Patch Notes - R88 (11/16/15)
Comments
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Not really a fan of the new boot logo. The old one was fine - now we're apparently Marvel's Marvel Puzzle Quest by Marvel, or something.0
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NighteyesGrisu wrote:bobbyfish wrote:I'm hoping gauntlet won't be over the weekend, could do with a PVE weekend break and I love gauntlet!
what's the betting there'll be a node against a 5* this time?
Not one 5*. The final node will be all 5*
Considering that they'd be scaled to a beatable level (That is, not all 450s) that sounds hype as heck!
I really want this to be a thing suddenly.0 -
Boommike wrote:Agreed, great change.
But why the hell do we have to find out this way? Why on earth is that not something included in the notes?? I really don't get it.
A couple of the best things they've ever done have been stealth updates. I'll never understand these guys.0 -
udonomefoo wrote:Boommike wrote:Agreed, great change.
But why the hell do we have to find out this way? Why on earth is that not something included in the notes?? I really don't get it.
A couple of the best things they've ever done have been stealth updates. I'll never understand these guys.
I think I know why they're doing stealth updates.
The reason is they had an idea of a change and they wanted to see how it goes down. They don't want to change people's gameplay, they just want to make small improvements to existing mechanisms. If the players don't know about the change and they don't feel any difference between the update and before, than their change is a success. If the people know about the change, they won't find if it's a good change or not, because humans, in general, are reluctant to changes, and inevitable adapt to it. They don't want that. They want to see if this change improve the game without players noticing it.
So my guess is that they are doing "crowd testing" (the playerbase test something that was improved in the game with or without knowing) and based on the result, if they are satisfied they will make a permanent change and tell everybody, or they will revert it and don't say anything at all. It's a common technique in gaming development .0 -
Wait until Enemy of the State, you'll feel the difference on less Red generated! Awesome change!0
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CNash wrote:Not really a fan of the new boot logo. The old one was fine - now we're apparently Marvel's Marvel Puzzle Quest by Marvel, or something.
I was playing in the dark, and when the new !!MARVEL!! blasted onscreen for the first time, I physically jumped. It was ... unexpected.0 -
Monged4life wrote:Wait until Enemy of the State, you'll feel the difference on less Red generated! Awesome change!
A balance must always be found which means they will actually let the ninjas generate more red then before.0 -
It must be a Maggia only change because the other goons I've seen so far still have the normal AP costs and still generate 2 per turn.0
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Can also confirm the Maggia Thug and Hitman were also changed, though it seems the other goon types ( ) are unchanged.
Maggia Thug's pistol is now down to 2 (from 4) but he generates 1 a turn instead of 2.
Maggia Hitmen now take 5 and 4 for their skills (down from 9 and 8 if I recall correctly) but generate 1 yellow and blue a turn instead of 2 each.
It's worth noting that their abilities are functionally unchanged in CD length and damage values.0 -
Could be because Hood is the big bad in Hearts of Darkness and they want players to talk about things that are not "TWIN PISTOLS EVERY 3 TURNS OMG".0
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dr tinykittylove wrote:Could be because Hood is the big bad in Hearts of Darkness and they want players to talk about things that are not "TWIN PISTOLS EVERY 3 TURNS OMG".
I think we have a winner.0 -
i think dev's need to put known issue/list of known bug in this section or separate sticky thread. if possible add dev commentary, ETA when bug will be fixed0
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I'm still mostly unclear on what cause's OML's red to go off or not go off. It did not activate on Doom's Summon Demons, is that because it's not directly dealing damage? It still goes off if you finish a match with a power, which is stupid. Why limit it to only skills that target tiles?
Bear in mind my OML experience is limited since I don't use him much outside of DDQ or lightning rounds.0 -
Were there any red tiles available for OML to put his strike tiles on after summon daemons went off?0
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Monged4life wrote:Were there any red tiles available for OML to put his strike tiles on after summon daemons went off?
Pretty sure yes, it was a low level Doom so there weren't that many tiles placed.0
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