Sam Wilson (Capt. America) Updates
Comments
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One thing they should have changed on Falcap, is that Blue countdown reduction; bring back redwing and overwrite enemy team special tiles or their countdowns instead. That would be more useful than 1 countdown 1 turn reduction.0
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killerkoala wrote:One thing they should have changed on Falcap, is that Blue countdown reduction; bring back redwing and overwrite enemy team special tiles or their countdowns instead. That would be more useful than 1 countdown 1 turn reduction.
No way! That cd reduction is probably his best ability.. use it with GR to spam his red over and over and buff the tiles while your are at it... hid PX (who tanks blue over falcap) and every blue match buffs twice... this works for other chars as well.0 -
What is needed is some way to mark every CD as either beneficial for the player to decrease its count or to increase it. Then his blue would (almost) always be useful to trigger.
And it would also be possible to use in some future powers that affect enemy CDs and whatnot. Probably not so easy to actually do, or it would've been done by now? I don't know, maybe I'm just naively optimistic.0 -
Kolence wrote:What is needed is some way to mark every CD as either beneficial for the player to decrease its count or to increase it. Then his blue would (almost) always be useful to trigger.
And it would also be possible to use in some future powers that affect enemy CDs and whatnot. Probably not so easy to actually do, or it would've been done by now? I don't know, maybe I'm just naively optimistic.
There should already be an indicator on the generated special tiles that have ownership dictating friendly or enemy. They need to add an additional indicator to CD tiles to reflect 2 types of CD's, ones with an active friendly effect while they remain on the board, and ones with a friendly effect when they leave the board. CD1 CD2. Then they can code in a condition of friendly CD1 gets a +1, and friendly CD2 gets a -1.0 -
Malcrof wrote:use it with GR to spam his red over and over and buff the tiles while your are at it...
GR? I'm sorry, but my mind isn't making a match this morning.
GR = Groot?
Devil Dinosaur (Giagantic Reptile)?
It is probably someone else that I'm missing.0 -
Chipster22 wrote:GR? I'm sorry, but my mind isn't making a match this morning.
Ghost Rider I'd presume.0 -
Chipster22 wrote:Malcrof wrote:use it with GR to spam his red over and over and buff the tiles while your are at it...
GR? I'm sorry, but my mind isn't making a match this morning.
GR = Groot?
Devil Dinosaur (Giagantic Reptile)?
It is probably someone else that I'm missing.0 -
stryke wrote:Chipster22 wrote:GR? I'm sorry, but my mind isn't making a match this morning.
Ghost Rider I'd presume.
Ahhh, thanks.0 -
Raffoon wrote:"David wrote:Moore"]
Sam Wilson (Captain America) has had an increase in his power levels. For example, Sam Wilson’s powers have gotten 40% better at base level.
And..... 3.3% at max level! Yay?
Also, there isn't really much context here, since didn't everyone's powers also get stronger at lower levels with the patch?
Why not take the opportunity to make him worthwhile? His current nickname is Falcrap, and I don't think this will change that.
Completely separate from his powers being generally sucky, Capt. Wilson was also in the odd position of being the only 4* whose powers start out with super terrible damage/special tile values at level 70, and get 4X stronger as he levels up to 270. All other 4* powers only get twice as powerful with levels. Now, he's not so dependent on ISO to be goo....bette....less awful.0 -
"David wrote:Moore"]Falcon fans! Look below for details on updates going live very soon for Sam Wilson.
Sam Wilson (Captain America) has had an increase in his power levels. For example, Sam Wilson’s powers have gotten 40% better at base level.
New Values
Wings of Liberty
Level 1: Creates strength 18 Protect tiles.
Level 2: Creates strength 25 Protect tiles.
Level 3: Creates strength 32 Protect tiles.
Level 4: Creates strength 46 Protect tiles.
Level 5: Creates strength 76 Protect tiles.
Max Level
Level 3: Creates strength 61 Protect tiles.
