Nerimos wrote: I'm more interested in a fix of the bug that lets some people fight low levels with their level 50s in qb.
Rootbreaker wrote: Nerimos wrote: I'm more interested in a fix of the bug that lets some people fight low levels with their level 50s in qb. That only happened to me the day of the patch. It seemed to get fixed real quick.
Brainstormin wrote: If I play QB with my Lvl 50 Chandra my opponent is always below level 5. Still.
Hibernum_Marie wrote: We've also been hard at work trying to fix some of the worst bugs that have been plaguing players. Not everyone is affected or will care about this but we want everyone to enjoy the game so we are putting a bit of effort in fixing these too.
The_Leftist wrote: It's a fun game, regardless of all the chaos and bugs and whatnot. The killer part is the lack of communication from developers which has been an issue since release. I know they are hard at work on the game, but taking a few minutes each week to keep the player base updated on plans would go a long ways. And it doesn't help that the little communication we get is very vague. They say that they don't want to say anything that might change, or give us deadlines that won't be reached, but I for one, would be very understanding that these things happen. I would much rather get a "Hey guys. We aren't going to be able to do what we wanted with -Insert game idea here- because of such and such. This is our new idea instead" or a "Sorry, but our plans to release new content next week have been pushed a bit" instead of nothing at all. It's also slightly upsetting when I log on to check the forums and see a Developer is also logged on, and then they don't even say anything to anyone. Again, I know they are busy, but just popping in to say hey, or nice idea, or that probably won't work, would raise moral overall and keep us interested.
Hibernum_Marie wrote: Point taken. For players who are affected by this, we will need them to PM me their UID's.
kore wrote: Hibernum_Marie wrote: Point taken. For players who are affected by this, we will need them to PM me their UID's. You're asking people to self-report a bug that gives them an advantage? I don't think I need to type much more than that.
The_Leftist wrote: kore wrote: Hibernum_Marie wrote: Point taken. For players who are affected by this, we will need them to PM me their UID's. You're asking people to self-report a bug that gives them an advantage? I don't think I need to type much more than that. Indeed. I'll admit I've kept a few things to myself including: Pyromancers Goggles is too strong. Getting up to a 24/24 soldier out or doing up to 24 damage to each opponent creature is crazy. A few of us have been able to amass 60+/60+ soldiers before dealing the up to 90 damage to win. Also, I'm not sure if it's just Jace, but if you play goggles and Jace uses his activate 7 Ability, matching his gems activate goggles. I was able to get a 40/40 soldier out in one turn because a match 5 + next move ended up destroying a total of 5 activated nodes, and goggles only generates a maximum of 3. Goggles also makes the last card in your hand free with a full hand instead of the last spell. Very easy to get a high cost creature out without having to pay mana. Not many people seem to have figured it out, but I assure you that at least a few of us are running rampant with this card.
Trolltim wrote: I'm more interested in hearing why 25 dollar big boxes are yielding 0 - 3 rares.