So boost price doubled again?
After recent doubling of price now we face halfing the effect? In the patch discussion IceIX suggested it will be just a change of form, like 3x3 for 200 -> 5x1 for 100. It doesn't look that way.
And the drops I found this far also changed from 3x20% to 3x10% (rather than expected 5x10% at least).
To keep the traditions the announcement is silent about these nuances.
And the drops I found this far also changed from 3x20% to 3x10% (rather than expected 5x10% at least).
To keep the traditions the announcement is silent about these nuances.
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Comments
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Yeah, it costs 200 for 5 * +1 AP, so +3 AP costs 120 iso compared to 66 beforehand (and 33 a few weeks ago). You can use just one or two +1 AP boosts for a decent effect though. If you have a 5 blue spiderman a single +1 blue/purple (cost 40) allows you to get 4 AP with one blue match and then stun twice. If you use two +1 AP blue/purple (cost 80) you can use one stun without matching blue.
Some boosts have improved since the update though, such as the +20% match damage which used to be +10% match damage and is also now stackable five times for +100% match damage. The +25% crit chance can be stacked 5 times for +125% crit damage. The +10% color damage seem to cost the same, since 3 boosts cost 50 so +20% costs 33 which was previous cost. +10% color damage can be stacked 5 times.0 -
bughunt wrote:Some boosts have improved since the update though, such as the +20% match damage which used to be +10% match damage and is also now stackable five times for +100% match damage. The +25% crit chance can be stacked 5 times for +125% crit damage. The +10% color damage seem to cost the same, since 3 boosts cost 50 so +20% costs 33 which was previous cost. +10% color damage can be stacked 5 times.
The crit buff is great, but rarely useful. It may be worth trying the environment that gives you the crit tile. Classic Hawkeye may be more fun to play this way too, although using 4-5 boosts will drain your reserves quickly.
The +10% color damage cost may be the same, but the fact you only get 3 of them with each giving only +10% means you will be able to use them in only half the matches you would previously. Essentially those you find as drops will last for half the matches before you are forced to buy them.0 -
The devs have stated they want boosts to be used occasionally, not popped like candy.
Currently people have been relying on them as a crutch.0 -
Narkon wrote:Do you know what is the cost of the +20% match damage? Is it still HP or ISO?Narkon wrote:The crit buff is great, but rarely useful. It may be worth trying the environment that gives you the crit tile. Classic Hawkeye may be more fun to play this way too, although using 4-5 boosts will drain your reserves quickly.
The +10% color damage cost may be the same, but the fact you only get 3 of them with each giving only +10% means you will be able to use them in only half the matches you would previously. Essentially those you find as drops will last for half the matches before you are forced to buy them.0 -
wirius wrote:The devs have stated they want boosts to be used occasionally, not popped like candy.
Currently people have been relying on them as a crutch.
They also said that recent change is NOT meant as price change, we already got the slap last time.
Also I welcome some explanation on how you supposed to beat all the 230 groups with your guys limited to 85/141 level without boosts really. As too many of us get only those in PVE. Even with the broken spiderman I see no much chance to get down Ares in time when he gets green from 2 goons and shoots starting at 5 for like 600/AP.0 -
pasa_ wrote:wirius wrote:The devs have stated they want boosts to be used occasionally, not popped like candy.
Currently people have been relying on them as a crutch.
They also said that recent change is NOT meant as price change, we already got the slap last time.
Also I welcome some explanation on how you supposed to beat all the 230 groups with your guys limited to 85/141 level without boosts really. As too many of us get only those in PVE. Even with the broken spiderman I see no much chance to get down Ares in time when he gets green from 2 goons and shoots starting at 5 for like 600/AP.
People have been complaining about this constantly. The fights are doable without Spiderman or boosts. Are they easy? No. Can the AI get lucky and make the fight basically impossible? Yes. For the current PVP, you can use hulk + classic storm to great effect by letting the enemy hit you occasionally. You can use Hood to slow the enemy's gain of AP, so that Ares isn't necessarily able to get an attack off so quickly. There are ways to do it, and I'm tired of people claiming that it is impossible, I want to be nice, but the next time someone complains in this way I'm going to want to tell them to L2P or STFU.0 -
RangoFett wrote:People have been complaining about this constantly. The fights are doable without Spiderman or boosts. Are they easy? No. Can the AI get lucky and make the fight basically impossible? Yes. For the current PVP, you can use hulk + classic storm to great effect by letting the enemy hit you occasionally. You can use Hood to slow the enemy's gain of AP, so that Ares isn't necessarily able to get an attack off so quickly. There are ways to do it, and I'm tired of people claiming that it is impossible, I want to be nice, but the next time someone complains in this way I'm going to want to tell them to L2P or STFU.
