BlackSheep101 wrote: pandabear wrote: That is completely false. When u try to pump your creature for the first time you get its power reduced to zero, and then he kills it with any of his creatures. You're right about the +6 however, but it was an example to illustrate a point. There is no way that -6 for 3 mana isn't a complete game changer, far more so than a pump that requires u to block with it. Defenders with 0 atk still block and get wrecked So don't play defenders? There are more colors in the game besides blue and white.
pandabear wrote: That is completely false. When u try to pump your creature for the first time you get its power reduced to zero, and then he kills it with any of his creatures. You're right about the +6 however, but it was an example to illustrate a point. There is no way that -6 for 3 mana isn't a complete game changer, far more so than a pump that requires u to block with it. Defenders with 0 atk still block and get wrecked
Argent666 wrote: BlackSheep101 wrote: pandabear wrote: That is completely false. When u try to pump your creature for the first time you get its power reduced to zero, and then he kills it with any of his creatures. You're right about the +6 however, but it was an example to illustrate a point. There is no way that -6 for 3 mana isn't a complete game changer, far more so than a pump that requires u to block with it. Defenders with 0 atk still block and get wrecked So don't play defenders? There are more colors in the game besides blue and white. because I spent a lot of time on leveling up and building my white deck/planewalker ... finally have a good deck (I was averaging about 80% win) then it gets nerfed ... I don't have rare and mythic cards for my other decks ... or when I do its not in any combination that is effective with the other cards I do have ... even my green that I leveled up first and has 3 mythics ... but useless for pvp ... the only deck I have that is valid for pvp is my white deck ... oh wait ... my 80% win ratio is now at about 55% ... so its not a great deck that was carefully built with though and hours of trial and error ... its an average deck ... no not valid for pvp
Keegan wrote: Argent666 wrote: BlackSheep101 wrote: pandabear wrote: That is completely false. When u try to pump your creature for the first time you get its power reduced to zero, and then he kills it with any of his creatures. You're right about the +6 however, but it was an example to illustrate a point. There is no way that -6 for 3 mana isn't a complete game changer, far more so than a pump that requires u to block with it. Defenders with 0 atk still block and get wrecked So don't play defenders? There are more colors in the game besides blue and white. because I spent a lot of time on leveling up and building my white deck/planewalker ... finally have a good deck (I was averaging about 80% win) then it gets nerfed ... I don't have rare and mythic cards for my other decks ... or when I do its not in any combination that is effective with the other cards I do have ... even my green that I leveled up first and has 3 mythics ... but useless for pvp ... the only deck I have that is valid for pvp is my white deck ... oh wait ... my 80% win ratio is now at about 55% ... so its not a great deck that was carefully built with though and hours of trial and error ... its an average deck ... no not valid for pvp So your problem is that now you don't win all the time with ease because your deck was carefully built around an unfair advantage that made the same strategy work against everyone? I don't feel sorry for you at all. As you said, you actually only had an average deck that won by flawed mechanics. Sounds like the Gideon fix worked perfectly. You're supposed to have to change up cards, planeswalkers, and strategies. It's a part of the game.
