PVE: Meet Rocket & Groot (29 November - 03 December)

DFiPL
DFiPL Posts: 2,405 Chairperson of the Boards
I currently have fourteen different 3* characters either dead or as close as makes no difference. A couple of them got revived to try again or with different teams, which is why it's not a multiple of 3, but I've tackled this node five or six times without even taking down *one* of the three baddies.

Two muscles spamming Threaten and Tommy Gun and Juggernaut with cheap red/green moves kinda makes this feel like the first run of Galactus where you'd get to the point that he was going to kill your team by the third or fourth move no matter what.

I just...I've cleared the rest of the sub (minus Ghost Rider which I never came close to being in position to earn), but that node? I've tackled it five or six times. No joy.

I took a break from composing this post to try a seventh time. AI match-5 cascade killed off two of my characters and the third died when the cascade ended and Juggernaut did the Headbutt-Unstoppable two-step.

Twenty minutes ago, I was having fun. As soon as I finish typing this, I'm going to do my laundry.

That's right, Demiurge: you've managed to create a node which I would rather do laundry than play again. Good job.

Mod Note: Thread merge went wonky, the PVE details are a few posts down...
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Comments

  • TheWerebison
    TheWerebison Posts: 431 Mover and Shaker
    Funny, I got that one first try, but A Rocket and a Hard Place? Hood, Bullseye, and a Muscle. Lost twice before beating it with Cyke, Switch, and Daredevil.

    Best I can say is good luck on these. Although very tough, they are not the levels of unfair some other things have been. But yeah. I feel your pain.
  • Jwhitmire36
    Jwhitmire36 Posts: 52 Match Maker
    Both those levels wiped out the only 5 powered up guys I have that even had a chance to compete within a couple minutes. You need to give some sense of hope that I can win if you want me to keep playing instead of beating me down so bad I question whether it's worth it to keep playing
  • I also have troubles with Juggs and 2"supporters" , got them on 4th try. But true is that there are worse nodes in game.
  • OJSP wrote:
    I can't remember which team I used for my 1st clear, but I remember having to do it twice.

    I decided to bring someone who could heal and have enough HP to withstand a Headbutt for the second clear.
    Appropriately, it was Rocket and Groot.. They managed to collect enough yellow for Cyclops, before..

    Juggernaut still managed to make some toothpicks out of him.. but at least I managed to get him of my lawn
    3* Cyclops

    With some help from the Immortal Weapon, the 2 Muscles were wasted not long after..
    Come on, that one's obviously Iron Fist, icon_lol.gif
    Spoiler
    tag
    much?
  • ammenell
    ammenell Posts: 817 Critical Contributor
    i surprisingly got through that juggs node on my first try, i was really baffled.

    few minutes later against hood, bullseye and muscle everything is back to normal - phone almost thrown, ragequit on point and.... a lot of time the next days. i sure as hell wont put up with that whole pve.

    if the first sub is THAT annoying, i wouldnt play the whole pve if a fully covered surfer would wait at the end for me.
  • rainkingucd
    rainkingucd Posts: 1,433 Chairperson of the Boards
    Trying again!

    Powered Up
    :star:star.pngstar.pngstar.png
    icon_ghostrider.png (Essential)
    icon_redhulk.png
    icon_thing.png

    star.pngstar.pngstar.png
    icon_colossus_new.png (Essential)
    icon_cyclops.png
    icon_squirrelgirl.png
    icon_blade.png
    icon_hood.png
    icon_psylocke.png

    star.pngstar.png
    icon_captainamerica.png (Essential)
    icon_bullseye.png
    icon_ares.png

    star.png
    icon_yelena.png
    icon_hawkeye.png

    Progression awards:
    100: token_standard.png
    500: 100 iso8.png
    1000: rainbow damage boost
    1500: healthpack.png
    2400: rainbow AP stockpile
    3600: 140 iso8.png
    5000: star.pngstar.pngicon_captainamerica.pngredflag.png
    6500: 140 iso8.png
    8500: token_event.png
    10500: 140 iso8.png
    12500: star.pngstar.pngicon_ares.pngredflag.png
    14500: 250 iso8.png
    17000: 25 imcoin.png
    19500: 250 iso8.png
    22000: star.pngstar.pngstar.pngicon_colossus_new.pngblackflag.png
    25000: 500 iso8.png
    29000: 25 imcoin.png
    33500: token_event.png
    38500: 1000 iso8.png
    44000: token_legendary.png