I think the issue is that people with mid/upper tier rosters like me have been able to beat the level 230 matches before using boosts, and we're now used to it. Yes, you could quite definitely argue that only those with elite rosters should be able to beat those matches, but the moment you stop people from doing something they're used to you're going to get some of them moaning about it, rightly or wrongly.
Also, I do think the boost price increase is unfair, especially since IceIX was clear that the changes to the boosts were not meant to be a way to increase the price of them. Either he's lied to us, he was misinformed himself, or the price is meant to change soon. I don't think we're out of order to ask for clarification on that.0 -
Narkon wrote:Do you know what is the cost of the +20% match damage? Is it still HP or ISO?
Most of this is based on observation and memory -- I also suck at math, so if I screwed up, let me know and I'll fix it.
----R48 BOOST SUMMARY:----
2-Color Stockpiles
Adds 1 AP of indicated colors
Can be stacked 5 times (max 5+ indicated colors)
x5 @ 200 ISO
Rainbow Stockpiles
Adds 1 AP of every color
Can be stacked 5 times (max 5+ every color)
x5 @ 50HP
Rainbow Damage Boost
+20% match damages on all color (max +100% damage increase)
Can be stacked 5 times
x5 @ 50HP
2-Color Damage Boost
+10% match damages on indicated colors (max +50% damage increase)
Can be stacked 5 times
x5 @ 200 ISO
Critical Boost
+25% crit bonus
Can be stacked 5 times (max +125%)
x5 @ 200 ISO
I haven't seen any character type specific boosts yet, so I think these are permanently retired.
---- 2-COLOR STOCKPILE BREAKDOWN----
2-Color Stockpile (original)
+3 of indicated x3 @ 100iso
~5.6 ISO per AP
2-Color Stockpile (R47)
+3 of indicated x3 @ 200iso
** 100% price increase
~11.1 ISO per AP
2-Color Stockpile (R48)
+1 of indicated x5 @ 200
20 ISO per AP
**400% price increase overall / two-fold increase from R47 + added ability to stack
---- RAINBOW STOCKPILE BREAKDOWN----
Rainbow Stockpiles (original)
+3 all AP x3 @ 200 ISO
*ISO cost replaced with HP
Rainbow Stockpiles (R47)
+3 all AP x3 @ 100HP
~1.9 HP per AP
Rainbow Stockpiles (R48)
+1 all AP x5 @ 50HP
~1.7 HP per AP
~10% decrease in cost + ability to stack
----SUMMARY OF CHANGES----
*** RAINBOW STOCKPILE: ~10% decrease in cost + ability to stack
*** RAINBOW DAMAGE+: +150% effectiveness, +2 boosts per purchase, -50% cost, and the ability to stack
*** 2-COLOR STOCKPILE: 55% cost increase and the ability to stack
*** 2-COLOR DAMAGE +2 boosts (20%+) per purchase and the ability to stack
*** CRIT DAMAGE: +150% effectiveness, +2 boosts per purchase, and the ability to stack0 -
Is there no limit on the number now? I noticed I had 12 critical tile boosts instead of the the 10 cap0
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Phaserhawk wrote:Is there no limit on the number now? I noticed I had 12 critical tile boosts instead of the the 10 cap
I was wondering this myself -- I haven't seen over 10 on any of mine yet, but I'm using them furiously for PvE.0 -
RangoFett wrote:I'm tired of people claiming that it is impossible, I want to be nice, but the next time someone complains in this way I'm going to want to tell them to L2P or STFU.
I havent seen anyone say that its "impossible," mostly people are complaining that its getting to the point where its a time management game as it is very difficult to avoid damage so health packs are much more important. Plus, those of us in the middle (upper 2*, not quite to 3* yet) are getting seriously squeezed as we are seeing much of the same level opponents as the top tier (200+ opponents) even though we dont have the roster to really deal with them yet.