Argent666 wrote: so they just nerfed the white 3rd tier ability to remove lifelink and give defender ... but blue still has 1st tier ability that gives -6/0 ... even at max white first tier is only a +1/+1 ... and abilities are cool and all but in the end we all know it comes down to math ... speaking of too powerful ... black 1st tier ... destroy 1 card to destroy first and last card of opponent ... means you have to keep a charged spell or unselect a card to keep at the top of your deck at all times ... seriously broken ... I was gonna dump some cash into this game but the update today shows that there is only an interest in setting things up so people get frustrated and spend money ... im just getting tired of this type of marketing gimmick ... whatever happened to making a balanced well designed and complete product? ... nope just gonna sucker you into spending more money
Argent666 wrote: Argent666 wrote: so they just nerfed the white 3rd tier ability to remove lifelink and give defender ... but blue still has 1st tier ability that gives -6/0 ... even at max white first tier is only a +1/+1 ... and abilities are cool and all but in the end we all know it comes down to math ... speaking of too powerful ... black 1st tier ... destroy 1 card to destroy first and last card of opponent ... means you have to keep a charged spell or unselect a card to keep at the top of your deck at all times ... seriously broken ... I was gonna dump some cash into this game but the update today shows that there is only an interest in setting things up so people get frustrated and spend money ... im just getting tired of this type of marketing gimmick ... whatever happened to making a balanced well designed and complete product? ... nope just gonna sucker you into spending more money one more thing to point out ... I never said that white didn't need to be nerfed ... only that if your gonna remove lifelink and give defender from white you cant leave an ability like blues first tier -6/-0 ... and that changing it from lifelink to defender totally chages how the card behaves, because a defender MUST block all attackers as long as it is alive and not disabled, leaving it a target for mobs of smaller creature that can within a round or two kill your card ... defender is a weakness imho and not a buff ... because of how my deck was built ... this gives me two options ... grind story missions for mana crystals to get new cards ... or pay for them .. and how id rather just pay 10 or 15 bucks to have a complete game from the start ... meaning a playable way of obtaining all items in the game ... and how the imbalance is a marketing tool used to get you to spend money out of frustration and not out of love for the game
Keegan wrote: Argent666 wrote: Argent666 wrote: so they just nerfed the white 3rd tier ability to remove lifelink and give defender ... but blue still has 1st tier ability that gives -6/0 ... even at max white first tier is only a +1/+1 ... and abilities are cool and all but in the end we all know it comes down to math ... speaking of too powerful ... black 1st tier ... destroy 1 card to destroy first and last card of opponent ... means you have to keep a charged spell or unselect a card to keep at the top of your deck at all times ... seriously broken ... I was gonna dump some cash into this game but the update today shows that there is only an interest in setting things up so people get frustrated and spend money ... im just getting tired of this type of marketing gimmick ... whatever happened to making a balanced well designed and complete product? ... nope just gonna sucker you into spending more money one more thing to point out ... I never said that white didn't need to be nerfed ... only that if your gonna remove lifelink and give defender from white you cant leave an ability like blues first tier -6/-0 ... and that changing it from lifelink to defender totally chages how the card behaves, because a defender MUST block all attackers as long as it is alive and not disabled, leaving it a target for mobs of smaller creature that can within a round or two kill your card ... defender is a weakness imho and not a buff ... because of how my deck was built ... this gives me two options ... grind story missions for mana crystals to get new cards ... or pay for them .. and how id rather just pay 10 or 15 bucks to have a complete game from the start ... meaning a playable way of obtaining all items in the game ... and how the imbalance is a marketing tool used to get you to spend money out of frustration and not out of love for the game I've understood what you've been saying, I played with Gideon as well. You won 80% of your battles by playing Knight of the White Orchard, Isora's Champion, or something similar, reinforcing it after giving it lifelink and +4, then kicking back to relax while your opponents creatures never had a chance, and if they did, you got the health right back through lifelink. Now you cannot do that, therefore it is unfair that Jace has a cheap -6/0. Here's what you do when playing Jace with Gideon now: Cast a decent but not too expensive creature after casting a creature like War Oracle that has lifelink. Keep buffing your War Oracle and your first creature usually being blocked by the -6/0 while you keep casting other creatures/spells/supports; after all, you can give all creatures +3/+3 which is much more economical than the +4/+4 lifelink for one character was, or what it is now at 21 with Defender. Soon you'll start making positive grounds on health through the War Oracle or other lifelink creature, who is also doing damage while giving you help, thus negating the removal of lifelink, and while Jace has been busy wasting his mana on the -6, he won't be able to afford it every time and your now not-blocked and super buffed creature delivers a huge blow unexpectedly. All you have to do is change strategy, the game is not as simple as one planeswalker and a couple carefully selected cards. You can take down a level 48 Jace to level 50 Gideon at 96-0; I did it just a few minutes ago.
Keegan wrote: Sorry, my intention was not to focus on you. The question is: Is blue too powerful? Many replies are writing as though blue is unbeatable, or very sorely overpowered to the point of unfair advantage. I think we all agree that 3 mana for -6/0 is stupid cheap, but it's not insurmountable IMO, it's annoying but can be worked around fairly easily. If anything was too powerful it was White's 15 mana for +4/+4 Lifelink.
