Waggon wrote: Yeah they cost twice as much in iso now. 120iso for a +3/+3 AP boost. Can't wait to get the +20iso rewards after using one of those!
Nemek wrote: AsianInvasion wrote: Why are you using boosts? All you're doing is stunting your development. You're much better off using that iso to level up your characters. The only time I use them is the last frantic hours of an elite tourney or when I have maxed out at 10 count. Then I'll use three to open up space for a drop. People wonder why their MMR is all out of whack? It's because you're punching above your weight class while juiced on boosts. Yeah, they're just shifting boosts to be more of a 'special occasion' rather than the norm, which I'm fairly fine with.
AsianInvasion wrote: Why are you using boosts? All you're doing is stunting your development. You're much better off using that iso to level up your characters. The only time I use them is the last frantic hours of an elite tourney or when I have maxed out at 10 count. Then I'll use three to open up space for a drop. People wonder why their MMR is all out of whack? It's because you're punching above your weight class while juiced on boosts.
nicholasjohnconger wrote: The devs changed the ONLY thing that wasn't broken, the boosts; and leave EVERYTHING else that os broken.
Phantron wrote: AsianInvasion wrote: Why are you using boosts? All you're doing is stunting your development. You're much better off using that iso to level up your characters. The only time I use them is the last frantic hours of an elite tourney or when I have maxed out at 10 count. Then I'll use three to open up space for a drop. People wonder why their MMR is all out of whack? It's because you're punching above your weight class while juiced on boosts. I remember there was this commercial where an old Shaq was telling about his grandkids how back in his days they didn't have the moving basketball rim because after taking some sports drink, everyone become super awesome at basketball so they needed to invent the moving basketball rim to counter the effect of the said drink. It's the same issue here. If you don't want to be fighting guys way out of your league, don't take the super drugs that makes the game think you're that good. You can't just continue to take your drugs and win and then complain it's too hard. From the game's point of view you're still winning so it must assume your current opponents in PvE/PvP just aren't challenging enough. The game can't just assume you're supposed to suck when you still win all your games.
MarvelMan wrote: As AsianInvasion says, you should be putting that ISO into leveling chars
folnevar wrote: Wait, so I'm supposed to lose all the time to make the game more playable? That's a great game design! Sorry, I play games for fun and to enjoy them, not to be beaten to a bloody pulp. Last I checked, this game isn't supposed to be Super Meat Boy, or Trials, or N+. There are plenty of games out there for the masochists. Get rid of the damn scaling that punishes you for winning. I don't mind losing now and then, but I shouldn't have to lose constantly to make this game playable. ESPECIALLY when I have to wait hours to get my damn characters back. You want me to take on harder challenges and lose more often? Fine. Heal my characters after every battle. I've never played a game that punishes you more and more for winning.
Riker87 wrote: Well looks like I'm going to treat my retired boosts the same way I do with Mega Elixers in Final Fantasy, hoard them and never use them.
radiopy wrote: Also, I can hold more than ten and I'm getting them more often after battles.