No more heroes for a while, please

Unknown
edited February 2014 in MPQ General Discussion
Everytime you release a new hero, it increases the Hero Points requirement to get a new slot for it.

And if the hero is ***, forget about getting it upgraded, since you have to level up all your others ***.

Also, Psylocke is new. I'm betting my money that you will make it a requirement for the next PvE event in some fight...

Please, stop making this game harder and harder, stop trying to get people's money, and start fixing the bugs and balancing the characters. It's been more than a month since you announced balance for Spider-Man, Invisible Woman and others. Where are them? Why are you spending time adding new characters instead of balancing the game?
«13

Comments

  • And the minority speaks!

    Do you really believe what you're saying? They've made the game easier, they're offering more rewards, and they are creatively adding more new content to the game while doing their best to fix what's broken in what exists already.
  • I tend to agree with the OP. Every time a new character is added, the chance of getting a cover for characters you're already working on decreases. New toons are interesting and fun, certainly, but their numbers shouldn't expand too quickly.
  • MarvelMan
    MarvelMan Posts: 1,350
    As much as I like the new heros I would like a small window to catch my breath (ie earn enough iso to level the new chars rather than pick one). I am almost cover capped on Frank and Bruce, but havent leveled them enough due to iso shortage. I barely have Patch and DD started and they are adding Psylocke. Go a few PVP/PVE cycles with out adding heros please!
  • ragthor
    ragthor Posts: 74 Match Maker
    bro chill out new characters is what makes this game fun. but I will agree with u on one thing increasing the slot price needs to stop. keep giving us characters just make the slot price a steady price stop raising it.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Marquoz wrote:
    I tend to agree with the OP. Every time a new character is added, the chance of getting a cover for characters you're already working on decreases. New toons are interesting and fun, certainly, but their numbers shouldn't expand too quickly.

    I don't really think this is a good line of reasoning: if you want a particular character, the best way to get their covers is through progression/placement awards in tournaments or tokens that feature specific characters. While standard/heroic tokens help, they should be considered more as a supplimentary way of getting covers as opposed to the main way.
  • Marquoz wrote:
    I tend to agree with the OP. Every time a new character is added, the chance of getting a cover for characters you're already working on decreases. New toons are interesting and fun, certainly, but their numbers shouldn't expand too quickly.

    I don't really think this is a good line of reasoning: if you want a particular character, the best way to get their covers is through progression/placement awards in tournaments or tokens that feature specific characters. While standard/heroic tokens help, they should be considered more as a supplimentary way of getting covers as opposed to the main way.

    Well, for that to happen, those rewards have to be offered. Example: my Hulk has been stuck at 4/1/1 ever since the Hulk events gave me the only covers I've ever gotten for him. The more characters there are, the less frequently those characters show up as progression rewards OR random drops.
  • Marquoz wrote:
    Marquoz wrote:
    I tend to agree with the OP. Every time a new character is added, the chance of getting a cover for characters you're already working on decreases. New toons are interesting and fun, certainly, but their numbers shouldn't expand too quickly.

    I don't really think this is a good line of reasoning: if you want a particular character, the best way to get their covers is through progression/placement awards in tournaments or tokens that feature specific characters. While standard/heroic tokens help, they should be considered more as a supplimentary way of getting covers as opposed to the main way.

    Well, for that to happen, those rewards have to be offered. Example: my Hulk has been stuck at 4/1/1 ever since the Hulk events gave me the only covers I've ever gotten for him. The more characters there are, the less frequently those characters show up as progression rewards OR random drops.

    You could also purchase the Highly Trained tokens. Hulk is in there.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Marquoz wrote:
    Marquoz wrote:
    I tend to agree with the OP. Every time a new character is added, the chance of getting a cover for characters you're already working on decreases. New toons are interesting and fun, certainly, but their numbers shouldn't expand too quickly.

    I don't really think this is a good line of reasoning: if you want a particular character, the best way to get their covers is through progression/placement awards in tournaments or tokens that feature specific characters. While standard/heroic tokens help, they should be considered more as a supplimentary way of getting covers as opposed to the main way.

    Well, for that to happen, those rewards have to be offered. Example: my Hulk has been stuck at 4/1/1 ever since the Hulk events gave me the only covers I've ever gotten for him. The more characters there are, the less frequently those characters show up as progression rewards OR random drops.

    Yeah, that is a valid point. I'm guessing that new characters are the main source of income for MPQ though, so I'm not sure if they can slow this down by too much.
  • PorkBelly
    PorkBelly Posts: 535 Critical Contributor
    I would disagree.

    Granted, I have a pretty **** roster. But I enjoy playing various different teams rather than focusing on a single core team.

    Better (and still improving) match making and pve scaling would allow people like me who utilize a broad-but-shallow (level wise) roster able to have fun with the game as well as people who like the small-but-deep core team game play.