Argent666 wrote: Keegan wrote: Sorry, my intention was not to focus on you. The question is: Is blue too powerful? Many replies are writing as though blue is unbeatable, or very sorely overpowered to the point of unfair advantage. I think we all agree that 3 mana for -6/0 is stupid cheap, but it's not insurmountable IMO, it's annoying but can be worked around fairly easily. If anything was too powerful it was White's 15 mana for +4/+4 Lifelink. 15 mana for +4/+4 lifelink? or was it 21 loyalty for +4/+4 berserk lifelink? ... cause the berserk in that causes you to keep that creature in constant jeapordy ...all it takes is one good cascade and a free swap and someone can buff a card ... ive seen as high as a single card that was 42/32 in a single round ... oh yet again jace
sputnik128 wrote: Blue is overpowered - period. Frankly I'm tired of losing to EVERY blue player I'm up against - every time. I bought a starter pack - I'm going to see about getting my money refunded and uninstall the game. I don't trust a developer who utterly nerfs one color (Gideon in this case - who was quite OP), and ignores the other obvious one (Jace) while ignoring the underpowered colors (which I've found to be red and black). My latest loss is pretty much my limit. My Gideon is at level 46 or so. I'm facing off against a Jace of equal level. I have a few nice rares in my deck - no mythics, but you can't really trust those to build a deck. I start off strong - a 5-gem combo nets me a second a turn, and a really lucky cascade of drops gets me my White Lion 4/4 first striker AND a champion (4/4 double strike) out in the first turn. I spend the next few turns buffing both and reinforcing the champion TWICE! (woohoo). I bring my opponent down from 88 to 33. Then the **** begins. First things first: my Krosa's Champion (now at 12/12) gets bounced back to my hand. Then my lion gets claustrophobia'd. Then a Mizzian Transwhatever comes out - that's the one that tosses half your mana gain from your top card to your bottom. I manage to deal with the first claustrophobia, but that stupid -6/0 ability makes him a worthless wall while my opponent rolls over him. At this point, I can't get anything out that can survive - I have NOTHING with power greater than 6, and even if I did, the lone blue gem sitting in a corner with claustrophobia prevents me from using it. Over the course of the next several turns, I try and fail to cast multiple creatures - they either get nuked, bounced, claus'd, or destroyed. With 8 life left, I managed to get a 2/2 knight out and my krosa's champion again. The knight is in the first slot and gets claus'd - I have enough to put a +1/+1 using Gideon's first ability on the champ so she can at least defend. ... This pushes her to the #1 slot, where the claus takes effect on her immediately. So... yeah. That sucks. I lose. This is absolute tinykitty, and I honestly don't trust D3 to fix it. The game still has a ton of bugs (the random crashes during battles I'm winning are tiring). At this point I just want to try and get the money I spent back and be done with this utter tinykitty.
sputnik128 wrote: I don't trust a developer who utterly nerfs one color (Gideon in this case - who was quite OP), and ignores the other obvious one (Jace) while ignoring the underpowered colors (which I've found to be red and black)
Nerimos wrote: sputnik128 wrote: I don't trust a developer who utterly nerfs one color (Gideon in this case - who was quite OP), and ignores the other obvious one (Jace) while ignoring the underpowered colors (which I've found to be red and black) Jaces 1st ability might be OP. But he hasn't been ignored. The changes to claustrophobia and bounces were quite a nerf. Also I don't think that red is underpowered at all.
Argent666 wrote: I think maybe they need to redo the planewalker abilities all together ... and maybe let the cards be cards and planewalker abilities should only affect gems and mana gain
Brainstormin wrote: Jace is so easy to beat with Chandra and Liliana... Stop playing only Gideon. Red can easily destroy supports and black can force them to discard their hand before they can play anything. Plus Claustrophobia is junk now. Just like paper magic, certain colors are better against others. I have many problems with this game but Blue being too powerful is not one of them.