Narkon wrote: So what has changed? I see all the boosts in my inventory have the Retired label, but there is no obvious way to apply the new boosts. Anyone have an idea?
Narkon wrote: btw, what matches give boosts? Is it all pvp matches like those in the new "Fresh Cut" tournament? I think "S.H.I.E.L.D. Versus" matches don't give boosts. At least they didn't give me when I played 4-5 games today.
bughunt wrote: Once you empty a retired boost, do they get cleared from the list entirely?
Phantron wrote: Narkon wrote: btw, what matches give boosts? Is it all pvp matches like those in the new "Fresh Cut" tournament? I think "S.H.I.E.L.D. Versus" matches don't give boosts. At least they didn't give me when I played 4-5 games today. Boosts were always handed out randomly after winning a game I think, and they were never exactly common.
joeboosauce wrote: When I go in and look at my boosts I've noticed the following: 1. They all are marked retired except for the critical boost one. That was my least favorite one... 2. Any that I had used up are not visible. 3. It says "1 of 9 boosts found". I can't even imagine what the new 8 boosts are... Now, why can't they let us know what the new ones are? Why does so much in this game have to be a mystery? They really need to have a gameplay guide available. The "Tips" post is very bare bones and doesn't list more advanced concepts.
Dunkelgrau wrote: The two I've found are: +1 U/P AP +20% Match Damage (all colors) I jammed all three +1 U/P in a match just to get rid of them (they all stack in one boost slot), and afterwards I could buy 5x +1 U/P AP for 200 ISO. Haven't tried the match damage yet. I *JUST* read that the devs didn't want to change the pricing of boosts. Then why did they? Are they that bad at math? When I won boosts, I earned 3x +1 U/P, or 1/3 of the boosts you find before. Then, they cost 200 AP for 5x boosts, instead of the 6 required to match the previous value. I know that math is hard, but this is just counting guys, really.
Kyoku wrote: If it's 5x +1 U/P AP for 200 ISO, isn't that cheaper than R47? In R47 it was +3 U/P AP for 200 ISO. Now you get +5 U/P AP for 200 ISO. Or am I reading your post wrong?
MarvelMan wrote: Previously it was 3x +3 purple/blue which would make it a total of 18 AP for 200 ISO. As I understand it it is now 5x +1 purple/blue for a total of 10 AP for 200 ISO.
Narkon wrote: I think the devs have a tournament themselves. The winner is the one who will manage to screw the players the most. This is why they try so many and different versions of things that aren't broken.
AsianInvasion wrote: Why are you using boosts? All you're doing is stunting your development. You're much better off using that iso to level up your characters. The only time I use them is the last frantic hours of an elite tourney or when I have maxed out at 10 count. Then I'll use three to open up space for a drop. People wonder why their MMR is all out of whack? It's because you're punching above your weight class while juiced on boosts.