Level 4: Creates strength 88 Protect tiles.
Level 5: Creates strength 143 Protect tiles.-
Old Values
Level 1: Creates strength 10 Protect tiles.
Level 2: Creates strength 14 Protect tiles.
Level 3: Creates strength 18 Protect tiles.
Level 4: Creates strength 26 Protect tiles.
Level 5: Creates strength 42 Protect tiles.
Max Level
Level 3: Creates strength 59 Protect tiles.
Level 4: Creates strength 85 Protect tiles.
Level 5: Creates strength 139 Protect tiles.
New Values
Aerial Avenger
Level 1: Strengthens a friendly special tile by 37.
Level 2: Strengthens a friendly special tile by 48.
Level 3: Also reduces the timer on a friendly Countdown tile by 1.
Level 4: Strengthens a friendly special tile by 69.
Level 5: Strengthens 2 friendly special tiles.
Max Level
Level 3: Strengthens 1 tile by 94. Reduces 1 friendly Countdown by 1.
Level 4: Strengthens 1 tile by 135. Reduces 1 friendly Countdown by 1.
Level 5: Strengthens 2 tiles by 135. Reduces 1 friendly Countdown by 1.-
Old Values
Level 1: Strengthens a friendly special tile by 22.
Level 2: Strengthens a friendly special tile by 29.
Level 3: Also reduces the timer on a friendly Countdown tile by 1.
Level 4: Strengthens a friendly special tile by 41.
Level 5: Strengthens 2 friendly special tiles.
Max Level
Level 3: Strengthens 1 tile by 90. Reduces 1 friendly Countdown by 1.
Level 4: Strengthens 1 tile by 129. Reduces 1 friendly Countdown by 1.
Level 5: Strengthens 2 tiles by 129. Reduces 1 friendly Countdown by 1.
New Values
Dive Bomb
Level 1: Deals 945 damage, plus 143 for every friendly Protect tile.
Level 2: Deals 1323 damage, plus 200 for every friendly Protect tile.
Level 3: Deals 1701 damage, plus 257 for every friendly Protect tile.
Level 4: Deals 2457 damage, plus 372 for every friendly Protect tile.
Level 5: Deals 3969 damage, plus 601 for every friendly Protect tile.
Max Level
Level 3: Deals 3312 damage, plus 500 for every friendly Protect tile.
Level 4: Deals 4784 damage, plus 723 for every friendly Protect tile.
Level 5: Deals 7728 damage, plus 1168 for every friendly Protect tile.-
Old Values
Level 1: Deals 559 damage, plus 84 for every friendly Protect tile.
Level 2: Deals 783 damage, plus 118 for every friendly Protect tile.
Level 3: Deals 1006 damage, plus 151 for every friendly Protect tile.
Level 4: Deals 1453 damage, plus 218 for every friendly Protect tile.
Level 5: Deals 2438 damage, plus 353 for every friendly Protect tile.
Max Level
Level 3: Deals 3148 damage, plus 475 for every friendly Protect tile.
Level 4: Deals 4547 damage, plus 686 for every friendly Protect tile.
Level 5: Deals 7346 damage, plus 1109 for every friendly Protect tile.
Abracadabra!
Nope he still sucks0 -
Red gets 382 more damage and an extra 59 damage for every protect tile. The other changes don't matter at max level.0
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Those base values are around 80% better, not 40% as stated.0
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Any chance of getting this merged with the Sam Wilson thread in the Character Discussion forum? that one is stickied, this one is not
Perhaps the Developers will consider making additional changes to Sam Wilson based on the suggestions given here, right now this is dropping off the front page and is likely to be ignored
Here is a link to the Character Discussion thread Sam Wilson (Capt. America) Updates
Thanks Mods0 -
This got unstickied quick! Does not one care that Falcap is now better?! I am seeing him all over Doom's PVP right now.. he's buffing Doom's attack tiles as we speak!0
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