Why does this game punish you for progressing?

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  • FierceKiwi
    FierceKiwi Posts: 505 Critical Contributor
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    What you mean PVE is stupidly easy when you level the most broken character in the game who basically doesn't die?!?! In other news Water is still Wet.
  • tizian2015
    tizian2015 Posts: 194 Tile Toppler
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    "Punishing" ist the correct phrase, because we get the same rewards for more difficulty. Just the difficulty scales, not the rewards, nor any "helpmechanism" like more healthpacks with a higher scaling (like in other games more energy for more levels) or a higher healthpack regenaration or something else. Especially the 5*s "ruin" the scaling of for example 2*rosters. It´s a game where its better not to open the LT´s or use cp´s until you get full covered 4*s.

    Give us a unlimited queue
    Scale Rewards (Goon scales from normally lv 100 to 250, factor 2.5, so 100 ISO reward is scaled to 250 for example)
    Let there be a "switch" for every beginning event to set a char to "not active for this event" to prevail his negative effekt for scaling
    Renerf the damage of boosted 2* and 3* in pve
    Be more transparent, especially explain the game ingame and not in the forum (esp. scaling)