As for telling people L2P or STFU, I wish for you better manners: keep it to yourself.0 -
Frankly PVE events that release new characters should reward the players that have put in the most time and effort in the past. If a level 230 enemy acts as that gatekeeper, so be it.0
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Jachdo wrote:2-Color Stockpiles
Adds 1 AP of indicated colors
Can be stacked 5 times (max 5+ indicated colors)
x5 @ 200 ISO
Rainbow Stockpiles
Adds 1 AP of every color
Can be stacked 5 times (max 5+ every color)
x5 @ 50HP
Stockpiles only stack to 3 in my experience. The Boost +1 button vanishes once you hit 3 stacked.0 -
Xiphoen wrote:Jachdo wrote:2-Color Stockpiles
Adds 1 AP of indicated colors
Can be stacked 5 times (max 5+ indicated colors)
x5 @ 200 ISO
Rainbow Stockpiles
Adds 1 AP of every color
Can be stacked 5 times (max 5+ every color)
x5 @ 50HP
Stockpiles only stack to 3 in my experience. The Boost +1 button vanishes once you hit 3 stacked.
I just stacked 5x Red/Green and 5x Rainbow stockpiles successfully, so I think it's accurate. However, someone else should confirm because my game has been very wonky since I updated my devices (I currently have a ticket open).0 -
I am bit confused by your list Jachdo:
Concerning rainbow if +3 is 100 HP and +1 is 50 HP then it went worse as in from 33 HP to 50 HP per +1. Basically you divide +3 value with 3 to get +1 value and then compare. If it really is stackable to 5 then per slot you can get higher bonus, but for considerably higher price per +1.0 -
The change in boosts is just an increase in price with a change in presentation in the hope it will stop people noticing the increase in price. Best bit is it reset which boosts I could buy since i'd never unlocked the new +1/+1 boosts. I presume it was just done to piss me off0
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jozier wrote:Frankly PVE events that release new characters should reward the players that have put in the most time and effort in the past. If a level 230 enemy acts as that gatekeeper, so be it.
While I wholeheartedly agree (with one exception Ill expand on below), this isnt the case. Its still dominated by the very top who can repeatedly plow the 3x 230s, and even more so by the complete trash rosters that never see triple digits opponents. Scaling everything exponentially apparently is hardest on the middle class. Im not sure who is the devs best source of revenue (whales, mid players or recent starts) but it seems counter-intuitive to penalize those toiling in the middle trying to reach the end.
The way I see PVE is that it should be playable for everyone, with scaling that makes it so end rewards go to those with better rosters OR those who have decent rosters but have ground the snot out of lower level missions. If someone with a **** roster is working their **** off to place then they deserve a way to get there.0 -
RangoFett wrote:There are ways to do it, and I'm tired of people claiming that it is impossible, I want to be nice, but the next time someone complains in this way I'm going to want to tell them to L2P or STFU.
Give it a try, Ares plus those two henchmen contributing several green each turn, all at level 230. Pick any heroes except Spidey, none higher than level 85, to put you on par with the people complaining. No boosts since you obviously learned how to play. Three wins (not necessarily in sequence) to rule out ridiculous luck. Post results.0 -
Jachdo wrote:I just stacked 5x Red/Green and 5x Rainbow stockpiles successfully, so I think it's accurate. However, someone else should confirm because my game has been very wonky since I updated my devices (I currently have a ticket open).
I just tried again and i wasn't able to stack the blue/purple past 3...don't have the rainbow unlocked, much to my consternation, but as far as I know red/green isn't a stockpile option...should be red/yellow or green/black?0 -
MarvelMan wrote:jozier wrote:Frankly PVE events that release new characters should reward the players that have put in the most time and effort in the past. If a level 230 enemy acts as that gatekeeper, so be it.
While I wholeheartedly agree (with one exception Ill expand on below), this isnt the case. Its still dominated by the very top who can repeatedly plow the 3x 230s, and even more so by the complete trash rosters that never see triple digits opponents. Scaling everything exponentially apparently is hardest on the middle class. Im not sure who is the devs best source of revenue (whales, mid players or recent starts) but it seems counter-intuitive to penalize those toiling in the middle trying to reach the end.
The way I see PVE is that it should be playable for everyone, with scaling that makes it so end rewards go to those with better rosters OR those who have decent rosters but have ground the snot out of lower level missions. If someone with a **** roster is working their **** off to place then they deserve a way to get there.
Don't get me wrong, it's annoying that I have to plow through 230s over and over again.
But, and I could be wrong, I'm pretty sure this "**** roster gets to dominate" only happens for one PVE for that person. After which their PVE "MMR" scales sufficiently high that they can't skate by on their low stats alone. As a result, this is my theory on how the devs reward people:
Those that play the most and hardest and have the best rosters get the best rewards
Those that are incredibly new get a tournament to gain some ISO/HP/new covers after which they are forced to work much harder
Those in the middle can scrape and claw and have opportunities to move their way up into that top tier.
I don't think there's a class of low level people that stay low and dominate every PVE event. I think you get one kick at the can with that style of play.0
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