000: 50
71500: 500
81500:
91500: 1000
105000: 25
121000:
138000: 2000
156000: 25
500: 100
1000: rainbow damage boost
2900:
6500: rainbow AP stockpile
11100: 250
16500:
22500: 250
29500:
37000: 250
45000:
53500: 500
62000: 50
71500: 500
81500:
91500: 1000
105000: 25
121000:
138000: 2000
156000: 25
Placement rewards:
1-2: + rewards for 2-5
2-5: + rewards for 6-10
6-10: + rewards for 11-20
11-20: , 3000 , 100
21-50: , 2500 , 100
51-100: , 2000 , 50
101-200: , 1500 , 50
201-300: , 1000 , 25
301-400: , 500
401-500: x 3, 250
501-600: x 2, 250
601-800: , 250
801-1000: 250
BONUS!
Alliance rewards:
1-2: , 5000 , 250
3-10: , 5000 , 100
11-25: , 3000 , 100
26-50: , 2000 , 100
51-100: , 1000 , 50
101-250: 1000 , 50
251-500: 500 , 25
501-1000: 500
1001-10000: 250
2-5: + rewards for 6-10
6-10: + rewards for 11-20
11-20: , 3000 , 100
21-50: , 2500 , 100
51-100: , 2000 , 50
101-200: , 1500 , 50
201-300: , 1000 , 25
301-400: , 500
401-500: x 3, 250
501-600: x 2, 250
601-800: , 250
801-1000: 250
BONUS!
"David wrote:Moore"]
We’re all pretty excited about the new changes and hope you enjoy them as well. As part of a thank-you for helping us with testing this system, we will be rewarding users who participate in it. Just for playing in the event, you will get three extra Enemy of the State tokens. If you place in the top 50 of your leaderboard you will also receive 10 Command Points. These will be gifted to everyone that participated the day after the event ends.
Alliance rewards:
1-2: , 5000 , 250
3-10: , 5000 , 100
11-25: , 3000 , 100
26-50: , 2000 , 100
51-100: , 1000 , 50
101-250: 1000 , 50
251-500: 500 , 25
501-1000: 500
1001-10000: 250
Sub-Event Placement Rewards
1-2: x2, 1000 , 100 , 2
3-10: , 1000 , 100 , 1
11-50: , 1000 , 50
51-100: , 1000
101-200: , 500
201-300: , 250
301-400: , 250
401-500: x3, 250
5ß1-600: x2, 250
601-800: , 250
801-900: 140
901-1000: 70
Alliance
1-10: , 250
11-50: , 100
51-100: , 100
101-250: ,70
251-1000: x3, 70
1001-2000: x2, 70
2001-5000: , 70
5001-10000:
3-10: , 1000 , 100 , 1
11-50: , 1000 , 50
51-100: , 1000
101-200: , 500
201-300: , 250
301-400: , 250
401-500: x3, 250
5ß1-600: x2, 250
601-800: , 250
801-900: 140
901-1000: 70
Alliance
1-10: , 250
11-50: , 100
51-100: , 100
101-250: ,70
251-1000: x3, 70
1001-2000: x2, 70
2001-5000: , 70
5001-10000:
Ending Time Countdowns:
Previous runs
PVE: Enemy of the State (2016-01-07 to 2016-01-14)
PVE: Enemy of the State 22 Oct - 30 Oct
PVE: Enemy of the State (August 13-21)
PVE: Enemy of the State (July 9-17)
Enemy of the State - April 30 - May 8
Enemy of the State - Feb 18 - 24
Enemy of the State - Dec 23 - 29
0
Comments
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Have a question about the progression rewards....
specifically in light of a 48hr sub...
You get 6 clears at full points, which seems perfect for a 24hr Sub, as historically 4 clears a day generally gets you the full progression reward.
But in a 48hr sub based on the current mechanism, at best you get 6 full clears across the 2 days and then the depleting roster.
Do we know what the maths are behind the progression reward?
Do 8 total clears in a 48 sub (at virtually full points) and 4 per 24 hour sub get you there (would have been comfortable in the old PVE format)?0 -
I really wish they'd revisit the setup of these infernal "Overscaled Wolverine + red feeders" nodes. It's not freaking fun to eat multiple Adamantium slashes at nearly 5K apiece (final node for me on the first attempt), meanwhile the board itself is red dry so neither Hood nor Blade can do much to help.0
-
And just think, Gorgon hasn't even shown up in this event yet! That guy is going to be brutal as he scales in this.0
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I understand the reasons of this test but this is what I would like to say, just to express my opinion.
It could be quite right to set difficulty on player's heroes' level but this means games starts from difficult to become nightmare.
And this without counting each battle increasing opponents' level.
More: if I struggled to get all my preferred characters, this way I can play only with higher ones.
I dislike it.
I think it was right the old way, with difficulty increasing while proceeding with battles.
But without the jump after the third battle.
It was 30lvl, then 40lvl, then 70lvl and then 130lvl?!
I think it should be progressive so people can use all their roster and all heroes.
