Patch Notes - R88 (11/16/15)

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Comments

  • CNash
    CNash Posts: 952 Critical Contributor
    Not really a fan of the new boot logo. The old one was fine - now we're apparently Marvel's Marvel Puzzle Quest by Marvel, or something.
  • bobbyfish wrote:
    I'm hoping gauntlet won't be over the weekend, could do with a PVE weekend break and I love gauntlet!

    what's the betting there'll be a node against a 5* this time?

    Not one 5*. The final node will be all 5* icon_e_wink.gif

    Considering that they'd be scaled to a beatable level (That is, not all 450s) that sounds hype as heck!

    I really want this to be a thing suddenly.
  • udonomefoo
    udonomefoo Posts: 1,630 Chairperson of the Boards
    Boommike wrote:
    Agreed, great change.
    But why the hell do we have to find out this way? Why on earth is that not something included in the notes?? I really don't get it.

    A couple of the best things they've ever done have been stealth updates. I'll never understand these guys.
  • D4Ni13
    D4Ni13 Posts: 745 Critical Contributor
    udonomefoo wrote:
    Boommike wrote:
    Agreed, great change.
    But why the hell do we have to find out this way? Why on earth is that not something included in the notes?? I really don't get it.

    A couple of the best things they've ever done have been stealth updates. I'll never understand these guys.

    I think I know why they're doing stealth updates.
    The reason is they had an idea of a change and they wanted to see how it goes down. They don't want to change people's gameplay, they just want to make small improvements to existing mechanisms. If the players don't know about the change and they don't feel any difference between the update and before, than their change is a success. If the people know about the change, they won't find if it's a good change or not, because humans, in general, are reluctant to changes, and inevitable adapt to it. They don't want that. They want to see if this change improve the game without players noticing it.

    So my guess is that they are doing "crowd testing" (the playerbase test something that was improved in the game with or without knowing) and based on the result, if they are satisfied they will make a permanent change and tell everybody, or they will revert it and don't say anything at all. It's a common technique in gaming development icon_e_smile.gif.
  • Wait until Enemy of the State, you'll feel the difference on less Red generated! Awesome change!
  • The Bob The
    The Bob The Posts: 743 Critical Contributor
    CNash wrote:
    Not really a fan of the new boot logo. The old one was fine - now we're apparently Marvel's Marvel Puzzle Quest by Marvel, or something.

    I was playing in the dark, and when the new !!MARVEL!! blasted onscreen for the first time, I physically jumped. It was ... unexpected.
  • madok
    madok Posts: 905 Critical Contributor
    Wait until Enemy of the State, you'll feel the difference on less Red generated! Awesome change!

    A balance must always be found which means they will actually let the ninjas generate more red then before. icon_lol.gif
  • It must be a Maggia only change because the other goons I've seen so far still have the normal AP costs and still generate 2 per turn.
  • AaronTheLuigi
    AaronTheLuigi Posts: 187 Tile Toppler
    Can also confirm the Maggia Thug and Hitman were also changed, though it seems the other goon types ( icon_bro8.pngicon_doombot.pngicon_hammer.pngicon_hand_group.pngicon_shield.pngicon_ultronsentry_group.png ) are unchanged.

    Maggia Thug's pistol is now down to 2 yellowtile.png (from 4) but he generates 1 a turn instead of 2.
    5ISB2E2.jpg

    Maggia Hitmen now take 5 yellowtile.png and 4 bluetile.png for their skills (down from 9 and 8 if I recall correctly) but generate 1 yellow and blue a turn instead of 2 each.
    QHYUwyq.jpg

    It's worth noting that their abilities are functionally unchanged in CD length and damage values.
  • dr tinykittylove
    dr tinykittylove Posts: 1,459 Chairperson of the Boards
    Could be because Hood is the big bad in Hearts of Darkness and they want players to talk about things that are not "TWIN PISTOLS EVERY 3 TURNS OMG".
  • The Bob The
    The Bob The Posts: 743 Critical Contributor
    Could be because Hood is the big bad in Hearts of Darkness and they want players to talk about things that are not "TWIN PISTOLS EVERY 3 TURNS OMG".

    I think we have a winner.
  • i think dev's need to put known issue/list of known bug in this section or separate sticky thread. if possible add dev commentary, ETA when bug will be fixed
  • Akari
    Akari Posts: 492 Mover and Shaker
    I'm still mostly unclear on what cause's OML's red to go off or not go off. It did not activate on Doom's Summon Demons, is that because it's not directly dealing damage? It still goes off if you finish a match with a power, which is stupid. Why limit it to only skills that target tiles?

    Bear in mind my OML experience is limited since I don't use him much outside of DDQ or lightning rounds.
  • Were there any red tiles available for OML to put his strike tiles on after summon daemons went off?
  • Akari
    Akari Posts: 492 Mover and Shaker
    Were there any red tiles available for OML to put his strike tiles on after summon daemons went off?

    Pretty sure yes, it was a low level Doom so there weren't that many tiles placed.