    Placement rewards:
    1-2: icon_falcon.pngredflag.png + rewards for 3-10
    3-10: icon_gamora.pngredflag.pngblackflag.pnggreenflag.png , 1500 iso8.png , 50 imcoin.png
    11-20: icon_gamora.pngblackflag.pnggreenflag.png, 1500 iso8.png, 50 imcoin.png
    21-50: icon_gamora.pngblackflag.pnggreenflag.png, 1000 iso8.png, 50 imcoin.png
    51-100: icon_gamora.pnggreenflag.png, 1000 iso8.png, 25 imcoin.png
    101-150: icon_gamora.pnggreenflag.png, 500 iso8.png , 25 imcoin.png
    151-200: icon_ms_marvel.pngredflag.png , 500 iso8.png, 25 imcoin.png
    201-300: icon_ms_marvel.pngredflag.png, 500 iso8.png,
    301-400: icon_ms_marvel.pngredflag.png, 250 iso8.png
    401-500: token_standard.png x 3, 250 iso8.png
    501-600: token_standard.png x 2, 250 iso8.png
    601-800: token_standard.png, 250 iso8.png
    801-1000: 250 iso8.png


    Alliance rewards:
    1-2: icon_gamora.pnggreenflag.png, 2500 iso8.png, 100 imcoin.png
    3-10: icon_gamora.pnggreenflag.png, 2500 iso8.png, 50 imcoin.png
    11-25: icon_gamora.pnggreenflag.png, 1500 iso8.png, 50 imcoin.png
    26-50: icon_gamora.pnggreenflag.png, 1000 iso8.png, 50 imcoin.png
    51-100: icon_gamora.pnggreenflag.png, 500 iso8.png, 25 imcoin.png
    101-250: 500 iso8.png, 25 imcoin.png
    251-500: 250 iso8.png, 25 imcoin.png
    501-1000: 250 iso8.png
    1001-10000: 140 iso8.png

    Meet Rocket & Groot has 3 sub-events. Traditionally the first and third are 24 hours long and the second is 48 hours long.


    Previous runs
    PVE: Meet Rocket & Groot (September 17-22)
    PVE:Meet Rocket & Groot (July 5-10)
    Meet Rocket & Groot - April 14 - April 19
    Meet Rocket & Groot - Feb 3 - Feb 8
    Meet Rocket and Groot (Take Two - Dec 1-4)
    Meet Rocket & Groot- Nov 26-Dec 1
  • shusheshe
    shusheshe Posts: 45 Just Dropped In
    I was surprised when it went okay the first time through actually. Did it with OBW, Cyclops and Ares.

    I had much more trouble with hood, bullseye and muscle. That actually took me two tries.
  • Level 230 Hood, Bullseye, and Muscle is the opposite of fun - I lost 3 in a row with various proven trios. I haven't struggled with a PVE node that much in a long time... (Although I DID just roster my first 5* icon_eek.gif ).

    I even came to the forum to make sure I wasn't the only one finding this node especially difficult. Haha.

    Thanks to Thewerebison; Cyke, Switch, and DD won on their first try. And through a small, merciful miracle I was awarded the 1 CP. Yeah, I'm done with that node forever...

    Good luck out there.
  • A little burnt out from Hearts Of Darkness but doing this cause I need icon_gamora.pngblackflag.pnggreenflag.png. I have all her red
  • Jarvind
    Jarvind Posts: 1,684 Chairperson of the Boards
    I bring Loki or Antman to Muscle-bearing nodes. Stealing those strike tiles turns things around with a quickness, lemme tell ya.
  • beyonderbub
    beyonderbub Posts: 661 Critical Contributor
    I used maxxed (level 166 and powers: 3 black/5 purple/5 green) boosted lvl 240 icon_blade.png , boosted lvl 207 icon_squirrelgirl.png (3 yellow / 5 green/ 5 purple; level 145 w/o boost) and maxxed (level 166 and powers 5yellow/5blue/3purple) icon_falcon.png . Up against level 211 Juggs and 2 level 212 Muscles...maybe I didn't get scaled up yet.