You could adjust this progression and then add the increase level thing.
It coul be fair this way.
I appreciate you're trying to level players' possibilities so the game can be more accessible.
+0 -
I don't like the new points system. This has always been my favorite event, partly because the points would get so high for individual battles. It made it possible to get into the higher progression rewards. But now, my highest battle is worth 550 points. The second to last wave battle is 371 points. I wonder if it is because I played the levels right after the event started. But now they're locked at those numbers. I remember there used to be battles worth thousands of points. How is it possible to get into the 100,000 progression rewards with battles like that? That's my take on the new experiment.0
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Ucferret wrote:I don't like the new points system. This has always been my favorite event, partly because the points would get so high for individual battles. It made it possible to get into the higher progression rewards. But now, my highest battle is worth 550 points. The second to last wave battle is 371 points. I wonder if it is because I played the levels right after the event started. But now they're locked at those numbers. I remember there used to be battles worth thousands of points. How is it possible to get into the 100,000 progression rewards with battles like that? That's my take on the new experiment.
In one run of Enemy of the State I doubled my score during the last two days, so I'm not worried yet.0 -
Caltrops were always annoying, but under the new scaling they are completely effing ridiculous.0
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What were the high scores for the first shield base? I'm in the final slice ranked #2 at 25798. Can I take the last hour off and still make top 10?0
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Uh...why did the loaner node with the essential characters and Wolverine go away?0
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optimus2861 wrote:I really wish they'd revisit the setup of these infernal "Overscaled Wolverine + red feeders" nodes. It's not freaking fun to eat multiple Adamantium slashes at nearly 5K apiece (final node for me on the first attempt), meanwhile the board itself is red dry so neither Hood nor Blade can do much to help.
They seriously need to rework how goon ap works, they shouldn't be paired up with somebody that uses the same colour as them, they should not generate any if there was no potential match in their colour and maybe they should not even generate any at all if they have a character on their side making moves at all since the generating ap was meant to offset them not making moves rather than being a massive accelerator.0 -
JackTenrec wrote:Caltrops were always annoying, but under the new scaling they are completely effing ridiculous.
On one of those Ghost Rider essential nodes, I checked his Penance Stare and it said that a kinishi hand goon had done 14000+ in damage so far in that match, all from caltrops. (Thankfully spread out across the team).
Very satisfying to fire that off on him tho.0 -
used and to clear the black hole node
thank god the first wave was goons so I could build up the ap required for winfinite0 -
originally played that event for iso, because THAT grind for placement is a joke.
good thing there are a lot of event tokens to win, right?
then i saw the vault and counted 13x ms marvel...0 -
OJSP wrote:BlackBoltRocks wrote:ammenell wrote:originally played that event for iso, because THAT grind for placement is a joke.
good thing there are a lot of event tokens to win, right?
then i saw the vault and counted 13x ms marvel...
i miss ghost rider, dont want to roster ms marvel, scaling is a joke, wave nodes give single rewards and then nothing, ...
but actually realizing that all your event tokens are potentially ms marvels is just the icing on the cake.0 -
ammenell wrote:i miss ghost rider, dont want to roster ms marvel, scaling is a joke, wave nodes give single rewards and then nothing, ...
but actually realizing that all your event tokens are potentially ms marvels is just the icing on the cake.
I'm in the early 3* - 4* transition, but at least from a meta perspective, Ms. Marvel is not terrible to keep in your roster for DDQ. My typical 2* team is Storm, Magneto, Black Widow, but given that those characters can be locked out, I keep Hawkeye and Ms. Marvel as alternates. Strategic Command is a cheap and effective feeder for Speed Shot.
But I'm fine with Ms. Marvel tokens since she's championed. Now Moonstone on the other hand...0 -
Ugh. Sub 4 is the WORST. Nothing but Wolverine, Gorgon, and red ap generators.0
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TheWerebison wrote:Ugh. Sub 4 is the WORST. Nothing but Wolverine, Gorgon, and red ap generators.0
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Do any one have any tips on all the nodes with wolverine and red goon generating guys???
Keep getting hited with 4-5k adamantium slash!!0 -
Ghostwolf7 , advice will be dependent on your roster. If there IM40 and Cap. America3* use them. Still I managed to pass Thor + Torch +OBW Beast + Psylocke + OBW or Cyclops + Mag3* +OBW
The essence of the scheme: tank/quick damage + quick damage + treatment/theft/increase AP0 -
Ghostwolf7 wrote:Do any one have any tips on all the nodes with wolverine and red goon generating guys???
Keep getting hited with 4-5k adamantium slash!!
I was fortunate enough go get a match 4 yellow which took out two yellow ap sitting in the corner so I managed to get off iron man's recharge on the second turn, stunned wolvie then spammed ragnarok's red which led to 12 blue AP, stunned gorgon then rinsed and repeat
they never got out of the stunlock and whatever meteor hammer red tiles the guy was generating was wiped away by the chains of 4 blue matches going off from rag's red0
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