    And roster slots are the one thing I don't mind (too much anyway) spending $ on.
  • I see where the OP is coming from, and can empathize. As we get more heroes, it will be harder and less often that you'll see covers for an older hero crop up. However, they have taken steps to mitigate this issue with things like the Hero lightning rounds being implemented (and the next 3* Villain will likely be pushed into their LR's, giving both 6 sets of covers to offer... assuming hero LR rewards are put in line with Villain, if it stays RNG rewards then it'll be pretty awful). If they continue to add more, I'd personally like to see them adding a few more events running at one time (usually we have 1-2 PvP events, maybe 2-3 non-elite events once the roster gets a fair chunk larger?).
  • The problem is resources (HP for cover slots + ISO for leveling).

    Imagine in a not too distant future there exist 100 characters. For new players, that means they have higher chance of getting different types of characters from rewards and tokens for which they don't have they cover slot to keep. Hopefully there will be separate packs and not just a single "standard pack" by that time. For advanced players, the problem will be adding new slots. For example, it will cost 1250 HP to add the 100th cover slot given current scaling. Not to mention the ISO needed to level all those characters.

    The more characters are added, the more resources are required for newer players to get and stay competitive.
  • For every 4-5 characters they add, they should also add a free cover slot for everyone. Just saying...
  • Diversity is good. With only 30 characters there is a high likelihood of everyone using the same team (aka. The Thorverine phenomemon). More characters = more strategies = more roster diversity. We might actually see how good people really are instead of all playing the same roster and patting eachother on the back like we're all a bunch of geniuses that figured out the secret code to managing a roster of only 30 characters.
  • I never understand this logic. You don't HAVE to get every character the moment they get out. The only construeable negetives I see are that making x a reward means y is not a reward and characters being required means ISO is spread thin for new players. They want ppl to purchase things so over saturation (which happens within a month of release anyway) is bad for them...and what is bad for them means something bad for us in the future. As for the second thing, EVERYONE has ISI issues. Be glad the ISO price is so ridiculous, otherwise this game would have far more maxed toons eating yo @$$hole every other match. In the same vein, sure less characters mean less ISO spreading, buy the same occurs for everyone else. The only difference really is now more ppl have similar rosters and you have to use your higher lvl guys vs other ppl's higher lvl guys. Imo, that is bad.

    Also, not everyone likes or wants psylocke, punisher, or whomever. The more and the sooner they get new characters out there the more ppl are willing to stick around. What if someone started playing hoping to get cyclopse and then they find there isn't one? Maybe they leave? It's always better to have more as long as balance doesn't suffer because of it.

    Also, iw WAS balanced already. Funny fighting her in the event as the only way for her to even be mildly conpentent it seems is to have a minion feeding her green lol. Little odd that she combos well with doombot? Probably...but I want a doombot to play with.
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
    My guess is that as the hero pool gets larger they will create more focused rewards so that you can build a deck with much the same odds as today. Imagine if when you trade a standard token you could choose hero, villain or mutant for example.

    Also the more rewards they have, the more events they can run concurrently. They don't want people completing he collection, because then they run out of stuff to do, but the bigger the collection is, the more frequent they can hand out rewards without it bing a risk.
  • Puritas
    Puritas Posts: 670 Critical Contributor
    edited February 2014
    I never understand this logic. You don't HAVE to get every character the moment they get out.

    So much this.

    If anything, I want them to release heroes faster so that when you max level something, it's not the same hero that everyone and their mother is also maxing

    Also, some of us already have all the covers we need, with nothing much left to play for than getting new heroes
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
    Il Palazzo wrote:
    For every 4-5 characters they add, they should also add a free cover slot for everyone. Just saying...

    Or you could pay them money by the time you get to 20 characters and slots get difficult. Just saying...
  • MarvelMan
    MarvelMan Posts: 1,350
    Also, iw WAS balanced already.

    Yeah, not so balanced. The doombots are WAY worse than she is.
    ...but I want a doombot to play with.

    Dont we all?

    Wait, you were talking about the game?
  • Eh, new heroes are the lifeblood of the game and HP for roster slots may well be the #1 way the devs get people to spend real money on the game, not too worried.

    I wouldn't mind if a few more of the new heroes were 2* though. Since The Hunt we've had, what:
    2*: Ares
    3*: Punisher, Hulk, Patch, Daredevil and now Psylocke

    All these new 3* heroes just make it harder and harder to get enough covers for any one 3* hero to make them viable to use. Meanwhile I would think that most players who've been around more than a month or 6 weeks have at least 80% of the 2* covers already.
  • Zhirrzh wrote:
    Eh, new heroes are the lifeblood of the game and HP for roster slots may well be the #1 way the devs get people to spend real money on the game, not too worried.

    I wouldn't mind if a few more of the new heroes were 2* though. Since The Hunt we've had, what:
    2*: Ares
    3*: Punisher, Hulk, Patch, Daredevil and now Psylocke

    All these new 3* heroes just make it harder and harder to get enough covers for any one 3* hero to make them viable to use. Meanwhile I would think that most players who've been around more than a month or 6 weeks have at least 80% of the 2* covers already.
    Either Daredevil or Psylocke should've been 2*, probably Dd