    I picked out a Muscle and matched 2 quick Blue matches to get Redwing primed for a muscle to throwdown any countdown (CD) tile. Blade started throwing out his strike.png and I matched yellow to boost them and collect for SG's yellow. matched some purple to prep for Blade's Keep Enemies Closer attack tiles. Made sure that I had at least 6 strikes out there for max effect and that they couldn't be matched away immediately by Juggs on next turn.

    Once that was all laid down, it made quick work of everyone; was doing around 600 - 1000k per 3-match and then add about ~4000k dmg from Blade's attack tiles after each turn; Blade took one Headbutt from Juggs but it was way after I laid down SG's yellow shield tiles and they had been buffed by Falcon's passive from more yellow matches so that mitigated the blow.

    Maybe I had a favorable board and lucky that Juggs didn't match enough green to spam his board shaking green to erase my attack and strike tiles. I thought next time I'd actively deny green and maybe get sg's green power involved and if somehow the muscles get their strike tiles out past redwing, I could use them to add damage to her purple as I drop some nuts on Juggs. I'm wondering if I begin with Juggs, whittling him down would take too long and allow the muscles to lay down their strike tiles and let Juggs get some amplified damage in.

    I'll see if this strategy works come grind time tonight around 9-11pm est.
  • Tryke
    Tryke Posts: 320 Mover and Shaker
    Hurray for manageable scaling and boosted Ares. Still, that Hood,Bullseye,Muscle node sucks majorly. Stahp eating my health packs!
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    that's where jean really shines. jean/witch/hood took down level 211 jugs/muscle/muscle with minimal damage taken and jean/witch/someone(cyke maybe?) took the hood/bulls/muscle. that purple is a pve killer.
  • ammenell wrote:
    if the first sub is THAT annoying, i wouldnt play the whole pve if a fully covered surfer would wait at the end for me.

    Wait till sub 3 where you'll find Doom and mystique with blue and purple feeders.
  • rowdster
    rowdster Posts: 114 Tile Toppler
    The team that has worked twice for me with juggs, muscle, muscle is a maxed out cyclops, blade, IF. Boosted, 2x purple/blue, 2x yellow/red. Nearly no damage, nearly no damage, but by skin of teeth...

    Focus on juggs, Get black up for cyclops, using IF purple, and take juggs out. Grab the yellow from clops to get blade going. Red/clops and black again ASAP to take out the muscle.

    The muscle first timers will be attacks, but those don't usually hurt until the third... or a tommy gun.

    Hope this helps someone.
  • Haven't seen it mentioned anywhere, but just as a head's up, the luck be a lady sub is offering 2 CP rewards on each of the usual 1 CP nodes, which is nice (unless it's a glitch)
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    bobbyfish wrote:
    Haven't seen it mentioned anywhere, but just as a head's up, the luck be a lady sub is offering 2 CP rewards on each of the usual 1 CP nodes, which is nice (unless it's a glitch)
    48 hr subs have double rewards, including those two CP rewards.
    Was the same last time a 48 hr sub ran.
  • Bowgentle wrote:
    bobbyfish wrote:
    Haven't seen it mentioned anywhere, but just as a head's up, the luck be a lady sub is offering 2 CP rewards on each of the usual 1 CP nodes, which is nice (unless it's a glitch)
    48 hr subs have double rewards, including those two CP rewards.
    Was the same last time a 48 hr sub ran.

    ah nice, I must have missed the last 48 hour sub
  • Krongle
    Krongle Posts: 73 Match Maker
    I gotta say that the second sub is really enjoyable. Because so many of the nodes are goon-only one clear is very fast - like 10-15 minutes fast, which is very fast indeed (did I say that it's fast, 'cause it's fast). And as an added bonus I don't have to use nearly as many health packs. Joy all around!
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    Krongle wrote:
    I gotta say that the second sub is really enjoyable. Because so many of the nodes are goon-only one clear is very fast - like 10-15 minutes fast, which is very fast indeed (did I say that it's fast, 'cause it's fast). And as an added bonus I don't have to use nearly as many health packs. Joy all around!
    completely agree. especially in a 2 day sub that will scale more than 1-day subs this is not bad at all. even if they get high for the grind tomorrow it will still be reasonably handled. unlike hood and jugs form sub 1.