Agent Coulson wrote: Whew, finally made 1000 rating after trading blows for most of the day... Now I can sit back and let everyone beat me up for a bit!
Zathrus wrote: Agent Coulson wrote: Whew, finally made 1000 rating after trading blows for most of the day... Now I can sit back and let everyone beat me up for a bit! What kind of team are you running?
Toxicadam wrote: I broke 1000 twice, only to have losses set me back 40 points. It's tinykitty. Once you go into a battle, it should freeze your score. Now I'm getting hammered and am in the high 800s.
Agent Coulson wrote: Wolverine 2* and Ragnarok, most of the high-level opposition is Thor/Storm and I can usually take those down with minimal health loss.
Toxicadam wrote: Just had it happen three more times. With the last time I get hit back 120 points, all all my retaliations are for half the points they hit me for. FCC that. Just wasted three hours of my life and and 120 gold points with nothing to show for it.
cepage wrote: Agent Coulson wrote: Wolverine 2* and Ragnarok, most of the high-level opposition is Thor/Storm and I can usually take those down with minimal health loss. That seems like an odd pairing. Wolverine's green and red abilities are useless because you need to feed Ragnarok. Are you just keeping Wolverine around as self-healing filler?
Agent Coulson wrote: Not at all - Feral Slash and Thunderclap are an amazing combo engine. Aggressively target red matches in the early game, then green if no red. You want at least 6 red, more if the board is empty of green. As soon as you get 6 red, start using Feral Slash to make Strike tiles, then spam Thunderclap. You'll start to get auto-matches of green tiles, which you use on Feral Strike, then keep spamming Thunderclap. If you do it right you'll set off a chain reaction that can sweep the enemy team.
cepage wrote: Agent Coulson wrote: Not at all - Feral Slash and Thunderclap are an amazing combo engine. Aggressively target red matches in the early game, then green if no red. You want at least 6 red, more if the board is empty of green. As soon as you get 6 red, start using Feral Slash to make Strike tiles, then spam Thunderclap. You'll start to get auto-matches of green tiles, which you use on Feral Strike, then keep spamming Thunderclap. If you do it right you'll set off a chain reaction that can sweep the enemy team. Sorry, I probably don't understand exactly how Feral Slash works. The description says you only get 1 strike tile for every 5 AP you get, so it seems like the early-game build up is slow. By the time you are getting traction from Feral Slash, it seems like I could have triggered Modern/Classic Storm's green ability, which is a game-ending combo loop.
Agent Coulson wrote: I think that the difference is that Thor/Storm produces a constant damage output while Wolverine/Ragnarok can starts slow but escalates quickly. Again, I need to do more testing.
The Ladder wrote: Agent Coulson wrote: I think that the difference is that Thor/Storm produces a constant damage output while Wolverine/Ragnarok can starts slow but escalates quickly. Again, I need to do more testing. It would be the other way round. Wolvie/Ragnarok can get quick damage on the board, whilst Storm/Thor have to charge. But once they charge, they hit HARD.
Agent Coulson wrote: Toxicadam wrote: Just had it happen three more times. With the last time I get hit back 120 points, all all my retaliations are for half the points they hit me for. FCC that. Just wasted three hours of my life and and 120 gold points with nothing to show for it. Ouch. Was the 120 on heals? If so, I know that this advice is too late, but running out of heals is a good sign that you are overextending. Longer pushes don't work nearly as well as you start to rack up retaliations from the people you hit at the start of your push, and they hurt you more as you've been upping your rating in-between. The only thing (IMHO) worth spending on during a push is AP boosts, and they cost Iso. I can understand spending HP on heals to target the 500HP award, but it's a big gamble and if you succeed your net gain is lower. If you don't mind me asking; What's your team? Are you using AP boosts? Are you filling your 5 battle slots with suitable opponents before you push? Important - are you attacking a lot of lower rated people during your push? That's a good way to get smacked back for a big hit. Looking at the leader word ATM, the problem is that there appear to be very few opponents rated 900+, so hitting 1000 is going to be tough. It might be worth checking the rankings later, you want to see most of the top 10 at 1000+ ideally as that means plenty of targets in the 900-1000 range. Either that, or kill faster if you can.
Agent Coulson wrote: The Ladder wrote: Agent Coulson wrote: I think that the difference is that Thor/Storm produces a constant damage output while Wolverine/Ragnarok can starts slow but escalates quickly. Again, I need to do more testing. It would be the other way round. Wolvie/Ragnarok can get quick damage on the board, whilst Storm/Thor have to charge. But once they charge, they hit HARD. Ha, now I have to try it. Also wondering whether Ragnarok/Thor/Storm charges faster... Time to grind some ISO in between defending my ever-descending Venom ranking.
Agent Coulson wrote: You're welcome, hope it's useful. If it helps, it took me at least 4 goes to hit my 1000, was hitting 980 regularly only to run out of steam, then finally got lucky and hit a few people without getting hit back in return until I'd already passed 1000. I hope you hit it next time!